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31  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: Bulba and Wartortle Released on: March 02, 2013, 02:23:22 PM
For some reason, this one has me far more hyped than AC3.
32  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: More pokemon on: February 25, 2013, 05:11:24 AM
There are no windows in this stage. It's underground =V
33  Super Smash Bros. Brawl Hacking / Stages / Re: ItalianStallion's Stages [Hidden Oasis v3 RELEASED!] January 21st 2013 on: January 26, 2013, 08:30:18 AM
Sorry for being late. My ISP [censored]ed up and I was without internet for a week. Missed the release but I'll get to doing the showcase ASAP.

Speaking of, should I use the same song as last time or did you have something different in mind?
34  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 27, 2012, 02:13:08 AM
I pretty much finished with the texture with Magus. Demon_of_Elru made the texture map for me and made the scythe and chain.



This is exactly what a 3D Magus should look like. Great work!

He will have a permanent place on one of my Ganon slots once he's released. Mad hype.
35  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 14, 2012, 04:11:53 AM
I really hope you're able to figure something out randomizer.

Annyways...



Piccolo + Lucifer's (Shin Megami Tensei) hair = ???


You're 'revamping' the one hack I always wanted you to revamp?

This is a good day indeed.
36  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's House of Swag: Boba rig almost done, currently trying to fix Poo. on: December 07, 2012, 07:45:43 AM
We also need a good Kratos, but the best model of him is in Vesperia, and he hasn't been ripped yet.

The rig by ramon over Link is really well done, it's the ToS model but it looks decent enough. My only gripe with it is the lack of expressions.

It's a shame though that his ToV model hasn't been ripped. Kinda weird, too. There are people working on a full translation for the enhanced PS3 port so you'd think the models would have been cracked as well =/
37  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's House of Swag: Who wants a request? read latest post. on: December 06, 2012, 03:50:55 PM
Must. Have. Zelos.
When you DO do him, he needs faces Tongue

I have to agree with you there. The current import of him is really lacking.
38  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Idea(All Dragon Ball Z fans read) on: December 03, 2012, 04:43:20 PM
You know what I always find hilarious about stuff like this?  It's always the newbies that don't actually know how to do the bulk of the modding that poses these outlandish ideas.

That's an unwritten rule of Brawl hacking and has been happening since its beginning.

*cough*Phazon9*cough*
39  Super Smash Bros. Brawl Hacking / Stages / Re: ItalianStallion's Stages [Hidden Oasis v3 NEW PREVIEW!] November 26th 2012 on: November 27, 2012, 06:01:14 PM
@Drage: You already know! Actually, you did the video for the first version of this stage. I even remember the music you used, and also remember you playing as Captain Falcon. Its only right if you do the new video for this new version.

Haha, man that was so long ago. I'm surprised you still remember all of that.

Those ruins work really with the overall design of the stage. With all those improvements you made, I need to do a kickass showcase to do it justice =O
40  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 27, 2012, 03:16:02 PM
I'll look into it. I won't delete ACII from my PC till I at least try for you. Don't worry


Thanks, I very much appreciate that =D

I believe this outfit was well received



This is relevant to my interests.
41  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 26, 2012, 03:50:56 PM
Never really looked into ripping stages. You could try running it with 3dx ripper, that MAY work.

I've never looked into ripping ACII other than trying to use the same script, and modify it to work with ACIII

3dx ripper rips everything that's onscreen, right? That would be a lot of stuff to remove but I guess it's worth a shot.

I've stumbled across a program called forgeX that's supposed to be able to view the files of AC2/AC:B/AC:R and export them in a fashion similar to brawlbox though it only runs on 32-bit systems >.>

Well, thanks for the suggestion anyway =D
42  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 26, 2012, 01:46:03 PM
I know certain stuff has been ripped, for instance the assassin's chamber from AC2 where you could get the altair armor, and all character models are rippable, so one can assume all the other areas can be ripped as well.

Yeah, I've come across those rips but I can't find any mention of how they were ripped.

There are no rips of the areas I'm interested in (Firenze, Venezia) sadly =/
43  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 26, 2012, 09:53:14 AM
Yeah I don't see why it's taking people so long to rip from AC3, As I'm almost certain the engine is only tweaked from AC2, not a completely new one...

Wait, wait. You can properly rip from AC2? As in all models (including areas)? I requested a rip from that game some time ago but got no response. So if it is possible I'd really like to know how.

I want to create a few stages based on AC2.
44  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: AGFan's Multi-PSA Thread - Project Melee's Mewtwo! on: November 24, 2012, 01:32:25 PM
Mewtwo works in P:M? I guess I can give some feedback for that since it's the only version of Brawl I still play.

New animations look great. Out of curiosity, why aren't you using StarWaffle's Mewtwo? It has expressions and far better shaders (since you mentioned the old import lacking closed eyes).

45  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's House of Swag: Final Chief Preview, sent off to BlackJax on: November 16, 2012, 11:45:34 PM
That's good to hear. University is kinda kicking my ass right now with all the assignments and midterm papers but every now and then I find some time to work on these things xD

Glad you enjoyed it. The video was fun to make and your Ezio rig is quite amazing, barely any clipping. Even in closup shots where most imports fail Ezio still looked really good =D
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