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481  Super Smash Bros. Brawl Hacking / Programming / Re: SSE Investigation Collab... on: December 06, 2011, 11:10:56 AM
It's great to know that I'm not the only one interested in figuring out the SSE files Cheesy

I think I might look into that "jump" ARC. Linking stages in different ways would be useful, especially if we discover what triggers room (file) transitions. After all, the fist step to editing any SSE stage would be defining the layout - collisions, rooms, and such.
Well the "jump" ARC contains 29 files which all have the format "ADSJ". The format is really simple, just like the "BGMG" format.

Here's my specs:

ADSJ:

Header:
Size - 0x0F

0x00(4): ADSJ
0x04(4): Number of strings to entries
0x08(4): Nulls
0x0C(4): Nulls


Strings:
Size - 0x03

Every string is 4 bytes and leads to the entries.


Entries:
Size - 0x2C

0x00 - 0x0B (0x0B bytes long): unknown
0x0C - 0x2C (0x20 bytes long): Name string

I used MiscData[40] as a reference (underworld?).
I put the unknown digits in notepad so I could compare them:
1. 04 00 01 00  01 01 01 00  04 00 01 00

2. 04 00 01 01  02 01 01 00  04 00 01 00

3. 04 01 01 00  01 01 01 00  04 01 01 00

4. 04 01 01 01  02 01 01 00  04 01 01 00

5. 04 02 01 00  01 01 01 00  04 02 01 00

6. 04 02 01 01  00 01 00 00  04 02 01 01

7. 04 02 01 02  02 01 01 00  04 02 01 00

8. 04 02 01 A0  00 01 01 00  04 02 01 00

I believe the bytes in green loads the file with those numbers, for example:
04 00 01 00 loads 040001.pac,
04 01 01 00 loads 040101.pac,
04 02 01 00 loads 040201.pac and
04 02 01 01 loads 040201a.pac (the last digit most likely adds a letter to the name if over 00 (alphabetically).

Some of the entries loads the same file. I guess it's because there are multiple entrances and exits.
The rest of the bytes likely contains some other IDs.


@Tcll: Maybe the "BLOC" file is a container for other files just like "ARC" and "BRRES"?
482  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs~ Fat Green Man on: December 05, 2011, 11:19:14 AM
That... is awesome. How did you do the Rosalina one? Used a model import?
Happy Face
483  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Ganon's Castle to be released this week] on: December 01, 2011, 09:07:45 AM
Beautiful AWESOME 2.0!
484  Super Smash Bros. Brawl Hacking / Programming / Re: SSE Investigation Collab... on: December 01, 2011, 09:04:54 AM
This is what I have about the BGMG format:

Header:
Size - 0x0F

0x00(4): BGMG
0x04(4): Number of strings to entries (0x010F (271))
0x08(4): Nulls
0x0C(4): Nulls


Strings:
Size - 0x03

Every string is 4 bytes and leads to the entries.


Entries:
Size - 0x0F

Starts when the string list ends.

0x00(4): Stage ID
0x04(4): Song ID*
0x08(4): Song volume? (always 0x64 (100))
0x0C(4): Nulls

*FFFFFFFF = No song?


