At first, I thought it was a certain hack. But it's not! They all show up fine in Classic Mode or Random or any other thing. It's just when I highlight Lucus, the game does the buzzing freeze!
The hacks I have include:
Carl Fredrickson Dash Parr Alex Kidd Ashley (WarioWare)
I'm gonna try deleting my hacks and re-downloading them. If THAT doesn't work, I turn to you guys!
A. Yes, you need the .rel files. B. Call them st_customXX.rel, with XX being the custom stage number (starting at 00). This is hexadecimal (0A, 0B, 0C, etc.) C. Doing pretty good, how 'bout you?
Question, though: Are you using Riivolution or the File Patch Code? If you're using Riivolution you have to define the custom stage files (the .rel and stage .pac) in your xml file.
A: Thanks for letting me know. B: Do the same numbers apply to the .PAC files? C: Not Bad...Trying to get used to VVBox, but that's another story...
I have some custom stages in custom slots, but when I select them, the game either freezes silently or with a buzz! I used the .rel files of each stage, but this still happens!
So my question is...How do I play on my custom stages?
Question A) Are The .Rel Files Needed? Question B) If yes, what do I call them: 01 or just 1 (or do I start with 0 or 00?) Question C) ...How ya doin'?
I need help with Vile's Vertex Box. Lost Saltshaker helped me solve one problem (make sure that EVERY polygon is included), but even after that, I get errors!
What I need someone to do is take a look and explain the error to me. All I'm getting is "Index was outside the boundry of array", and I have NO CLUE what that means...
Your new.obj is missing Polygons 25 and below. Did you have any of them selected, hidden, or deleted when you exported your vertex? I'm not sure if it would affect anything, but you could try exporting your hack to .obj again with all polygons visible and none of them selected. All of Lucario's polygons need to be in the .obj, as he has no duplicate vertex sets.
If you need those polygons to be gone in the vertex hack, just select all of the polygon's vertices and right click on the scale tool. Enter 0 in the global transform and hit enter.
I didn't relize that...
Well, I fixed that, But here's the thing: I didn't select anything this time (both Original and New), and I tried running VVBox, but the error occured again...
Waddle Dee - Shadow Monster Waddle Doo - Bloodshot Eye Gordo - Spiked Skull (Originally wanted a skull and crossbones, but THAT's for another update...)
TRY USING 0.1.1, IT WORKS by dragging the .pac file on it ^^
I did that already. My problem is making the ModelData[0] into a .DAE file. I'm dragging and dropping, but nothing works.
All I have is the original.obj, original.mdl0, and new.obj. And when I run it in VVBox, It says "Index was outside the bounds of the array" and closes out.
I can't export the ModelData[0] to a .DAE file, and I AM using AiS.
Aside from that, when I run VVBox, which I have the MDL0 and the two .OBJ files in, it will automatically close out with an error and produce no new MDL0 file.