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1  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Been a while, current updates? on: December 31, 2015, 03:46:26 AM
Hey there everyone. It's been a few years since i've made hacks...lmao. I want to get back into it, but i dont even know where to start to be honest. So I'm looking for some help here. What is possible hack wise now? Can any model format be imported to brawlbox now? I know last i was here, BlackJax96 was working on .DAE models being imported wioth brawlbox. Did that ever get finished completely?

Also, I want to learn PSA and animation. I have the time and patience that I didnt when i was 15. Being 19 now, i can understand alot of things much better.
2  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Best complete character hacks? on: December 28, 2015, 06:02:42 PM
Hey everyone. I am working on putting together a brawl hack pack with the best complete characters out there. Right now I have Cloud in the iso working on dolphin. Character files only, no csp yet or anything.

Was wondering what everyone thought were some GOOD GREAT AND PHENOMINAL complete hacks to put in? As i play using dolphin, i cannot use extra slots as far as i know so everything has to be over one character. Would like it to be competitive, but eh. is what it is lol.

Also i would perfer only model imports with full psa's and character outfits
EDIT*** Cloud is over ike
3  Super Smash Bros. Brawl Hacking / General Hacking Discussion / New stuff for the resource page on: July 06, 2011, 05:49:16 AM
Hey guys, xxmasal22xx here. I was trying to get into MKW mods(still have no clue how) and came across this page, with a bunch of useful tools. I figured to make this post because alot of them can be used for brawl hacking.


http://www.mariomods.com/p/tools_11.html
4  Super Smash Bros. Brawl Hacking / Programming / xxmasal22xx's CHR0 Extractor on: June 24, 2011, 10:45:41 AM
Hey guys!. This is the thread for my CHR0 Extractor. It is written in python. This is a modification to ForOhForError's Brres Seperator, so that when run, it lets you choose a file, and it will then search through that file for CHR0 animations. If it finds any, it will extract them to the same directory as the original file is in.

This program is very helpful for files that cannot be opened normally, or files with many CHR0's in them. It will be of great use for the Tales of Brawl Projects, as well as just about any other process that requires CHR0 extraction.

To use the program, and start extracting CHR0's follow these easy steps:
1. Double-click on "CHR0 Extractor.py"
2. Wait for it to load, then choose the file to extract the CHR0's from
3. Wait for it to finish the extraction, then go to the directory of the file you selected.
4. DONE! your CHR0's should be all extracted and there!

NOTE1: This does not fix the CHR0's to work in Brawl. You will have to manually do that.
NOTE2: You need to keep everything that comes in the download in the same folder.

Credit:
ForOhForError - for the original Brres Seperator
Tcll - for explaining certain things to me

Download:
http://www.mediafire.com/?mkhow7jkdr6knmm

Enjoy guys!!!

PS: If there is any problems, PM me on here, or on KCMM. Also, try it out, lemme know how i could improve it.
5  Help & Tutorials / Help / Help with custom SSS? on: June 02, 2011, 07:45:38 AM
Hey guys. I'm having major issues with making myself a custom SSS. Everytime I insert a stage preview image and a selection icon, all of the selection icons go white, and the name of the stage appears on all of them at once. However, the stage preview image works. Am i doing something wrong? Also, are there codes i need on order to use a custom Stage Selection Screen?


Thanx a bunch for the help,




                      -xxmasal22xx
6  Help & Tutorials / Help / Recruiting help for a project! on: May 28, 2011, 09:33:34 AM
Hey guys, its me, xxmasal22xx. You probably know me for my Ultimate Chimera over Ivysaur Import, Darkrai Beta, or my other topics/PMs.

Well, today I'm here to ask you all for a little help.

Today I am asking for help with one of two Imports.
1.) Dragonite over Charizard


OR
2.) Luxray over Pikachu


I am undecided as of now, but if anyone would kindly help out with animations and/or glitch fixing, i can make recolors, CSS icons, CSPs, CSS Names, etc.

I figure Luxray over Pikachu wouldn't need that much of a PSA, and Dragonite over Charizard may need a little more of a PSA.

If you can help with any of the two imports, please do.