Song IDs (The ones with the * don't exist):
Quote
26F9 Menu 1
26FA Menu 1
26FB Menu 2
26FC Battlefield
26FD Final Destination
26FE
26FF Online Practice Stage
2700 Results Display Screen
2701 Tournament Registration
2702 Tournament Grid
2703 Tournament Match End
*2704
2705 Classic: Results Screen
*2706 ENDING
2707 All-Star Rest Area
2708 Home-Run Contest
2709 Cruel Brawl
270A Boss Battle
270B Trophy Gallery
270C Sticker Album / Album / Chronicle
270D Coin Launcher
*270E
270F Stage Builder
*2710
*2711
2712 Target Smash!!
2713 Credits
2714 Ground Theme (Super Mario Bros.)
2715 Underground Theme (Super Mario Bros.)
2716 Underwater Theme (Super Mario Bros.)
2717 Underground Theme (Super Mario Land)
2718 Airship Theme (Super Mario Bros. 3)
2719 Castle / Boss Fortress (Super Mario World / SMB 3)
271A Title / Ending (Super Mario World)
271B Main Theme (New Super Mario Bros.)
271C Luigi's Mansion Theme
271D Gritzy Desert
*271E MLRPG02
*271F MORINOKINOKO
2720 Delfino Plaza
2721 Ricco Harbor
2722 Main Theme (Super Mario 64)
2723 Ground Theme 2 (Super Mario Bros.)
2724 Mario Bros.
2725 Mario Circuit
2726 Luigi Circuit
2727 Waluigi Pinball
2728 Rainbow Road
2729 Jungle Level Ver.2
272A The Map Page / Bonus Level
272B Opening (Donkey Kong)
272C Donkey Kong
272D King K.Rool / Ship Deck 2
272E Bramble Blast
272F Battle for Storm Hill
2730 Jungle Level
2731 25m BGM
2732 DK Jungle 1 Theme (Barrel Blast)
2733 Title (The Legend of Zelda)
2734 Main Theme (The Legend of Zelda)
2735 Great Temple / Temple
2736 The Dark World
2737 Hidden Mountain & Forest
*2738 KAZENOSAKANA
2739 Tal Tal Heights
273A Hyrule Field Theme
273B Ocarina of Time Medley
273C Song of Storms
273D Molgera Battle
273E Village of the Blue Maiden
273F Gerudo Valley
2740 Termina Field
2741 Dragon Roost Island
2742 The Great Sea
2743 Main Theme (Twilight Princess)
2744 The Hidden Village
2745 Midna's Lament
2746 Main Theme (Metroid)
2747 Norfair
2748 Ending (Metroid)
2749 Vs. Ridley
274A Theme of Samus Aran, Space Warrior
274B Sector 1
274C Opening / Menu (Metroid Prime)
274D Vs. Parasite Queen
274E Vs. Meta Ridley
274F Multiplayer (Metroid Prime 2)
2750 Ending (Yoshi's Story)
2751 Obstacle Course
2752 Yoshi's Island
*2753 [censored]IE
2754 Flower Field
2755 Wildlands
*2756 ATHLETIC2 (Obstacle Course (Winter))
2757 The Legendary Air Ride Machine
2758 King Dedede's Theme
2759 Boss Theme Medley
275A Butter Building
275B Gourmet Race
275C Meta Knight's Revenge
275D Vs. Marx
275E O2 Battle
275F Forest / Nature Area
2760 Checker Knights
2761 Frozen Hillside
2762 Squeak Squad Theme
2763 Main Theme (Star Fox)
2764 Corneria
2765 Main Theme (Star Fox 64)
2766 Area 6
2767 Star Wolf
*2768 COMMAND
2769 Space Battleground
276A Break Through the Ice
276B Star Wolf (Star Fox: Assault)
276C Space Armada
276D Area 6 Ver. 2
276E Pokémon Main Theme
276F Pokémon Center
2770 Road to Viridian City (From Pallet Town / Pewter City)
2771 Pokémon Gym / Evolution
2772 Wild Pokémon Battle! (Ruby / Sapphire)
2773 Victory Road
2774 Wild Pokémon Battle! (Diamond / Pearl)
2775 Dialga / Palkia Battle at Spear Pillar!
2776 Team Galactic Battle!
2777 Route 209
2778 Mute City
2779 White Land
277A Fire Field
277B Car Select
277C Dream Chaser
277D Devil's Call in Your Heart
277E
277F Brain Cleaner
2780 Shotgun Kiss
2781 Planet Colors
*2782
2783 Fire Emblem Theme
2784 Shadow Dragon Medley
2785 With Mila's Divine Protection (Celica Map 1)
*2786
2787 Preparing to Advance
2788 Winning Road - Roy's Hope
2789 Attack!
278A Against the Dark Knight
278B Crimean Army Sortie
278C Power-Hungry Fool
278D Victory Is Near
278E Ike's Theme
278F Snowman
2790 SENTOUONIISAN (Unused)
2791 EIGHTMELODIES (Unused)
2792 SMILEANDTEARS (Unused)
2793 Humoresque of a Little Dog
*2794 BECAUSE
2795 Porky's Theme
2796 Mother 3 Love Theme
2797 Unfounded Revenge / Smashing Song of Praise
2798 You Call This a Utopia?!
2799 World Map (Pikmin 2)
279A Forest of Hope
279B Environmental Noises
279C Ai no Uta
279D Tane no Uta
279E Main Theme (Pikmin)
279F Stage Clear / Title (Pikmin)
27A0 Ai no Uta (French Version)
27A1 WarioWare, Inc.
27A2 WarioWare, Inc. Medley
27A3 Mona Pizza's Song (Japanese Version)
27A4 Mona Pizza's Song (English Version)
27A5 Mike's Song (Japanese Version)
27A6 Mike's Song (English Version)
27A7 Ashley's Song (Japanese Version)
27A8 Ashley's Song (English Version)
*(Microgame$)
27B3 Title (Animal Crossing)
27B4 Go K.K. Rider!
27B5 2:00 a.m.
*27B6 RADIOTAISO
