It always bothered me how Link has no standing animation that doesn't look retared when you remove the sword and shield. This is obviously from a machinimator's standpoint but it really is a pain that you can't have a shot where Link has his sword and shield on his back just because there's no animation that supports it.
BrawlBox, more like Pandora's Box. Now that I've done one, there are countless other poses that I could do for my series ><
I love the Ichigo PSA, I've had him put over Ike ever since I found him, now that I know you're sontinuing your work, 2 suggestions:
-Flashstep needs to be much quicker, it's pretty much useless the way it is now, any way to make it so you can choose the distance like with Zelda's teleport? -Neutral B, awesome idea, but the lower charges are pretty much useless, my advice is make the charge time to get it to fully charged the same as Link's bow and arrow charge time, more balanced and useful, and are there any better graphics to use? Increasing the range a little wouldn't hurt either
Flash Step is very early beta, at the time I made that moveset I didn't really know how to limit his options out of it. I'm thinking of heavily decreasing the endlag but removing the invincibilty at the same time. Were the commands for directional input found? If so than I'll make flashstep a teleport move and map it to UpB.
The Neutral B is not working as intended. Something about that move is completly screwed up. Fully charged does the same damage as the uncharged one, even though they both have different damage values and the move deals zero hitstun. I'll try copying it into a new pac file and see what happens once I can test stuff again. About the graphics, I'm not sure what Brawlbox can do for effect replacing but the one I have now is the only wave shaped effect available to Ike. Since the move didn't work properly to begin with I changed the normal attacks first but I'll look into charging time/range, once it works the way it should.
Yeah. I've heard of BrawlBox. The problem is, while I can technically work on the character I have no way to test stuff without a wii. That is especially annyoing when working with animation swaps since I need to check if the new animation distorts Ike or not.
From the top of my head I would guess characters that could work are Marth, Link and Captain Falcon. If that's the case than this would be the moves I would replace:
Nair: Link Bair: Marth Uair: Marth Usmash: Link Ftilt: Marth
As for specials, I thought of using Link's Fsmash for Getsuga Tenshou and maybe Link's Final Smash dashing animation for Flash Step. Speaking of Flash Step, I've read that Zero has a Dash Special that's only usable once while airborne and kinda works like what I wanted Flash Step to do. So I'll look into this and see if I can learn something for my own moveset.
Anyway I'll see that I can get the unreleased buid polished up (has stuff like New UpB, Uair, better linking of aerials) and have a release soon.
Since this used to be my last active topic, I guess I should leave a message here.
I had planned to move out of my parent's house next year but due to some stuff that happend last month I decided to move out as soon as possible. (no I wasn't kicked out =P) I'm staying with a friend right now, while searching for a cheap appartment. I don't have any of the equippment needed for Brawl Hacking with me (i.e. Wii, Computer) so I probably won't be able to do much about the Ichigo moveset. I might borrow my friend's computer to make some modifications but as of now, I have no way to test them.
Anyway stay tuned, I'm definately picking up this project again once I get my own appartment.
hey dragon! do you want me to record video for you? if you want....
You can make one of the version I'm going to release tonight. After some actual playtesting today I realized that most moves don't link into each other as planned.
Something else I noticed is that when playing Ichigo you'll often get the enmey above you but you're lacking the right move to follow up. So I gave him a quick vertical punch which can be used to juggle your opponent.
To improve his overall aerial game I decided to lower his falling speed and adjust frame speed and knockback on some of his aerials. I think I made Dair slightly too good.
Anyway the new version should play alot more fluently.
It's release time, check the list in the opening post to see what moves are changed. Keep in mind that this is a still an early version without much playtest. (I won't be able to actually playtest it against a human player until tuesday) I also added a slash texture done by nerfispwnage243 (modified from one of milk's effect hacks)
I would really appreciate feedback but read this list of known bugs before you comment.
Known bugs:
- Getsuga Tenshou deals 10% for both charge levels even though the collisions have 6 and 15 as damage values - unleashing Gestuga Tenshou at a certain height while airborne causes the character to freeze in place - Flash Step won't snap the ledge before Ichigo goes into freefall (this will prevent you from grabbing slim ledges like on PS1 or Delfino) - Flash Step has too much landing lag - the window for connecting jab 3rd hit back to 1st hit is extremly small - Ichigo will keep charging even after the 2 seconds for Getsuga Tenshou level 2 are over (I'm not sure if I want to leave it that way or not)
Aside from Flash Step's ending lag I've got no idea how to fix those and in some cases I don't even know why it's happening.
