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511  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS's Genuine Gentlemanly CSPs~ Biramous! on: November 11, 2011, 03:06:23 PM
Too many options I guess.
512  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nukes Imports: Poll added... MP2 Dark Samus in the lead.. >_> on: November 11, 2011, 10:53:39 AM
I voted for PED, but the light suit's more badass.
513  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Updated again. You shouldn't have any more problems. on: November 11, 2011, 10:48:59 AM
6666 replies. help me boost it up to 6670!
Anyways, I just installed 3ds Max. Will start importing once I can find a good tutorial.
Tutorial on the OP
514  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS's Genuine Gentlemanly CSPs~ Biramous! on: November 11, 2011, 09:33:23 AM
Ice Climbers
515  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: New Fire Emblem thread, now with 20% more kratos aurion on: November 08, 2011, 02:34:08 PM
I guess Marth?
516  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: New Fire Emblem thread, now with 20% more kratos aurion on: November 08, 2011, 08:15:00 AM
omg Kratos Happy Face hype
517  Help & Tutorials / Help / Re: Info.pac crashes. on: November 07, 2011, 01:05:25 PM
The only suggestion I have left is to replace MiscData[160] with the original one. Otherwise, I can't help Sad
518  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nukes Imports: Currently Metriod Prime Series on: November 07, 2011, 08:32:21 AM
mhm, if that's the case...
riivolution-only hack? (Yes, stupid idea, hence why I put it in a spoiler)
519  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nukes Imports: Currently Metriod Prime Series on: November 07, 2011, 08:19:29 AM
If you make the Dark Samus skeleton on ZSS, you can transform into it from Dark samus/viceversa.
Are you going to do that?
520  Help & Tutorials / Help / Re: Custom Stages Not Working! Help Meh Please! on: November 06, 2011, 08:41:23 AM
eh? Anyways, could you post the xml so I can take a look?
521  Help & Tutorials / Help / Re: Custom Stages Not Working! Help Meh Please! on: November 05, 2011, 04:37:01 PM
Have you added commands to the riivo xml so you create those custom files/rels?
522  Help & Tutorials / Help / Re: Stage anim. won't loop on: November 05, 2011, 04:32:46 PM
Not sure why, but some of the bones that use the animation got the same names, so you should give them unique names
523  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: November 05, 2011, 11:33:01 AM
BJ, for some reason, I can't add or move bones in this Model:

http://www.mediafire.com/?i5ydd4d947e32rq

I only get this error:
************** Unntakstekst **************
System.NullReferenceException: Objektreferanse er ikke satt til en objektforekomst.
   ved BrawlLib.Wii.Models.ModelEncoder.CalcSize(Collada form, ModelLinker linker)
   ved BrawlLib.SSBB.ResourceNodes.MDL0Node.OnCalculateS ize(Boolean force)
   ved BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(Boolean force)
   ved BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.set_Move d(Boolean value)
   ved BrawlBox.NodeWrappers.MDL0BoneWrapper.CreateNode()
   ved BrawlBox.NodeWrappers.MDL0BoneWrapper.CreateActio n(Object sender, EventArgs e)
   ved System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   ved System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   ved System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   ved System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   ved System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met)
   ved System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   ved System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   ved System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   ved System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   ved System.Windows.Forms.Control.WndProc(Message& m)
   ved System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   ved System.Windows.Forms.ToolStrip.WndProc(Message& m)
   ved System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   ved System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
   ved System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
   ved System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
It's a model already in brawl, not an import.

(using the latest Brawlbox release)
524  Help & Tutorials / Help / Re: Info.pac crashes. on: November 05, 2011, 06:34:01 AM
I couldn't see any problems. MiscData[30] had some replaced textures, but they were correctly formated and sized,
MiscData[140] had only one song change (from what I could see), and shouldn't freeze.
MiscData[160] had 10 "." on each line, most likely to save file space. (Not sure if it makes it freeze).
Does it freeze even if you remove the file?
525  Help & Tutorials / Help / Re: Info.pac crashes. on: November 04, 2011, 05:05:09 PM
Do you mind send me the file so I can take a look?
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