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226  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sora Moveset (Over Marth) beta preveiw on: July 03, 2011, 01:15:58 PM
I saw the progress video. In my opinion, the animations are a bit choppy. If you want, i could help you make them smoother. Well, i could try at least.
227  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: xxmasal22xx's X-treme Abyss - *Current moveset for Darkrai on page 7* on: July 03, 2011, 12:52:21 PM
That is interesting.....as for the Stilt-like legs, he will not have them in the hack. for the info about him, yes, that works, just like what doc strange said. But for the moves, i have already given the moveset to KJP.
228  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mr. Ludicolo's Vertex Hacks. on: July 02, 2011, 01:48:54 PM
LMFAO!

Cosmo cosmo cosmo.....

Ponies ^_^

Hahah lol yep!!!!
229  Super Smash Bros. Brawl Hacking / Programming / Re: DAE2MDL0 Conv. & Brawlbox v0.64 Modset: Demo released! on: July 02, 2011, 11:52:45 AM
Hey, BJ where is the port animation button even located???
230  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: xxmasal22xx's X-treme Abyss - *Current moveset for Darkrai on page 7* on: June 30, 2011, 06:37:17 PM
Are you still working on this? Any progress so far?

I think Darkrai should be lighter than Lucario, but faster. He's not a very physical pokemon so it seems more appropriate (to me at least) for him to be more slippery and less durable.

I have to agree with you on that one....for the most part.
231  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Why are there not enough animators? on: June 30, 2011, 03:56:40 PM
Takes forever, but the sence of accomplishment keeps me going once in a while.
232  Super Smash Bros. Brawl Hacking / Programming / Re: DAE2MDL0 Conv. & Brawlbox v0.64 Modset: Demo released! on: June 30, 2011, 03:55:18 PM
I dunno 'bout you guys but I've ported almost half of ZSS's moveset over to Nel using the animation porter and the other stuff.
There's nothing wrong with the port animation button and nothing wrong with anything's bone structure. Son, I am disappoint in U!

What i mean is that whenever i open a pokepark model in your brlbx, it only reads the first bone
233  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mr. Ludicolo's Vertex Hacks. on: June 30, 2011, 03:52:36 PM
I remember seeing that post before... I lol'd so hard after that! AWESOME 2.0!

LMAO right!?
234  Super Smash Bros. Brawl Hacking / Programming / Re: DAE2MDL0 Conv. & Brawlbox v0.64 Modset: Demo released! on: June 30, 2011, 02:50:53 PM
tcll, can you link me to your chat?

tcll5850.hostoi.com

BUT he wont be there any time soon. So its pretty much dead for now.
235  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KingJigglypuff's Throne Room- Carchar Revamp v1 Release! on: June 30, 2011, 11:09:31 AM
Alright. I'll go ahead and make the blog post. I just have to make a video first.
Both you and Lensho. You requested and Len made a stage request for me.

Nice, ill deffinatley look out for the blog post Smiley

Oh, alright. And nice, i cant wait for your second stage! The first one was really nice.
236  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sora Moveset (Over Marth) beta preveiw on: June 30, 2011, 11:05:24 AM
I didn't make the one wher he turns his head, and the current wait 3 makes sense

Oh, ok lol never mind then
237  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tormod's Animations: Sephiroth in progress any suggestions?, MJ Dance & More on: June 30, 2011, 10:53:22 AM
I'm surprised Tormod didn't win the animator poll actually XD  But tbh, he has a right to do what he wants.  He may just want to do it every now and again as a hobby.  If he ever stops enjoying it, he has a right to stop doing it.  He should only keep it up if he enjoys it (which he does at the moment, but an person's inspiration for something can easily dip).  But I agree, you're a great animator Tormod Wink

Well yea, but what i mean is keep the skill handy for the time being when he does enjoy our company Tongue lol And, of course, the company of all those little bones, screaming "animate me, animate me! Make me stand out and put very much effort into my movements!" lol
238  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KingJigglypuff's Throne Room- Carchar Revamp v1 Release! on: June 30, 2011, 10:45:54 AM
Well tbh most of the PMs I get are either questions about how to install something or collaboration edits.  I really need to get down to deleting some of them ¬_¬

I hope i wasnt part of the unwanted PM's when i asked for assistance with how to do something in PSA.....Was i?.....Im srs here

I was planning on revamping just about all my OCs, I just had more thoughts on Carchar first.
>.>
<.<
I see what you did there ... I will be revamping KJP after the Carchar revamp is done. And I also owe another person a PSA.
This is the order of the PSAs I will work on:
-Finish Bankai Ichigo.
-Finish Carchar revamp.
-Make the PSA I owe.
-KJP revamp.
-Twilight Ganon, Weaf, or Mojo revamp.

Wait, am i the one you meant you owed a PSA? Just curious Cheesy
239  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sora Moveset (Over Marth) beta preveiw on: June 30, 2011, 10:32:35 AM
The one I made was 38 frames, and I tried to. By now, i probably could animate it, but bigbadbooya's is way more acurate

Oh, ok. Wait, why not just put the Wait animation you made where he turns his head as Wait2 then the Wait1 animation can be ported over Wait1 and Wait3?
240  Super Smash Bros. Brawl Hacking / Programming / Re: DAE2MDL0 Conv. & Brawlbox v0.64 Modset: Demo released! on: June 30, 2011, 10:19:35 AM
Did the model rebuild? If the model rebuilt, that's probably why... If not, I have no idea why the mdl0 offset is so off. All the mdl0 offsets are the same as 63d for me.

Ok KTH, I added your request and even moar.
Just under the Scale All button is now the Edit All button. When you click it, you get this epic window:


Checking "Replace" will erase all keyframes and place 1 keyframe at the first frame with your values.
Checking "Add" will add your values to every keyframe.
Checking "Subtract" will subtract your values from every keyframe.
If you don't want to edit a certain value, just check "Add" and put 0 as the value.



Mario Facepalm REALLY BJ?!?!?! THATS what i was trying to explain to you on Tcll's chat, when i was saying to pick a bone, pick one rotation, translation, or scale to edit, and choose how much to edit each frame by!!! But NOW you add it...... -_____-

Son....I am dissapoint in yew Im srs here

Also, BJ i have a question. Do you think you could fix the issue with the pokepark models bone structure and the port animation button soon? The reason i ask is because now that i think about it, if i just port Venusaur over ivy from pokepark, rename the bones, and port the animations from ivy to venu, the we will have a PERFECT import of venusaur within pretty much a day
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