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496  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished] on: November 18, 2011, 07:37:37 AM
but even so, those stupid sparkles... I can't find out how to edit them.
It's located in the effect textures (REFT) in FitLink.pac, just use Tcll's REFT extractor and rebuilder to edit the sparkles ^^

M22k, are you retexturing OoT Link into Oni Link, or are you importing him from Majoras Mask?
497  Super Smash Bros. Brawl Hacking / Programming / Re: About Wii updates... on: November 17, 2011, 11:07:57 PM
No it's completely safe, the only risk that can happen is the bootmii IOS being removed, which shouldn't cause a brixk.
498  Super Smash Bros. Brawl Hacking / Programming / Re: About Wii updates... on: November 17, 2011, 09:08:57 AM
^this, also it's possible to install apps as channels (like riivolution) so you don't need to go to HBC or activate an exploit over and over.
499  Super Smash Bros. Brawl Hacking / Programming / Re: SSE Investigation Collab... on: November 17, 2011, 08:41:52 AM
Making them work in regular brawl would be epic, just like the ones in Melee. XD

But I mostly want to find out how SSE effect files are loaded.
The effect files are most likely loaded through enemy PSA/AI, as for the stages.
500  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Back to stage hacking, 2 releases soon] on: November 17, 2011, 08:27:27 AM
It is for this reason ^ that I expect tons of downloads (or at least more than two or three hundred) when I import certain Naruto characters. Especially when compared to ROCK LEE( http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21245 ) And especially Hinata (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20950) even if they're some of the few unliked characters, I think I'll still get downloads.  
Why do you go off-topic and talk about YOUR projects? Im srs here (And are downloads such a big thing?)

Anyways, the Link hacks, Ganondorf and his tower are awesome! Would the OoT beast ganon work over the final smash? Such as, does the model fit the boneset? Cuz that would be an awesome addition :3
501  Super Smash Bros. Brawl Hacking / Programming / Re: About Wii updates... on: November 17, 2011, 08:08:04 AM
Hrm... so I gave up and updated my Wii.  not impressed

I switched it back on...

and my Homebrew channel was still there.  Im srs here

So I ignored that for a bit and downloaded a game.

The game I downloaded on the shop channel worked fine.

I started up Homebrew, Gecko, and then Brawl.

I put in the Gamecube game I played before updating back in. That worked fine.

 Everything works fine.  Happy Face
...
 Im srs here

 not impressed

WHY!?!

Why should it brick? Just because you have some mods on the wii doesn't mean an update will search for the mod and then brick your wii, it will simply remove it or overwrite it.
Some updates search for IOS/cIOS to check the version. And if the version is lower than the version in the update, the IOS will be overwritten with the new one.
A way to avoid to avoid overwriting of current cIOS is to re-install the cIOS with a higher revision number than the update (preferably max number).

About the HBC, a system menu will search for blacklisted channel IDs (such as HAXX), and if it finds one, it will simply be deleted.
However, the latest HBC ( 1.0.8 ) isn't blacklisted by any system menus so far (as of 4.3), so if you install it, it won't be removed by any recent updates.
502  Super Smash Bros. Brawl Hacking / Programming / Re: About Wii updates... on: November 16, 2011, 02:13:07 PM
The worst thing an official update can do, is remove the homebrew channel (and cIOS, if you've installed it).

However, there is a way to install homebrew channel on firmware 4.3, and that's by using using letterbomb (or any game exploit). http://please.hackmii.com/

OR

If you already have hbc, you can simply download this hackmii installer: http://bootmii.org/download/
Put the 'boot.elf' file in a folder (name it whatever you want), put it in the 'apps' folder on the SD card, then load it through HBC.
Your files should look like this: X\apps\"foldername"\boot.elf"
When the installer has loaded, go to uninstall HBC, then re-install it. Also, if possible, install bootmii as boot2.

NOTE: If you've region-changed your wii (or done any kind of "hardcore" mods to the system menu), it will most likely brick with an official update.
503  Super Smash Bros. Brawl Hacking / Programming / Re: SSE Investigation Collab... on: November 16, 2011, 01:36:41 PM
\stage\adventure\adventure_common.pac this file contains alot of adventure data.
There's an ARC in it named 'jump', which contains MiscDatas with the letters 'ADSJ'. I believe it contains information about where you "jump" to, when the stage's loading from a new stage file (.pac).

EDIT:
-The first division of all stage files appears to be enemies you have to load all the information of to use. Melee stages also have this, maybe making some interesting things possible without .rel editing.
From what I know, the enemies are loaded through RELs, so if we were to make them work in regular brawl, it would require some heavy REL editing Sad

EDIT2:
MiscData[4] contains BGMG, which seems to control which song the different stages (to be more exact, files) uses.
504  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nukes Imports: Poll added... MP2 Dark Samus in the lead.. >_> on: November 14, 2011, 03:32:49 PM
Preview of what each DS models will have..

Awesome Happy Face
505  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Back to stage hacking, 2 releases soon] on: November 14, 2011, 03:31:27 PM
Maybe that model doesn't even have shaders? It looks like it's having a hard time interacting with the light.
506  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 Stage/Character DAE Imports! Zoroark Released... - 11/13 on: November 14, 2011, 02:56:58 PM
didnt know guests could do reports lol and yes its either a pokemon hater or an unknown enemy of DSX8 xD and Btw still working on those stage imports?
Maybe some kind of nemesis or rival? I see what you did there ...
507  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 Stage/Character DAE Imports! Zoroark Released... - 11/13 on: November 14, 2011, 02:50:30 PM
Lol who is he? and that person should try and rigg models to see if he can do better lol its just probably someone who hates pokemon i bet.
Well you know what they say?

508  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Back to stage hacking, 2 releases soon] on: November 14, 2011, 02:42:46 PM
It "might" help with this, no guarantee.
Copied from Model import FAQ thread: http://forums.kc-mm.com/index.php?topic=36504.0

Quote
10. So does the new brawl box solve the shade and lightling glitches?
A.  Dont know. Yet.  Also, to solve lag issues: replace all your materials with FitMarioBodyb material, and replace  your shade with Marios shade2 shade.
509  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Back to stage hacking, 2 releases soon] on: November 14, 2011, 01:49:28 PM
I guess it's a problem with the materials & shaders
510  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 Stage/Character DAE Imports! Skyward Sword: Skyloft... - 11/12 on: November 12, 2011, 01:45:28 PM
Cool, just don't spoil everything for us before the game's out Tongue
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