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436  Help & Tutorials / Help / Re: Game crash on: December 27, 2011, 05:47:11 AM
Do you have any PSAs? As I said, it can cause freeze on CSS for some reason.
437  Help & Tutorials / Help / Re: Missing Files for the NTSC-U partiton on: December 27, 2011, 05:38:35 AM
I made a new torrent which I think will work (it seeds on my side this time):
http://www.mediafire.com/?k1nf84qn3u4qs1p

Please remove the first one from the OP Sirkura Smiley
438  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65b Beta Released on: December 26, 2011, 03:00:32 PM
Also BJ, I have some notes on the STPM format that you might not know:

Header:
0x07 - Number of STPM entries. It is usually 01, but STGEMBLEM.pac got three entries in one (03).
0x10(4) - Is the offset to the entry, it's usually 14 but again Castle Siege is an exception, which has 1C.
For every entry, there's an offset to it in the header. For STGEMBLEM, this would add 2 extra offsets to the header.

Every entry is 0x104 (260) bytes. The first 4 bytes isn't a float value.
0x00 - Nothing?
0x01(2) - STPM ID (The first one is unique to the entry, the other one is unique to the stage itself)
0x03 - Echo (00 = false, 01 = true)

The rest of the entry is just float (64 values).

Here my notes along with the STPM files (and some other stage files that still are unsupported):
http://www.mediafire.com/?fig49ucjg11ovcw
439  Help & Tutorials / Help / Re: chaning color through taunt on: December 26, 2011, 01:28:59 PM
Ah, so that's what you meant. I have no idea if it's possible, and how (probably not).
Multiple people have been asking for extra color slots, but it just isn't possible for the time being.
440  Help & Tutorials / Help / Re: Missing Files for the NTSC-U partiton on: December 26, 2011, 08:31:31 AM
please and thank you
Here:
I don't know much about this seeding stuff, I atleast hope I'm doing it right Tongue

EDIT: removed the link
441  Help & Tutorials / Help / Re: Game crash on: December 26, 2011, 08:15:03 AM
If it's a certain character then it might either have something with their CSP (wrong format), or it might be a problem with some of their files (for some weird reason, I do have experienced a freeze because of an incompatible PSA). What region is your game? NTSC-U or PAL?
442  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8's DAE Imports! Merry Christmas! Groose, Goddess Zelda and Shana out - 12/25 on: December 26, 2011, 05:07:40 AM
doing that would not make it a 1 slot
I thought so, or else it would've been done already Undecided
443  Help & Tutorials / Help / Re: Corneria freezes after match on: December 26, 2011, 04:57:58 AM
Well that's weird. If it isn't one of your characters that have a problem, and you don't have any hacks over Corneria, then I have no idea Undecided
444  Help & Tutorials / Help / Re: Missing Files for the NTSC-U partiton on: December 26, 2011, 04:52:01 AM
Can somebody rip the THP's and put them in a zipped folder/rar? I'm doing a project, and I think PAL's resolution is larger than NTSC, but they still work on NTSC, as far as I know.
The movie folder is 3,31 GB, so I will have to make it a torrent file. Shall I upload it?
445  Help & Tutorials / Help / Re: Corneria freezes after match on: December 26, 2011, 04:48:41 AM
Is it freezing after the match ONLY if you're playing on corneria? If that's the case, then there's a problem with STGDXCORNERIA.pac. What kind of hack do you have over that stage?
446  Help & Tutorials / Help / Re: An interesting question on: December 26, 2011, 04:44:49 AM
Currently, that isn't possible.
447  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8's DAE Imports! Merry Christmas! Groose, Goddess Zelda and Shana out - 12/25 on: December 26, 2011, 04:42:23 AM
what ur talking about is CLR0 editing... but ill check to see if his hair also has SRT0 too.
Not only is his hair changing color, but it's also moving.
Would adding CLR0/any other animation to the ModelData folder in FitCharacter0x make it color-animated one-slot, or would it simply not be loaded by the game?
448  Help & Tutorials / Help / Re: chaning color through taunt on: December 26, 2011, 04:35:08 AM
ok i'll try it thnx

EDIT: what do i name the extra costumes.
Uhh... It loads the characters' alternate costume such as (example): FitSonic01, 02, 04 and so on.
It works for all characters, but I don't know if the code is very convenient though
449  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65b Beta Released on: December 26, 2011, 04:22:57 AM
BJ, I don't know if you remember, but I posted something about collision files some hundred pages back (page 167)
Quote
Oh, and I found out some information about collision files:

The 'Unknown 2' checkbox seems to only be used by the homerun contest barrier collision
(the one that blocks the sandbag and homerun bat, but not the players).
'Unknown 2' makes collision that works only for items.

'Unknown 1' makes it so that characters actually can interfere with the collision (as well as other things)
So if you uncheck 'Unknown 1', the collision won't work for characters.

Awesome Part:
If you uncheck 'Unknown 1', but check 'Unknown 2', the collision will work with only items  

To sum it up:
Unknown 1 = Collision for characters and everything else
Unknown 2 = Collision only for items

Unchecking them both makes a collision that only works for PKMN trainer.
Hope this may be useful
Are you still gonna add a drop-down box (or something similar) for it?
450  Help & Tutorials / Help / Re: chaning color through taunt on: December 25, 2011, 06:21:50 PM
The only code I know is the on-the-fly costume switcher, which you find at this site:
http://www.geckocodes.org/index.php?c=RSBE01

It works for all characters, just change the button combination to your liking.
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