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271  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: May 13, 2012, 09:34:08 AM
i guess i would be ahppy with moveset editing hitbox viewer and porting ntsc sounds ids to pal since most of my rooster is either silent or messed up
I know how that feel, I can sometimes even hear the unused sound effects xD

Will we be able to add new sound effects in BB? (If we find a way to make it work in brawl ofc.)
272  Help & Tutorials / Help / Re: stgposition problem in brawlbox .66b on: May 12, 2012, 10:59:04 AM
I think the newest BB has some problems with models that only have bones (I got the same problem).
273  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: May 12, 2012, 02:41:59 AM
Real-time PSA editing + animations + SFX? This is insane! (In a good way.)
All that's left would be viewing GFX and PSA editing would be complete I guess...
274  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)] on: May 12, 2012, 02:22:21 AM
Nice work as usual. Maybe once you get done with that nice remake of fourside, you could put that background into this fourside skin. Do you still plan on adding the pokemon that come out of that door, like on the original saffron city?
We can't do that without rel editing Undecided
275  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: May 11, 2012, 07:43:23 AM
It's not supported yet.
It also has nothing to do with what you're looking for, so don't worry about it.
Oh, I know. And I don't think anyone will miss it if it never is supported.
And yet no one wanna mention what it does :C
Also it's the STPM file that contains camera angle values.
276  Help & Tutorials / Help / Re: Music name at the start of a match? on: May 09, 2012, 02:57:43 PM
There's no code for it, and I'm not sure how to get it to work.
The model is InfMtitle_TopN.mdl0 in: \info2\info_en.pac
277  Help & Tutorials / Help / Re: Textures not loading on: May 08, 2012, 01:58:01 PM
I have tired everything to get these downloaded textures to work, so far no texture will work for me. I have home brew channel, Gecko, Code manager, and an sd card with all of those in use. I have created a private folder in the sd card with the respected folders wii>app>RSBE>pf>fighter>(character name folder.) Could anyone give me some help please and thanks =3.

The textures I am using are raichu for pikachu and zororoak for lucario. Maybe I am not doing it the correct way.
Remember that the "wii" folder has to be in a folder called "private".
278  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: May 08, 2012, 11:46:58 AM
Small Discovery with 6.6B
You remember how in older versions when you set a brawl file (BRESS for example) to open with brawlbox when you double click it, that windows tries to open it with windows shell program?

Not anymore Cheesy
I can just right click a brawl file type that brawlbox can read, set it to open with brawlbox and click okay. Awesome Face something I've been wanting since BJ started working with brawlbox.

I'm not sure if it works with the other formats that BB can read, but it works with bress, just thought I'd say thanks for getting that to work :/
I can already do this with BB modset (not sure about other BBs...). Any format that BB can export can be opened that way.
279  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) and parche it - some discoveries of Norfair on: May 08, 2012, 08:16:35 AM
That's great! Also pikazz, you said the module files are coded in ASM, is it possible to already start parsing these files without doing something else with these files?
280  Help & Tutorials / Help / Re: Play Wii ISO's over a wi-fi connection? on: May 05, 2012, 12:26:59 PM
I don't think that's possible. Get an USB drive or SDHC card.
281  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: May 05, 2012, 12:12:05 PM
Good news. SCN0 is now fully rebuilt, including all color arrays and keyframes this time, and is still being updated thanks to Sky Grounder Cheesy

I've even been progressing on the physics file.
Awesome, progress feels great! Grin
We've almost figured out SCN0 completely! And I figured out some of the Unknowns in Lights:
Unknown7 = Brightness
Unknown8 = Brightness regulator
Unknown10 = Light wideness (low number = spotlight)

I didn't find any sign of change in Unknown6 and Unknown9... Undecided
Not Unknown1/11/12 either...

4 of the flags in Light isn't figured out yet either (Flags1 is animation flags)
but at least the rebuilder should work fine for Brawls SCN0s Cheesy
Nico, I think you can group the values that is related together; to make editing easier Wink


Now that that format's out of the way, I think I'm going to figure out what some of the Collision object values do.
282  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) and parche it on: May 04, 2012, 11:14:37 AM
Subbed to thread, this is interesting stuff! I can't help much though, I don't know ASM at all (if that's what's used in module files).
283  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: May 04, 2012, 11:07:37 AM
I am not the first but sadly dant and phantomwings left without so much information about their discovery about modules :/
I think PW left some notes on structure somewhere, but I can't find it...
284  Help & Tutorials / Help / Re: Wadmanager for wii 4.2u help on: May 03, 2012, 12:35:07 PM
U need a GameCube remote to do the hack?
No, I think you can use wii remote. I'm not entirely sure though, there's so many versions, it's hard to know Undecided
285  Help & Tutorials / Help / Re: SSE stock icons on: May 03, 2012, 12:33:01 PM
Really? Later today I'll have another look at my files, but that's pretty surprising.

Are you using Riivolution? Because the FPC won't replace if_adv_mngr_en. If you are using Riivolution, make sure either the file has _en on the end, or the XML is set up to compensate for that specific file.
Reminder: The FPC removes the _en part of a file, so try loading it in Gecko as if_adv_mngr.pac for example. That's also why gecko users have to rename the mu_menumain_en.pac to mu_menumain.pac
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