Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 2 [3] 4 5 6 ... 26
31  Help & Tutorials / Help / Re: This is so frustrating!!! on: February 16, 2014, 02:12:46 AM
Does anyone know a guide on how to make battle portrait names properly by any chance?
32  Help & Tutorials / Help / Re: This is so frustrating!!! on: February 15, 2014, 07:40:04 PM
yeah I meant the battle portrait name whatever   Tongue
33  Help & Tutorials / Help / Re: This is so frustrating!!! on: February 15, 2014, 07:16:42 PM
The Problem I think may be the replacement battle name try reverting it back to Mr. Game & Watch's name and test it out if that's the case Try remaking the battle name then try Again

That will not work what is replacing the battle portrait name again going to do?
34  Help & Tutorials / Help / Re: This is so frustrating!!! on: February 15, 2014, 06:02:47 PM
this is hopeless   Oh shi~
35  Help & Tutorials / Help / This is so frustrating!!! on: February 12, 2014, 09:11:05 PM
This is bs  Angry I edited info.pac to change the battle portrait names and it freezes the game. Someone please look at it?

https://www.mediafire.com/?zt6w547l8phdp8a
36  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: February 12, 2014, 12:54:07 AM
I am so stupid    all along I just had to format my sd card and make sure nothing happened to my gct and it worked with the custom sound engine code  Happy Face
37  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 07, 2014, 07:18:20 PM
the download includes the killable giga,
is your version a clone of bowser?

Don Jon did you make an invincible giga bowser? Can I have it please?
38  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel- on: February 05, 2014, 11:54:00 AM
How can I make a metaknight plug play rel or jigglypuff plug play rel?
39  Help & Tutorials / Help / Re: Rumble Falls Waterfall Effect on: February 04, 2014, 07:04:40 PM
Is this really impossible to remove the waterfall effect? What a shame  Cry
40  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Waluigi PSA. now back on track for sometime now just to lazy to update. on: February 03, 2014, 10:12:23 PM
i might try looking into the gct of PM and try doing this myself. might be a huge failure lol

I don't understand why PM wont give us the codes they use that pisses me off  Angry I want to play samus from project m but of course the game froze because I need a code for it  not impressed
41  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: True Knuckles The Echidna Update! on: February 03, 2014, 02:53:07 PM
I was hoping you would update knuckles law law thank you  Happy Face
42  Help & Tutorials / Help / Re: Rumble Falls Waterfall Effect on: February 02, 2014, 04:11:14 PM
bump
43  Help & Tutorials / Help / Re: Rumble Falls Waterfall Effect on: January 30, 2014, 01:54:51 PM
The easiest way is to create a visibility sequence and just set those sections to never appear.
If you want one that's already made, use the one from PM's Jungle Japes level.

Here's a link

Open up your stage, go to the original background stage section (most likely called StgJungle00), right click (on ModelData), import, Visibility Sequence.
Then just choose the file I've uploaded for you. Should do the trick, but just so you know, I haven't tested this with other stages before Tongue


I appreciate you trying to help but it did not work  Oh shi~
The whole platform disappeared 
44  Help & Tutorials / Help / Rumble Falls Waterfall Effect on: January 30, 2014, 12:06:05 AM
Hey Guys I need some help, I have this stage ported over rumble falls  (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35815)  and whenever I play there this waterfall effect appears and it's annoying  not impressed Here is a picture of it. BTW I used a hyrule temple rel to port over rumble falls. Can someone please tell me how to remove it  Oh shi~

45  Help & Tutorials / Help / Re: 2D Stage Z axis code on: January 27, 2014, 10:38:16 AM
Usually they have values to input a long with the code. But if not convert decimal into float values and input that.
Ex.
.05 = 3D4CCCCD
.1 = 3DCCCCCD
.5 = 3F000000
1 = 3F800000
Geckocodes has a data conversion area here
I haven't used the code so just experiment with values till one looks right. I don't know if that makes the characters 2d as well though.



Yes Thank you Koneko Chan  Happy Face  I used the 1=3F800000 value and the 2d stage hanebow was 3d I have dracula castle over hanebow btw.
Pages:  1 2 [3] 4 5 6 ... 26