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466  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nukes Imports: on: December 20, 2011, 08:29:55 AM
Well good to hear you're still alive Smiley
467  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 - Moveset editing coming soon! on: December 18, 2011, 12:59:42 PM
Back on topic...how's the progress BJ? Smiley
468  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 - Moveset editing coming soon! on: December 17, 2011, 01:13:22 PM
whats STPM???
Stage Properties such as camera rotation, direction of shadow, etc. Mewtwo2000 knows alot about it.
BTW, did you know some characters have RE3D in their ef__.pac files?
I`d imagine those being important for sword glows.
C. Falcon, Kirby, Pikachu and ROB have it.
469  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Textures ***Brawl Hax Strap!*$$$**FINAL POLL***$$$ on: December 17, 2011, 03:01:12 AM
Yeah,but couldn't they just tell how's it going? I'd love to know if they've already decided
I agree, as slow as progress is, it almost feels like this thread is dying.
470  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 - Moveset editing coming soon! on: December 17, 2011, 02:58:11 AM
This is just plain awesome AWESOME 2.0!
471  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Textures ***Brawl Hax Strap!*$$$**FINAL POLL***$$$ on: December 15, 2011, 09:17:12 AM
Progress is discussed at LST forum from what I know.
472  Super Smash Bros. Brawl Hacking / Programming / Re: About Wii updates... on: December 15, 2011, 09:12:49 AM
Then you're just fine.
473  Super Smash Bros. Brawl Hacking / Programming / Re: About Wii updates... on: December 11, 2011, 11:07:26 PM
I haven't tested M&S3, but it should work just like all other games. Also, Kirby worked, Skyward Sword too. (SS asked for update, and when I updated, all it did was remove my cIOS, which isn't dangerous. I re-installed them with max revission and now, no update can remove them.)
pwnage, what hacks do you have on the wii?
474  Super Smash Bros. Brawl Hacking / Programming / Re: About Wii updates... on: December 11, 2011, 11:21:44 AM
Might as well mention my specs too:
Wii menu 4.3E with DarkWii Red theme, Bootmii IOS/boot2, HBC 1.0.8, CFG USB loader, cIOS 249 and 250 (d2x v6) (at max revision so updates won't overwrite).
475  Super Smash Bros. Brawl Hacking / Model Imports / Re: Pikazz Model Import Thread! Mewtwo is released! v1.0 on: December 11, 2011, 11:10:32 AM
Mewtwo is awesome :3
Also, DRY BONES! Cheesy
476  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 - Moveset editing coming soon! on: December 11, 2011, 11:03:13 AM
Q: Does CLR0 nodes use keyframes like CHR0?
477  Super Smash Bros. Brawl Hacking / Programming / Re: SSE Investigation Collab... on: December 11, 2011, 10:31:50 AM
I've extracted the files from the jump ARC (the one with the ADSJ files) and added stage names that I think the files refers to.
http://www.mediafire.com/?6fn7uudfvubdteo
Also, the stage IDs aren't exactly like the file names (at least not with every stage), but I still think they are stage IDs.
MiscData[4] Skyworld
Files: 040001, 040101, 040201, 040201.pac

1. 04 00 01 00  01 01 01 00  04 00 01 00 sj_01_start

2. 04 00 01 01  02 01 01 00  04 00 01 00 sj_01_start

3. 04 01 01 00  01 01 01 00  04 01 01 00 sj_01_start

4. 04 01 01 01  02 01 01 00  04 01 01 00 sj_01_start

5. 04 02 01 00  01 01 01 00  04 02 01 00 sj_01_start

6. 04 02 01 01  00 01 00 00  04 02 01 01 sj_01a_start

7. 04 02 01 02  02 01 01 00  04 02 01 00 sj_01_start

8. 04 02 01 A0  00 01 01 00  04 02 01 00 sj_from_01a
Blue: 3 first bytes read as dec, not sure about the 4th. (Stage ID also?)
Green: Each byte read as hex. (Stage ID?)
Red: Entrance/exit properties?


About the BLOC format, it's really simple:

Header: 0x0F
0x00(4) - BLOC
0x04(4) - Number of strings to entries
0x08(4) - 0x80 (128) (haven't seen any other numbers yet)
0x0C(4) - Nulls

String = 4 bytes
the strings lead to formats such as:
GDOR (door related?)
GLOK
GET1
GFSR
GMOV (auto movement of stages??)
GMOT
GFT2
GENC
GEPT
GEG1
EPSP (AI)

...and many more formats.
478  Super Smash Bros. Brawl Hacking / Programming / Re: SSE Investigation Collab... on: December 09, 2011, 11:36:42 AM
The one I mentioned in my previous post is actually MDL0 files with only bones. (I forgot to say it >.< )
479  Super Smash Bros. Brawl Hacking / Programming / Re: SSE Investigation Collab... on: December 08, 2011, 10:00:00 AM
MiscData[2] in SSE stages contain respawn points for stages that have multiple respawn points (maybe you respawn to the closest one?) and
MiscData[9] contains stepjump, which should be directly related to the stage's ADSJ file.
480  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Working on Jinjos] on: December 08, 2011, 09:33:07 AM
Mewtwo, your stages are great, and even then, you keep improving them. It's not easy to explain how awesome you are Grin
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