27B7 The Roost
27B8 Town Hall and Tom Nook's Store
27B9 K.K. Crusin'
27BA K.K. Western
27BB K.K. Gumbo
27BC Rockin' K.K.
27BD DJ K.K.
27BE K.K. Condor
27BF Underworld
27C0 Title (Kid Icarus)
27C1 Skyworld
27C2 Kid Icarus Original Medley
27C3 Famicom Medley
27C4 Gyromite
*27C5 SPORTSMEDLEY
27C6 Chill (Dr. Mario)
27C7 Clu Clu Land
27C8 Balloon Trip
27C9 Ice Climber
27CA Shin Onigashima
27CB Title (3D Hot Rally)
27CC Tetris: Type A
27CD Tetris: Type B
27CE Tunnel Scene (X)
27CF Power-Up Music
27D0 Douchuumen (Nazo no Murasamejo)
*27D1 WILDTRACKS
27D2 PictoChat
*27D3 ELECTRO (Hanenbow)
27D4 Flat Zone 2
27D5 Mario Tennis / Mario Golf
27D6 Lip's Theme (Panel de Pon)
27D7 Marionation Gear
27D8 Title (Big Brain Academy)
27D9 Golden Forest (1080 Snowboarding)
27DA Mii Channel
27DB Wii Shop Channel
27DC Battle Scene / Final Boss (Golden Sun)
27DD Shaberu! DS Cooking Navi
27DE Excite Truck
27DF Brain Age: Train Your Brain in Minutes a Day
27E0 Opening Theme (Wii Sports)
27E1 Charge! (Wii Play)
*27E2 MAINTHEME
27E3 Encounter
27E4 Theme of Tara
27E5 Yell "Dead Cell"
27E6 Snake Eater (Instrumental)
27E7 MGS4 Theme of Love Smash Bros. Brawl Version
27E8 Cavern
27E9 Battle in the Base
27EA BEATMANIA (Unused)
27EB Theme of Solid Snake
27EC Calling to the Night
27ED Credits (Super Smash Bros.)
27EE Menu (Super Smash Bros. Melee)
27EF Opening (Super Smash Bros. Melee)
*27F0 HOWTOPLAY
*27F1 DXTERMINAL (Master Hand)
27F2 Green Hill Zone
27F3 Scrap Brain Zone
27F4 Emerald Hill Zone
27F5 Angel Island Zone
*27F6 UCANDO
27F7 Sonic Boom
27F8 Super Sonic Racing
27F9 Open Your Heart
27FA Live & Learn
27FB Sonic Heroes
27FC Right There, Ride On
27FD HIS WORLD (Instrumental)
27FE Seven Rings In Hand
27FF Princess Peach's Castle (Melee)
2800 Rainbow Cruise (Melee)
2801 Jungle Japes (Melee)
2802 Brinstar Depths (Melee)
2803 Yoshi's Island (Melee)
2804 Fountain of Dreams (Melee)
2805 Green Greens (Melee)
2806 Corneria (Melee)
2807 Pokémon Stadium (Melee)
2808 Poké Floats (Melee)
2809 Big Blue (Melee)
280A Mother (Melee)
280B Icicle Mountain (Melee)
280C Flat Zone (Melee)
280D Super Mario Bros. 3 (Melee)
280E Battle Theme (Melee)
280F Fire Emblem (Melee)
2810 Mach Rider (Melee)
2811 Mother 2 (Melee)
2812 Dr. Mario (Melee)
2813 Battlefield (Melee)
*2814
2815 Multi-Man Melee 1 (Melee)
2816 Temple (Melee)
2817 Final Destination (Melee)
2818 Kongo Jungle (Melee)
2819 Brinstar (Melee)
281A Venom (Melee)
281B Mute City (Melee)
281C Menu (Melee)
281D Giga Bowser (Melee)
*281E
281F Adventure Map
2820 Step: The Plain
2821 Step: The Cave
2822 Step: Subspace
2823 Boss Battle Song 1
*2824 SSE Results
2825 Boss Battle Song 2
2826 Save Point
*2827 SSE DK Jungle
*2828 SSE Luigi Mansion
*2829 Halberd Interior
*282A SSE Data Select
*282B SSE Brinstar
282C Step: Subspace Ver.2
282D Step: Subspace Ver.3
*282E Halberd Moving
485  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Textures ***Brawl Hax Strap!***@@@NEW CONTESt PAGE 90 @@@T on: November 30, 2011, 02:23:58 PM
That means you need a Wii Lens Cleaning Kit. I'm certain it has nothing to do with the strap loader.
If he can load the game normally, even with hacks that don't involve the straploader, then it's the SL that is the problem.
486  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Textures ***Brawl Hax Strap!***@@@NEW CONTESt PAGE 90 @@@T on: November 30, 2011, 09:57:52 AM
So... I got a question about the HAXstrap, actually is more a problem than a question.
I´ve never been able to use it, whenever I boot the game it shows up the HAX but then i got this "greenish" error screen saying to power off the console and reading the manual...
What I'm doing wrong?
I´m using a backup via USBloader and have never had a problem like this before, I even tested it in Dolphin with no succes... please help
From what I know, the strap loader screen is very "sensible" when it comes to hacks (the reason I never got ASF1nk's strap loader to work in PAL, only thing I got working was simple texture mods).
487  Super Smash Bros. Brawl Hacking / Programming / Re: About Wii updates... on: November 24, 2011, 02:09:42 PM
I won't need it, as I installed cIOS with max revision, which means the updates will no longer try to patch it Cheesy
488  Super Smash Bros. Brawl Hacking / Programming / Re: About Wii updates... on: November 24, 2011, 08:11:20 AM
Um..... Joke....
I have the latest wii operating system and my Skyward Sword didn't ask for an update either......