Thanx,



               -xxmasal22xx
7  Help & Tutorials / Help / I have a question..... on: May 26, 2011, 07:43:13 AM
Hey, guys. I was browsing at the Cosmetic Slots data here: http://anonym.to/?http://opensa.dantarion.com/wiki/Cosmetic_Slots

And found this at the bottom:
0x2d    0x63    0x1    BossPackun    -0x1    0x0    0x0    0x0    0x0    0xffffffffL    0x0    0x0    0x0    0x0
0x2e    0x64    0x1    Rayquaza    -0x1    0x7    0x0    0x0    0x0    0xffffffffL    0x0    0x0    0x0    0x0
0x2f    0x65    0x1    PorkyStatue    -0x1    0x9    0x0    0x0    0x0    0xffffffffL    0x0    0x0    0x0    0x0
0x30    0x66    0x1    Porky    -0x1    0x9    0x0    0x0    0x0    0xffffffffL    0x0    0x0    0x0    0x0
0x31    0x67    0x1    HeadRobo    -0x1    0x13    0x0    0x0    0x0    0xffffffffL    0x0    0x0    0x0    0x0
0x32    0x68    0x1    Ridley    -0x1    0x3    0x0    0x0    0x0    0xffffffffL    0x0    0x0    0x0    0x0
0x33    0x69    0x1    Duon    -0x1    0x13    0x0    0x0    0x0    0xffffffffL    0x0    0x0    0x0    0x0
0x34    0x6a    0x1    MetaRidley    -0x1    0x3    0x0    0x0    0x0    0xffffffffL    0x0    0x0    0x0    0x0
0x35    0x6b    0x1    Taboo    -0x1    0x13    0x0    0x0    0x0    0xffffffffL    0x0    0x0    0x0    0x0
0x36    0x6c    0x1    MasterHand    -0x1    0x13    0x0    0x0    0x0    0xffffffffL    0x0    0x0    0x0    0x0
0x37    0x6d    0x1    CrazyHand    -0x1    0x13    0x0    0x0    0x0    0xffffffffL    0x0    0x0    0x0    0x0
0x38    0x3e    0x1    ZakoRed    -0x1    0x13    0x0    0x0    0x0    0x202a    -0x77    -0x77    0x0    0x0
0x39    0x40    0x1    ZakoBlue    -0x1    0x13    0x0    0x0    0x0    0x202a    -0x77    -0x77    0x0    0x0
0x3a    0x3f    0x1    ZakoYellow    -0x1    0x13    0x0    0x0    0x0    0x202a    -0x77    -0x77    0x0    0x0
0x3b    0x41    0x1    ZakoGreen    -0x1    0x13    0x0    0x0    0x0    0x202a    -0x77    -0x77    0x0    0x0

With this data, would it be possible to make the bosses playable in brawl with codes, sort of like what has happened with the alloys?
8  Help & Tutorials / Help / Conform wrapping using 3DS MAX 8??? on: May 22, 2011, 02:43:39 PM
Hey, guys, xxmasal22xx here.

Well, I started to get into 3DS MAX 8 for vertexing, and was wondering how to conform brawl's model to a model of a character i want vertexed.

In other words, i want to wrap Marth's mesh around a different model, so marth can take the shape of that one.

can someone please show me how with some kind of tutorial for noobs? xD

Thanx.
9  Help & Tutorials / Help / Anyone got this PSA? on: May 22, 2011, 12:08:32 PM
Hey guys, does anybody have the Omega PSA for link?

Here's the one:
http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Name=*Omega*&ByUser=*&Credit=*&Info=*&Thumb1=*&Type=Character-Model*PSA*Texture*-Link&TypeAlt=Character&characterType=Model*&characterType=PSA*&characterType=Texture*&characterListing=Link

I'd really appreciate if someone uploaded it for me, to use with BeyondYou's Zero vertex.

Thanx a bunch,


          -xxmasal22xx
10  Help & Tutorials / Help / Is this code possible? on: May 22, 2011, 10:32:48 AM
Hey guys, xxmasal22xx here. I was wondering if it would be possible for a code for brawl to have more than 4 players. This is based off of how there are at least 5 or 6 when you do an alloy battle to try and K.O. as many as possible.

Please leave a comment if you have any advice/insight/something to say.

Thanx a bunch,



        -xxmasal22xx
11  Help & Tutorials / Help / Stage failure - please help me on: May 11, 2011, 12:34:13 PM
hey guys.

I'm importing a couple models into battlefield, one of them has animations. However, after i save, and put on my SD card under brawlmods/custom1/stage/melee (i use riivolution) it has no effect on battlefield what so ever.

