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211  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: "LET'S RIDE!!" Project: Hopper Is Back in Action! on: July 09, 2011, 03:15:32 PM
As I've stated in a PM to xxmasal22xx, The model he gave me has 0 KB and as such, BrawlBox won't read it.

Neverthless, I know a way of how to make the antennas, so if a remake has to be made, all he has to do is reduce the size of Lucario's Nose much like in his picture...
212  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: "LET'S RIDE!!" Project: Hopper Is Back in Action! on: July 08, 2011, 01:48:21 PM
  @EarthwormJames: I need you to re-insert the edited model back into fitlucario00.pac when i send it to you. I will send you the link through a PM now.

And...How would I do that?

Sorry, but being vertexing is FAIRLY new to me, and this is my first one, please explain a little bit.
213  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.072 - Page 7 - Preview of Sawndz 0.08 on: July 07, 2011, 05:04:17 PM
i got a idea for one of your´s next sawnds versions do it so it can preview sounds like Smashbox but working in 64bit too

SECOND!!!
214  Help & Tutorials / Help / Help With Floating Models! on: July 07, 2011, 02:40:37 PM


And before anyone asks, YES, the arm gets fixed, but...well, you can see what happens.

Please explain what I need to do...
215  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KingJigglypuff's Throne Room- Notice on: July 07, 2011, 01:25:10 PM
What do you mean his left arm looks weird. I think that is how the vertex goes.

Basically, while his right arm is fully streched out and proper-looking, his left arm is tucked in his wristbands.

I know how to fix this issue, but when I do, the model goes off-scale (and by that, I mean...Goes through the floor in BrawlBox).
216  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KingJigglypuff's Throne Room- Notice on: July 06, 2011, 08:26:27 PM
Hey, KJ!

I tested out our BattleToad Hack! You Did An AMAZING Job! The attacks collide well, The Final Smash is awesome, and...IT BLEW MY MIND!

The only critisms I have are two:

1) His left arm looks weird. I found out how to fix this (copy the original model and paste it onto the animation in Brawl, or something of that sort of nature...), but when I do this, it goes through the floor of BrawlBox.

2) The "Black Hole" in the entry is gone. While I appreciate the additional smoke being gone, I asked to keep the  Entrance Smoke. If this had to be done, tell me and I'll see if I can come up with a new stage entry (Maybe digitalizing onto the stage like in BattleManiacs)

Other than that (and the bugs you told me about privatly), I give your overall job on this hack a 9/10!

Thanks Again!
217  Super Smash Bros. Brawl Hacking / Stages / Re: Guamboy27's Stages: Jungle Hijinx v1.1 is Out! on: July 06, 2011, 08:09:36 PM
Well, I'm Back From My Test Run. I only have one thing to say, and it's more along the lines of a critque:

You Should Able Grab The Edge that's located by the two palmtrees.

Other than that, nothing glitchy or buggy to report. I even tried the invisible edge trick and fell to my doom. XD
218  Super Smash Bros. Brawl Hacking / Stages / Re: Guamboy27's Stages: Jungle Hijinx v1.1 is Out! on: July 06, 2011, 07:26:46 PM
Understood, GB. If you WANT to do it and need an idea of what to make of it, there's a post with all my stage ideas, The BT stage being one of them.

You can find it here: http://forums.kc-mm.com/index.php?topic=27460.0

Oh, and the updated work for Jungle HiJinx...I'll give it a test run and report any problems I encounter, if any!
219  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: EarthwormJames and KingJigglypuff's BattleToads! (FINAL UPDATE SOON!) on: July 04, 2011, 09:01:28 PM
Sorry to Double-Post...And Bump...

But we've reached a problem!

KJ has finished the BattleToad hack, and he did a top-notch job, may I just say! But he couldn't fix two problems:

1) The Up-B. For now, the Traditional Ganon Up-B is in its place. KJ stated this coding seemed too difficult.
2) The Toads can no longer grab items. KJ said he tried to fix this problem, but he could not.

If anyone can help us fix these problems for us, it'd be GREATLY appreciated!

I will also post the new stuff right now, but I will leave this same message to make people aware.

If you think you can help us, PLEASE PM me!
220  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: xxmasal22xx's X-treme Abyss - *Current moveset for Darkrai on page 7* on: July 03, 2011, 08:55:12 PM
Hey, Man!

You may want to add Project: Hopper to your to-do list. That way, you won't forget about it again.
221  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: "LET'S RIDE!!" Project: Hopper Is Back in Action! on: July 03, 2011, 04:55:17 PM
Sorry to bump from the dead...

But...

Has anyone vertexed the model yet?
222  Super Smash Bros. Brawl Hacking / Stages / Re: Guamboy27's Stages: Jungle Hijinx Soon to be Updated on: July 02, 2011, 12:16:04 PM
WARNING: THE FOLLOWING IS NOT A REQUEST, IT IS A SUGGESTION! SO PLEASE DON'T BOMBARD GUAMBOY WITH REQUESTS! HE WILL ONLY TAKE SUGGESTIONS! EVEN THEN, DON'T GUARENTEE YOUR SUGGESTION WILL BE MADE!!

With that said, I think this would be a great stage:

<a href="http://www.youtube.com/watch?v=mD4HtkomZpA" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=mD4HtkomZpA</a>


Y'see, I'm making a BattleToad PSA, and wouldn't it be awesome if they had a stage?

Yeah, it would!

I've actually made a stage layout in MS Paint (It's Crappy, but it at least gives an idea). If you want to see it, PM Me!
223  Super Smash Bros. Brawl Hacking / Attacks and Animations / EarthwormJames and KingJigglypuff's BattleToads! (HELP WANTED FOR FINAL RELEASE) on: July 02, 2011, 11:12:21 AM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19008&Moderated=All&facebook=true

(Donkey Kong Over Ganondorf)

This post has been made several times before, but they were all made WAY TOO EARLY. With the help of KingJigglypuff, The BattleToad PSA is almost reaching to an end. These are all that's left to do from me and KJ:

Special Moves:

B: Kiss My Fist (The Toads will unleash a giant-fisted punch. Based of the Falcon Punch)
B + Side: Toad Choke (A Purple-Flameless Version of Ganondorf's Side B)
B + Up: Frog Hop (The Toads will preform an outstanding leap in midair. Is like King DeDeDe' s Up B, and just like it, can be cancelled)
B + Down: Stompin' Time! (The Toads will stomp their opponets into the ground.)
Final Smash: Big Bad Boot (The Toads will kick their opponets sky high)

Other moves have been replaced, too, But you'll just have to find out what they are...

CREDIT TO ALL WHO HELPED ME AND GRANTED ME PERMISSION TO MAKE THIS:

* Aafyre
* Diegoforfun
* SmashClash
* snoopy
* Nanobuds
* Anyone else who bothered helping us! (Please let me know HOW you helped me!)
224  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Guamboy27's Portraits (total of 492) *Taking Requests* on: July 01, 2011, 03:05:34 PM
Here's The Pic!



Also, if the kill boundaries could be improved, that'd be great, because sometimes players last in the field 'til they have like 250% damage.
225  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Guamboy27's Portraits (total of 489) *Taking Requests* on: July 01, 2011, 12:30:19 PM
No Prob, Man! However, I did find a glitch in the stage...

Y'know that cliff by the huge pit? Turns out there's an invisible ledge underneath it!

I'll post you a picture of it in a few seconds!

EDIT: Make that a few HOURS...I have a Doctor's appointment as of right now!
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