this moveset is crazy and perfectly suits a speed fanatic such as sonic and myself. The only con I would give is the air mobility is too great. The bouncing ball thing is awesome and great for mind games or jujst showing off . I just faced lvl 9's and they didn't know what to do lol. Light dash is excellent for getting behind ur opponent as well.
It takes some time getting used to, but its a awesome moveset.
I have a problem. After I use conform wrap I try to export the verts by clicking export verticies. I selct the vertx.ddf file, then the model file, insert it into brawlbox, and its either messed up entirely (huge mess of verts) or brawlbpx can't even open it. I tried morphing and it after it morphed it still was messed up. I don't know what I'm doing wrong here. I watched your mewtwo videos and I still don't get it.
and yes the vertex.ddf file is the right one and I'm using ur most up to date script
I was gonna make 03 (I call him 03 because I think 03 should be human, I'm making the true 02) on zelda but pit seems like a much more worthy canadate. Looks like I won't have to make him anymore lol.
This is without a doubt my favorite texture from u guys
I tried ur latest script and was able to get it to work properly. I do however have a question.
I vertexed meta knights body using ur method but when I tried it out in game the colors in his visor were inverted. I checked the texture and it was still the same. The only thing I did between testing was use ur method. I don't get how the eye could've messed up since this method doesn't even touch textures. Do you know why this is?