That'd be nice. My pride and joy was just released. Though i can only take pride in the idea. Funny thing is that all of the textures aren't created by me. They're mostly just taken from other stages in Brawl. I don't even know how to texture, but i can replace them.
Oh er, I'll get some up but they're only for the stages that are already out. I tested Onett today and it frozealoze so meh. My bridge is being fixed, for some reason the rain came down too hard. I might keep that as a version for people who like hurricane weather though.
That will be beautiful. I actually plan on making a version of that called the Six Sage Samurai.
Back on topic, I do PSA because I like to change things up with a characters attacks. Sort of how in ALTtP Link got the medallions with Bombos. Well wouldn't it be cool if the last hit of his spin attack used that to explode and ht a wider area? I started to do stage textures pretty much for the same reason as your character texturing. But it's more of the fact that many of the melee levels don't have any good texxtures that fit into Brawl so I decided to try and make some.
I don't know if there are codes for this or not but to get the original 35 characters you should be able to just play a ton of VS or single player modes. You should have pretty much everyone by the time you beat Subspace Emissary.
Side B- Whirlwind Sprint (charge to go further, can be used to barge foes without stopping as well.) Up B- Become Ethereal? (gives you infinite stamina and invincibility in game so... that could sorta serve as an extra jump somehow. Down B- Fus Ro Dah (self explanatory Final Smash- Storm Call (most OP smash ever. Will always get at least 2 kills.
Man Blase you have your year cut out for ya, and alright about the stage, it's cool. I just like the music so much I thought I'd ask. Do you know how to hex edit stages?