Exactly when does it freeze on the CSS/SSS? When you go to the SSS, load a stage or when hovering over a certain character? (if something else, say it)
yeah, but I dont have the models of her plate, one bead or a sword :/ and dont know if I will do one model have sword, other one has plate or make ammy has all 3 of them controlled by VIS0 :/
Give her all of them, controlled by VIS0. That would give an advantage when making a PSA for her
Well if there's nothing wrong with the pallete either or the filesize, then I have no idea :/ Does everything else work when you take out the common5.pac?
Well I don't know how to fix it that way, but what I did, was to uninstall ALL the mods I had done to the wii, then send it in for repair. When I got my wii back, I just simply re-hacked my wii again.
Do you mean like to another skin? (Fit[name]0x -> Fit[name]0y) If so, you would need a code that switches between skins when doing the certain action (in this case taunting).
@frostymm: indeed it does my friend I've had to throw away my old method of development because of Nurbs
@carnage: well, for the very basics, a model is defined using points in a 3D vector space (verts) the mesh is created using faces or primitives...
here's an obj of a cube: v 0.5 0.5 0.5 #a vert v 0.5 0.5 -0.5 v 0.5 -0.5 0.5 v 0.5 -0.5 -0.5 v -0.5 0.5 0.5 v -0.5 0.5 -0.5 v -0.5 -0.5 0.5 v -0.5 -0.5 -0.5
f 1 2 4 3 #quad f 3 4 8 7 f 7 8 6 5 f 5 6 2 1 f 1 3 7 5 f 2 4 6 #triangle f 4 6 8
we should now have a centered 1x1x1 cube with 5 quads and 2 triangles. you may paste the code into an obj and import it into 3DS to test it out
O.o I think that's actually my first model I've been able to perfect with faces while only using a piece of papar (I didn't use my compy this time )
I think I actually understood that Also seeing that one side of the cube uses two triangles, I guess you also could replace it with a quad?