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316  Super Smash Bros. Brawl Hacking / Programming / Re: VILE's Vertex Box ~ *NEW GOODIES COMING, READ OP* on: May 13, 2011, 08:01:17 PM
VILE, wherever you are, hurry up with that Double-Patcher!

I have no idea how to double-patch with this thing!
317  Help & Tutorials / Help / Lucus is freezing! on: May 13, 2011, 02:02:25 PM
At first, I thought it was a certain hack. But it's not! They all show up fine in Classic Mode or Random or any other thing. It's just when I highlight Lucus, the game does the buzzing freeze!

The hacks I have include:

Carl Fredrickson
Dash Parr
Alex Kidd
Ashley (WarioWare)

I'm gonna try deleting my hacks and re-downloading them. If THAT doesn't work, I turn to you guys!
318  Help & Tutorials / Help / Double-Patching in VVBox! on: May 12, 2011, 05:07:14 PM
How Do I Do So?

I've done the first half, now I just need to do double-patching. But how do I?
319  Help & Tutorials / Help / Re: .rel files: Needed or Not For Custom Slots? on: May 12, 2011, 03:49:45 PM
Well...to answer this simply:

A. Yes, you need the .rel files.
B. Call them st_customXX.rel, with XX being the custom stage number (starting at 00). This is hexadecimal (0A, 0B, 0C, etc.)
C. Doing pretty good, how 'bout you?

Question, though: Are you using Riivolution or the File Patch Code? If you're using Riivolution you have to define the custom stage files (the .rel and stage .pac) in your xml file.

A: Thanks for letting me know.
B: Do the same numbers apply to the .PAC files?
C: Not Bad...Trying to get used to VVBox, but that's another story...
320  Help & Tutorials / Help / .rel files: Needed or Not For Custom Slots? on: May 12, 2011, 02:33:12 PM
I have some custom stages in custom slots, but when I select them, the game either freezes silently or with a buzz! I used the .rel files of each stage, but this still happens!

So my question is...How do I play on my custom stages?

Question A) Are The .Rel Files Needed?
Question B) If yes, what do I call them: 01 or just 1 (or do I start with 0 or 00?)
Question C) ...How ya doin'?
321  Help & Tutorials / Help / Re: VVBox Help Needed! on: May 11, 2011, 02:59:12 PM
Nevermind, I figured everything out!

BUT...Now I need help Double-Patching!
322  Super Smash Bros. Brawl Hacking / Programming / Re: VILE's Vertex Box ~ *NEW GOODIES COMING, READ OP* on: May 10, 2011, 07:49:06 PM
Bump.

Because this topic and idea is too awesome to die!

Also, I posted a question about VVBox in the Help Section.
323  Help & Tutorials / Help / VVBox Help Needed! on: May 10, 2011, 07:45:05 PM
I need help with Vile's Vertex Box. Lost Saltshaker helped me solve one problem (make sure that EVERY polygon is included), but even after that, I get errors!

What I need someone to do is take a look and explain the error to me. All I'm getting is "Index was outside the boundry of array", and I have NO CLUE what that means...

http://www.mediafire.com/?pf45u4is3pizao0
324  Super Smash Bros. Brawl Hacking / Programming / Re: VILE's Vertex Box ~ *NEW GOODIES COMING, READ OP* on: May 09, 2011, 07:02:27 PM
Your new.obj is missing Polygons 25 and below. Did you have any of them selected, hidden, or deleted when you exported your vertex? I'm not sure if it would affect anything, but you could try exporting your hack to .obj again with all polygons visible and none of them selected. All of Lucario's polygons need to be in the .obj, as he has no duplicate vertex sets.

If you need those polygons to be gone in the vertex hack, just select all of the polygon's vertices and right click on the scale tool. Enter 0 in the global transform and hit enter.

I didn't relize that...

Well, I fixed that, But here's the thing: I didn't select anything this time (both Original and New), and I tried running VVBox, but the error occured again...
325  Super Smash Bros. Brawl Hacking / Programming / Re: VILE's Vertex Box ~ *NEW GOODIES COMING, READ OP* on: May 09, 2011, 02:02:27 PM
http://www.mediafire.com/?82r8p57lc5dighi

Can somebody help me out with this?

I tried using Vile's Vertex Box, but I keep getting problems! Can somebody run this and explain to me what the problem is so I can fix it?

Whoever will help me will get a free BRSTRM of their choice from me!...As well as being credited in my project!
326  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Waluigi V2 is out!!! on: May 09, 2011, 12:49:37 PM
Is the ability to throw going to be in V3?

I'm getting annoyed by the fact he can grab, but not throw.
327  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: E.W. James' Texture Hacks! (5/7: Keswick, Ickis AND Oogie Released!) on: May 07, 2011, 09:03:22 PM
Thanks. We all have to start somewhere, amirite?

BTW, Oogie's been updated with Projectiles!

Waddle Dee - Shadow Monster
Waddle Doo - Bloodshot Eye
Gordo - Spiked Skull (Originally wanted a skull and crossbones, but THAT's for another update...)
328  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: E.W. James' Texture Hacks! (5/7: Keswick AND Ickis Released!) on: May 07, 2011, 02:46:30 PM
I know absolutely nothing about Tuff Puppy, but the hack looks pretty cool!
I look forward to seeing what you do next.


And guess what? Another character has been released!

Only this time, it's an Assist Trophy...And it's once again a TUFF Puppy character...

I promised my next update will be someone different...

EDIT: AND HERE IS SAID SOMETHING: Ickis from my favorite 90s Cartoon, "Aaahh!!! Real Monsters"!

ANOTHER EDIT: Oogie Boogie has been released!
329  Super Smash Bros. Brawl Hacking / Programming / Re: VILE's Vertex Box ~ *Import Vertex Hacks In 1 Go* on: May 07, 2011, 09:00:31 AM
TRY USING 0.1.1, IT WORKS by dragging the .pac file on it ^^

I did that already. My problem is making the ModelData[0] into a .DAE file. I'm dragging and dropping, but nothing works.

All I have is the original.obj, original.mdl0, and new.obj. And when I run it in VVBox, It says "Index was outside the bounds of the array" and closes out.
330  Super Smash Bros. Brawl Hacking / Programming / Re: VILE's Vertex Box ~ *Import Vertex Hacks In 1 Go* on: May 07, 2011, 08:54:07 AM
I'm having trouble.

I can't export the ModelData[0] to a .DAE file, and I AM using AiS.

Aside from that, when I run VVBox, which I have the MDL0 and the two .OBJ files in, it will automatically close out with an error and produce no new MDL0 file.

What exactly am I doing wrong?

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