It did for me, but that was only because I had some cIOS with revisions lower than the update.
I installed the update, and my only problem was that I had to re-install my cIOS
(This time with higher revision, so it won't remove my cIOS again Tongue )
489  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 - Moveset editing coming soon! on: November 22, 2011, 04:05:44 PM
then it wouldnt be one slot moveset since you would just port the character over someone else and it would all all sort of gfx problems if fighting the original :S and we still cant port articles
That's not what I meant. (Make the .rel load different parts of PSA code for the different skins)

Anyways, the PSA update looks huge, time to call it v0.66 already?

EDIT: Ninja'ed by joker Tongue Yes, practically we could change alot if we knew how to decode/code the modules.
490  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 - Moveset editing coming soon! on: November 22, 2011, 03:50:43 PM
thats would need outside coding  since psa cant tell who the character is since it goes by hindexing  so until someone codes the gct to load two pac files of the same character we are stuck :S
Or can hack a character's module (.rel)
491  Super Smash Bros. Brawl Hacking / Programming / Re: About Wii updates... on: November 22, 2011, 04:07:05 AM
Kirby also worked, and cIOS is something a hacker installs to be able to play backups.
cIOS shouldn't affect your wii in any way except for apps that use them (mostly backup loaders).
492  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Textures $$$NEW POLL$$$ ***Brawl Hax Strap!*** on: November 21, 2011, 08:58:01 AM
Don't give up, I wants sexy CSS.
493  Super Smash Bros. Brawl Hacking / Programming / Re: About Wii updates... on: November 21, 2011, 08:56:44 AM
Yup, updated the console and nothing happened! (I've yet to check if my cIOSs is still there)
494  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished] on: November 20, 2011, 03:19:24 PM
Those pictures make me feel like I'm playing OoT O.o
Maybe it isn't Brawl anymore... I see what you did there ...
495  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished] on: November 19, 2011, 01:56:35 PM
I found extractor, but not rebuilder, can you send me a link? also, the extractor is a .py file. what is py?
http://forums.kc-mm.com/index.php?topic=27625.msg732162#msg732162
Also, use Seg's link to the site to download Python (it's a program language).

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