Could somebody please help me figure this out? I'll give credit with the release, and give you the files if you need 'em.

Thanx SO much,
-xxmasal22xx
12  Help & Tutorials / Help / Asking for glitch fix (again) on: May 10, 2011, 10:19:04 AM
Hey guys. I am SO close to releasing a beta import(over lucario)!

two things holing me back though.

1.) Walk/Run Glitch
2.) Sometimes freezes before the battle

Can anybody PLEASE fix one of these for me? This is like my 5th time asking for help with no responses whatsoever. I am really wanting this done, as it is at beta stage(exept fior those two things)!

Don't worry, I'll give credit!

Please, help a fellow out!

Thank you SO much!
-xxmasal22xx
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / xxmasal22xx's X-treme Abyss - *NEW POLL ADDED* on: May 06, 2011, 02:34:46 PM
Hey guys.
I am xxamsal22xx, and this is my X-treme Abyss!

Can't handle the epic? GTFO!

Anyways, this is where i will post all of my current projects, upcoming releases, and completed hacks for brawl.

Well, here they are!

MY VAULT:
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=7949

TO DO LIST:
One slot import of Ichigo on Ike(requested by Omega Malkitor) - cancelled
Project Tales of Battlefield
Project Darkrai - BETA RELEASED!, NEED A NEW PSAer/ANIMATOR
Project Infernape - BETA SOON!
Project Richter - NEED BONES FIXED!
Palmacosta over Battlefield - NEED TO FIX FREEZING! - cancelled due to fairknight's Palmacosta over Online Training
Tyranitar over Charizard - BARELY STARTED - On hold for now
Project Hopper - Vertexing the model



RELEASED HACKS:
Darkrai V2.0 Beta:


Darkrai V1.0 Beta:

Vegeta over Samus:

SSJ4 Goku over Samus:

Oreo Flavor:

Vanguard Cloud:

Squirtle Climbers:

Ink Sketch Yoshi:

Ink Sketch Donkey Kong:

Ink Sketch Lucario:

Poppant over Yoshi:

Ultimate Chimera Over Ivysaur:

Shiny/Shadow Deoxys Recolors:

Pokepark Pikachu:

Blaziken: Stone Memorial Edition:

Ink Sketch Blaziken:

Vaporeon:

The way the Oreo crumbles:

Shell of Darkness:

Pokeball Recolor:

Feel free to comment, give advice, help me out/volunteer, and critisize!
Feedback - good AND bad - is appreciated!

UPDATE: I am (slowly) learning PSA. Until then, I need someones assistance with a partial PSA for Darkrai.
14  Help & Tutorials / Help / How would i do this? on: April 30, 2011, 09:35:42 AM
Hey all.

I am trying to retexture a brres file(not hexed) from TOS2. It lets me replace the textures fine. HOWEVER brawlbox does not let me save it. File-->Save As-->*insert file name here*

It gives me an error code for some reason.

Does anyone know how to get by this problem?

Thanx a bunch,
-xxmasal22xx
15  Super Smash Bros. Brawl Hacking / General Hacking Discussion / I Have A Theory. ToS Lovers Look HERE! on: April 26, 2011, 03:18:06 PM
Hey all, xxmasal22xx here.

well, as you all know, there is much difficulty with getting Tales of Symphonia: Dawn of the New World models to work in brawl.

First, you have to hex it, then you have to fix the bone structure.

Well, i have a WIP theory about why Fortwaffles' Automatic Model Fixing Programs do not fix them.

Keep in mind that this theory is still a work in progress and i am still testing files out.

Here it is:

I conclude that (almost) every TOS2 brres file can be fixed using fortwaffles' automatic model fixing programs. However, it seems that only brres files that contain animations cannot be fixed with them. On the other hand, there are a few, like Verius, for example, that have one animation, yet are still fixed with the programs. Almost every brres (this seems to be from TOS2 only) with animations that i've tried to use on these three model fixers fails to fix the model. However when the TOS2 brres files have no animations, they seem to hex fine, and ARE fixed. MOST of them, at least. I hereby can declare, that the issue has something to do with the CHR0 (animation) files. I have tried removing them, and then saving the brres before running them through the programs, yet they do not save, and instead give an error message.

So, what do you all think? Questions, comments, concerns?
Other findings and/or theories?

Feel free to confirm or decline any of this.
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