I'm actually working on the moveset again since saturday night.
Sorry about the lack of updates, been terribly busy with work last week. Anyway I've got Flash Step and Getsuga Tenshou working. The later is giving me some trouble but I'm assuming it's in some way related to the subactions so switching them might do the trick. I'm working on nerfing some stuff right now (reducing range, hitbox size of uncharged B/giving some moves more endlag/making Flash Step more punishable)
I can't make him put up his hollow mask, the final smash texture has only his eyes. And quite frankly I don't think that he needs any type of power up move right now.
Anyway if everything goes well I should have a first public release later tonight.
SmashBox is able to open and export files from the bsrar, though. The creator is working on getting import to work, if he succeeds or not is another question.
Without reading more than the first post I can tell you that your disc drive just died. Nothing to do with hacks, the wii's disc drive just sucks major balls and playing brawl too much will eventually kill it. Happend to me twice so I decided to not send it in again and just use USB Loader.
And let me repeat that hacks cannot damage your hardware, this is probably not true for homebrew but simple codes cannot break your wii.
For a vertical sword swing, I suggest the Final Smash Starting attack. It's the closer you'll get, I think.
I've been using this for UTilt already.
Meh I'll probably have to think of something else for USmash (the only animation I could find was the beginning of his dash attack but he doesn't raise the sword high enough)
Small Update: Aerials, except for Uair which I'm still clueless about, are done. UTilt and Fsmash are finished as well. What remains now is USmash, DSmash, Uair and dash attack. I have an idea for the last one but it's probably not going to be in the first public build.
I think I'll leave USmash and Uair alone until I come up with something for them but I'm trying to get the first beta of Flash Step for the public release.
Ok guys I need opinions on the GFX for Getsuga Tenshou now. I planned texture hacking his eruption to look like black flames but turns out effect stuff uses black as transparency color.
If I want to stick with the whole 'dark' theme (the black Getsuga Tenshou originally was Hollow Ichigo's move after all) I would have to use the regular purple darkness effect but I'm not sure if this would look right. Another option would be giving him the regular Getsuga Tenshou, I would need suggestions on GFX for that one too.
Also I burned my right arm with boiled water at work today so typing is kinda tedious right now. Progress is slowed somewhat but I promise to have a beta with the changed A moves up by the end of the week.
Uppercut ... with the sword, or without it ? Because you can just use his U-Throw Uppercut. ^_^ The Ragna the Bloodedge had a pretty nice U-Smash Uppercut. If you could only tweak the end lag, that would be perfect.
Yeah I have that as USmash for another Ike moveset hack but for Ichigo I wanted something like a vertical sword swing going straight up. I can't find any fitting animations, though =/
lol i was thinking of working on an ichigo awhile back with a 10-30 sec bankai timer. anyway i can help with this if ya like.
Right now I'm working on the A moves, which is mostly frame speed changes and hitbox tweaking. Easy stuff, I may need help with the specials. I'll let you know if I'm stuck somewhere.
O... My....GOD..... You are my hero! Finally! An anime based psa! And my favorite anime no less! I'll give you some ideas of what I would like, 1 fan to another. Ichigo should have almost 0 knock back in bankai. So far you've done well but I would increase his attack speed and lower knockback and/or dammage. I have a few ideas for his specials: (from what I would like best to less)
Thanks for the ideas! I'll look into those, even though I'm not sure if all of those are doable.
Small update: I'm done with FSmash and Utilt now, I want to get all the A moves done before I release a first beta. So there's DSmash and the aerials remaining. (USmash will probably changed later need to think of something for that) I hope those won't take too long and I can release a pac in the next few days.
Why would you tell him to change USB loader GX to Gecko OS, that has nothing do with his problem ><
What exactly is your problem now anyway? You want to format it back so that your computer will recognize it but it doesn't work? That's weird, I know for a fact I formated my flash drive from wbfs back to normal.
Anywho for the wii to regonize it, it needs to be in wbfs format so unless you want to use it for something else there's little point in formating it back. If you just want to get isos on there you'll need this program http://wbfsmanager.codeplex.com/