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46  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Official Brawl DX Mod Thread (UPDATE)V.1.0.6 RELEASEED!! on: March 08, 2014, 09:49:01 PM
Lucario and Mewtwo do have issues with GFXs but not when both are used durin the same match. A simple work around is if one person switches characters just reselect mewtwo or lucario to let the game reload their GFXs and i don't have a version that includes mewtwo's floating ability. Possibly down th road i'll release a standalone float ability vbrawl mewtwo but it won't ever be released as apart of Brawl DX.
47  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Official Brawl DX Mod Thread (UPDATE)V.1.0.6 RELEASEED!! on: March 08, 2014, 08:24:03 AM
shadow ball works but i removed floating for balance purposes, as it felt unnecessary for mewtwo to have it
48  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Our Boy Roy on: March 06, 2014, 10:42:21 AM
I do recall there existing sonic texture files where they had colored spin dash trails
49  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 06, 2014, 07:02:01 AM
The freezes involving sonic's file smash is because i believe that that sonic.pac file was made in brawlbox and transforming final smashes such as landmaster, super sonic freeze when edited in brawl box. So a simple fix would be to remake the .pac file in Smash Attacks.
50  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Our Boy Roy on: March 04, 2014, 07:44:14 PM
Curious how sonic's coming along if you need assistance with him i would be more than happy to provide assistance in texturing him.
51  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 04, 2014, 10:05:11 AM
Does anyone know a way to fix the issue with Olimar clones where when you die his pikmin freeze then just disappear? It only occurs when you get KO'd but killing the pikmin normally doesn't do that. Theres also an issue where if you desync your pikmin for too long and they attempt to change from leaf to bud or bud to flower it freezes the game.
52  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 04, 2014, 06:07:53 AM
Here's a mewtwo with working shadow ball (for the most part though the GFX conflicts with lucario's) can pickup items and and they look like how they should when he grabbed them (though air dodge  makes it look weird) and he can also pickup heavy items like crates and wario's bike. Also has his rapid A attack. This Mewtwo is the mewtwo featured in my brawl mod Brawl DX for those curious as to why he may feel different then PM mewto.

Mewtwo's .pac file
http://www.mediafire.com/download/k4hzecbgdax4iro/FitMewtwo.pac

Mewtwo's motionetc file
http://www.mediafire.com/download/0uata9neld9676s/FitMewtwoMotionEtc.pac

If anyone's able to get Mewtwo's shadow ball working that doesn't involve it using lucario's GFX files as reference you can use what i did to make the rest of him. I've tested numerous times and unless i'm simply not doing this right Mewtwo's shadow ball model doesn't load when linked to another EF_file as the one from PM doesn't work initially either and that one references another EF file from the start. The best i had at one point was where he would have his own shadow ball but it would not grow in size as you charged. For some reason his Fthrow shadow ball loads when his neutral B ball doesn't, when they are both linked to the same EF id, so it has to be either, REL thing or something nested deeper inside lucario's.pac file that specifies where to load his Neutral B from. The only other solution i can possibly think of is trying to edit Lucario's EF file instead and see if you can change Lucario's EF to something else to avoid them conflicting with one another.
53  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Official Brawl DX Mod Thread (UPDATE) Addded Mario and Luigi Change list on: March 01, 2014, 10:16:19 PM
This project originated from me attempting to improve upon balanced brawl, but has balanced brawl placed certain restrictions upon itself, i felt that i needed to break away from that and aim for a game that feels very much like brawl but with enough flow and better pacing to where it feels good to watch and play but not be fast to the caliber that melee is. Overall this mod in the end shou.d feel like a happy blend between balanced brawl and Brawl+, with sprinkles of PM things here and there but feel like a narutal "what if brawl saw an upgrade in the same vein as from SF4 to Super SF4". Theres still much work to be done but i will hopefully be having this run next weekend as a side event with livestream where i'll be commentating about whats new on top of the characters section in the first post. I've also updated the OP with rules incase anyone would like to run it as a side event or something.
54  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Official Brawl DX Mod Thread (UPDATE) Addded Mario and Luigi Change list on: February 28, 2014, 12:26:11 PM
That was actually a mistake on my part the move doesn't take longer but the hitbox for the meteor is smaller overall because it's only his fist instead of the arm, sorry about thatEDIT:

Well i believe the reason MK feels faster is because i increased his air mobility a tad, mainly because he lost a jump i also added more cooldown to his Uair and Nair.

Mario's Fair landing lag i could adjust as i only reduced it by a frame which isn't much at all but because it's a stronger meteor spike than before i felt reducing it might cause it to become too abusive. And yea Roy's sweepspots were made like that purposefully given he really can't recover too well and the heaviness added to the cast save for a few characters is universal And mewtwo is also one of those characters who is quick in the air but slower on the ground, but his throws are where his strongest moves are. Louie's animations are stil a work in progress as far as Nair, Dtilt and Dash attack go as they still need to be smoothened out a bit.

My goal was to add new things to the whole cast while not over doing things too much to the point where they feel like completely different characters, Though i do appreciate the feedback greatly. Also the training mode thing with louie, roy and mewtwo is something i've been planning on fixing but seeing as it was a small graphical issue, it's on the lower end of things left to fix, Such as louie's graphical issue's when he dies the pikmin freeze. It isn't something that affects gameplay in anyway but is something that needs to be and will be addressed
55  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Official Brawl DX Mod Thread on: February 27, 2014, 06:39:54 PM
Updated: Fixed some misnamed song titles and louie's Nair Dtilt and Dash attack have been changed to better suit his more active playstyle. I had originally wanted to release it with these changes but i needed to get something out as soon as i could. Also wondering if i should just post a full change list for the whole cast or do something similar to what i did for louie but for the whole cast over the span of days where i post pics of their new stuff and explain them in detail.
56  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Official Super Smash Bros. Brawl DX Thread on: February 26, 2014, 01:27:24 PM
A lot of the changes made to mewtwo's moves and how they behave were created with this mod in mind so if anything this is where it should feel the best in though it's still perfectly compatible with vbrawl.
57  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Official Super Smash Bros. Brawl DX Thread on: February 26, 2014, 12:21:18 PM
Just had to reupload the file as i've added in louie's crowd chant which was absent from the previous download and i also fixed some of the wiimote sfx's for louie, roy and mewtwo too.
58  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Official Super Smash Bros. Brawl DX Thread on: February 26, 2014, 11:11:16 AM
well it would just feel rather incomplete i feel just releasing the PSA as it would need the sawndz files as well which contain other edited sfxs for other characters, as louie doesn't use all of the same sounds olimar does. But if i can get to making sawndz files that contain just louies sfxs i might release it to the vault. Thanks for the suggestion though.
59  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 26, 2014, 10:31:56 AM
Thanks for the help shock and it's been going pretty well since then, just released the public build of my brawl mod this morning should be here on KC:MM in the gernal hacking thread and on smashboards codeset thread, thanks to the clone engine it's come a long way from what i originally had planned for it.
60  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 26, 2014, 09:21:42 AM
i'm also curious if and how we can change a clones crowd chant. Is it something to do with the characters sound bank id that's edited in the fighter config or or is it something that can be hex edited in one of their other config files.
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