Which is why in my SFX folder, I placed alternate victory music for characters. I think this can also work for character sounds, announcer calls, and assist trophy vocals, since all the victory music themes are in the "Sound Effects" section in Sound Test...
Not quite sure if it's your exact problem, per se, but don't scale anything to 0. Try a small, nonzero number, like 1E-20 or something and see if it works. If not, disregard this post.
Mystery theme I will call 00003000.brstm, Waluigi 00003001.brstm and Battletoads' 00003002.brstm. Name those tracks like this and put them in pf/sound/sfx/ folder. Here is how your code should look like.
I want to place a hack made over Toon Link on Olimar. So I got the FitToonlink and FitToonlinkMotion, renamed them to FitPikmin, renamed EVERYTHING to Fit FitPikmin, and...yeah. I'm only doing this because I have an active PSA over Toon Link already.
The only problem is the .rel placing. Where do I place the ft_toonlink.rel? And do I have to rename it ft_pikmin.rel.
on the scarfs, try (in Paint.NET or something OTHER than Paint) erase the texture for the scarfs, and see if it works, as for the ponytail if it has a seperate texture file, or image if you want to say, swap it out for something COMPLETELY invisible try it, if it works, yay! ^_^ if not, i'm not sure if i can help then sorry
That's...Kinda the problem.
I don't have Paint.NET, just regular paint. I use another program called "GameMaker" for my texutre editing (although it's default purpose was to make games).
Nevertheless, I already tried to make them invisible. When I did this, in-game, they still are visable in a black formation. Kind of like when I made Luigi's Hat invisible in a post I made a while ago.
Well, If You're Bored, Here's A Few Things I Could Use:
* A Levibrush name from "The BattleToads" and "Yosemite Sam" * A CSP for My Dudley Puppy and Oogie Boogie Hacks (Perfect Pose or Not. I won't be picky.)