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166  Help & Tutorials / Help / Re: animation problem... (walk, run, and roll) on: August 07, 2010, 09:52:17 PM
i have only done this on 02 to make his wings animate properly but that was with a vertex of meta knight and was the same framelength. The only way I see currently is to animate pachirisu by hand until it matches up to pikachu's framelength or somehow create a link from the new animation in the PSA file (wait_P) to a new animation in the motion file (wait_P)  (which is what I think your talking about) You could try looking at the hex code of the PSA file and try and make a new animation properties slot (aka the wait, run, dash stuff in the PSA file) renaming the slot to wait_P then create a new animation in the motion called wait_P and they should link by themselves

That's my logic behind it, I hope that made even a lick of sense xD
167  Help & Tutorials / Help / Re: animation problem... (walk, run, and roll) on: August 07, 2010, 07:23:01 PM
I think I see where ur going. Are your trying to have both pikachu and pachirisu on the same character?
yes

ename all the bones in pachirisu's file (ex. topN1) and then animate pachirisu under wait1.chr0 that way the animation finds pachirisus bones and animates them without affecting pikachu's bones.

marioking64DS did that for my 02 so meta's wings would animate properly

168  Help & Tutorials / Help / Re: animation problem... (walk, run, and roll) on: August 07, 2010, 07:11:52 PM
I think I see where ur going. Are your trying to have both pikachu and pachirisu on the same character?
169  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: DasDonkey Team (08/3/10) Sub Zero, SH nurse SS, vivi and more on: August 05, 2010, 11:27:35 PM
7|-|475 4\/\/350|\/|3 3\/3|\| 7|-|0|_|6|-| 175 \/3|2'/ |\/|1|\|0|2
170  Help & Tutorials / Help / Re: Help with USB on: August 04, 2010, 03:13:15 PM
I nvr use any usbloaders, I just use neogamma to load my games off my USB. It's more reliable  IMO
171  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Fireking220's vertex showcase on: August 03, 2010, 12:39:31 PM
So, how are the satchel and the face coming along?

I tried to make the satchel a week ago and kinda failed haha, haven't tried since cause of all the stuff that has been happening. My Grandma died 5 days ago, I have to write a 5 page grant proposal with my group, I have to write a 1000 word scholarship application

...

Yea... lol... luckily my term ends on august 16th but I'll try to at least get his satchel done by then. Consider this a temporary hiatus.
172  Help & Tutorials / Help / Re: sonic on: August 02, 2010, 01:44:18 PM
http://www.mediafire.com/?sharekey=bf68243dc4c908b28d78a0e5552916095d6170349cac00195be6ba49b5870170

there all brawls files r in there
173  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Gecko vs. Riivolution on: August 02, 2010, 01:05:05 PM
I use riivolution when I'm playing with my friends because it doesnt seem to crash with our trigger happy fingers, I use Gecko when I'm testing out new hacks and need to swap a lot.
174  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Fireking220's vertex showcase on: August 01, 2010, 01:58:00 AM
As for Naruto, I'll update him on the front page as usual. But I will tell you this, I got his arms to animate properly. The only things left are the satchel and the face. No way in hell am I touching the hair xD

The hair I think looks awesome. Much better than most that I've seen.

uhh... that's Ike's normal hair
175  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Fireking220's vertex showcase on: July 31, 2010, 01:45:12 PM
can you do Krystal from adventures and Fox with the staff too? XD

idk if hes doing adventures, because i gave him the ripped assault one. if he makes that it could be textured to be the adventures one.

@ fireking

btw, how goes naruto?

you do not know the [censored] I've been through recently. Anyway, no I will not be doing adventures krystal. I like the costume in assault better. What I might do is use the assault costume and model but use the head from adventures (the head in assault looked too cartoonish)

As for Naruto, I'll update him on the front page as usual. But I will tell you this, I got his arms to animate properly. The only things left are the satchel and the face. No way in hell am I touching the hair xD
176  Help & Tutorials / Help / Re: Looking for an internal capture card on: July 28, 2010, 11:25:52 PM
pretty much anywhere rlly
177  Help & Tutorials / Help / Re: Random vertex stretching... wtf? on: July 28, 2010, 10:35:41 PM
It could be 3 things

1. check ur vertex set, make sure u r using the original sword vertex file and not an edited one.

2. You could have created a patch off of an alredy edited sword.

3. It could also be because the sword is not centered properly and u have to apply a patch fix (check out mario's video part 11)
178  Help & Tutorials / Help / Re: Looking for an internal capture card on: July 28, 2010, 10:29:05 PM
internal capture cards are hardware, the reason I use internal is because there is are external capture cards as well but don't record as well as internal ones do.
179  Help & Tutorials / Help / Re: Looking for an internal capture card on: July 28, 2010, 09:33:17 PM
a capture card is used to capture video straight from anything that has an AV in/ AV out cable (I think thats what its called) and convert it to a file on ur computer
180  Help & Tutorials / Help / Looking for an internal capture card on: July 28, 2010, 02:16:08 PM
I tried an external capture card but didn't work out so well. I ended up killing it dead... by throwing it against a wall xD

I'm new to this whole internal capture card stuff so I don't know whats good and whats not. I plan on putting it in my desktop running windows XP 32-bit and has a Nvidia Geforce GT 8800 graphics card.

Can anyone help me on this?
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