Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 14 15 16 [17] 18 19 20 ... 44
241  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Stuff - Moveset Rebuilder about 92.57% complete on: June 09, 2012, 07:21:44 AM
The Fighter.pac contains metal texture, invisibility texture animation, a common AI file and a file I'm a bit unsure about (something about items).
242  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Stuff - Moveset Rebuilder about 92.57% complete on: June 07, 2012, 10:54:47 AM
maybe u and BJ could figure a way to make em work for brawl? o.o
Of course in the end they're the same thing, just processed and stored differently.
Do I see a possibility?
243  Super Smash Bros. Brawl Hacking / Programming / Re: Tcll5850's program box on: June 01, 2012, 01:58:40 PM
HUGE improvement, I love it! AWESOME 2.0!
244  Help & Tutorials / Help / Re: Sd slot problem on: May 30, 2012, 03:10:09 PM
How?
Riivolution has support for USB and SDHC.
245  Help & Tutorials / Help / Re: Ocarina codes not working Riivolution on: May 29, 2012, 11:59:11 PM
Maybe you need a special xml file (for the codes). I've never met this problem, so I can't help much Undecided
246  Help & Tutorials / Help / Re: Ocarina codes not working Riivolution on: May 29, 2012, 03:56:43 PM
Looks like he can't be much of help   Oh shi~

He said that in the xml, the memory goes to /codes folder which it doesn't make any sense since im using beyondyous and when I placed rsbe01.gct file in codes folder, right after I launched riivolution, the screen went black before strap screen. 

When I placed RSBE01 file back to pf folder, everything worked except all my codes doesn't load at all.

Can someone please explain  how do I fix this? If I dont find solution, how should I set up codes all over again or best way to  revise my hack without deleting all my files.
If the game freezed because the codes loaded, it means the codes "works". I think the problem is one of your codes, that froze your game.
247  Help & Tutorials / Help / Re: .rel files on: May 29, 2012, 05:00:29 AM
If it doesn't say it anywhere, not even inside the file, send it to me, and I'll figure it out.
248  Help & Tutorials / Help / Re: Sd slot problem on: May 29, 2012, 04:22:17 AM
You can't use USB with Gecko, but you can with Riivolution. (You can also use WLAN/wifi.)
249  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Your thoughts on Project M on: May 28, 2012, 02:43:01 PM
Also SSE can be modded. No one has the patience to do so outside of texture hacks however.
I can see why, considering the stage design, and how many stage files there are. Thus, there're too many SSE related files aswell.
250  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Stuff - Moveset Rebuilder about 80.03% complete on: May 27, 2012, 02:02:32 PM
Awesome Happy Face
251  Help & Tutorials / Help / Re: .rel files on: May 27, 2012, 04:44:12 AM
Use this editor to port stage modules: http://lakora.us/rel/
252  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8's LOST Swag! SB Oichi, WW Ganons Tower, & SS Demise Stg. Prev. - 05/26 on: May 27, 2012, 04:26:55 AM
I know how it is to lose someone you know, I lost a friend last summer when the Utøya massacre happened Undecided
253  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) and parche it - some discoveries of Norfair on: May 26, 2012, 04:46:38 PM
The names are probably just references in the file. It's the coding we have to figure out.
254  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Stuff - Moveset Rebuilder about 80.03% complete on: May 25, 2012, 05:48:40 PM
ol especially with a 3 day weekend.
Same, Monday is the second <insert name of day> public holiday. (I seriously suck at English Im srs here )
255  Help & Tutorials / Help / Re: Trying to find out what stage this was originally made on... on: May 25, 2012, 05:43:55 PM
Well the stage is based on Battlefield, so either something about the modules went wrong, or there's something wrong with the stage itself. Have you tried the stage over Battlefield without module?
Pages:  1 ... 14 15 16 [17] 18 19 20 ... 44