Recently, I updated DK. Ever since then, I've had random freezing issues. Is it possible for there to be too many codes? My SD isn't full, and if the file size for DK is too big, wouldn't it just freeze when I go to play as him? Can anyone help me please?
I use http://www.smashboards.com/showthread.php?t=257755 for the offsets I cannot find. However, many of the offsets listed, appear to have nothing their when I enter it. I have PSA 2.1. Are some of these for a different version? Also, anyone have a link to more offsets, or better information on them? (up-to-date)
I use http://www.smashboards.com/showthread.php?t=257755 for the offsets I cannot find. However, many of the offsets listed, appear to have nothing their when I enter it. I have PSA 2.1. Are some of these for a different version? Also, anyone have a link to more offsets, or better information on them? (up-to-date)
Many, if not all, stages have some textures, which won't open in PS. Like wario ware and Yoshi's island for example. (Shy guys) So, how does one change the texture of these?
Could someone make it night time, and freeze the stage right after the 2 rows of platforms appear and take you up, then vanish. The walkway that you jump up onto, make solid. Please? I'd do it myself, but I'm not too good when it comes to stages.
I've noticed, that some attacks freeze longer than others. What determines this? Does this have anything to do with the other numbers in the flag section. If so, which ones and how, if not, which ones and how?
I know, that if you exceed the file size, that it will freeze the game. Also that each character's file size is different. Does anyone have the file sizes for all the characters?
Is it possible to take a song from one stage, and give it to another? I want a few more songs (music) for some of the melee stages, and most of them, if not all, only have 2 songs each.
I asked around, and found the tip of the iceberg to what I was looking for. Example: I wanted to change some of samus's specials to ice. I couldn't find it, since there aren't any offensive collisions, nor parameters. Someone gave me the offset # for the routine to get to some of them. How did he get the offset# to begin with? I think this also applies to other specials and attacks that have the same properties, such as ZSS's whip attacks and Ivysour's vines. So if someone could explain how to obtain the Offset #s for the subroutines, that would be greatly appreciated.
Another question I have, is would increasing the timer intervals increase the attack speed?