I folowed ur tut exactly. Pausing at each step and mimicing it on my computer and I still got the error with DDVB.
Errorjava.io.EOFException
EDIT: Nvm had to run it though freakin animator
EDIT 2: YAY I GOT IT TO WORK!!! I created a patch using the vertex.ddf file then without editing anything I applied the patch and then I edited to polygon under editble poly, After I was done I morphed the verts from the DDV.3ds file into the new edited polygon, exported the selected verts (mesh01) and overwrite DDV.3ds, run that DDV.3ds through animator and import that 3ds into the model. I only have tested this with Meta knights swod as I was able to seperate his sword into 8 elements.
doh I must be blind or something lol I missed something at the very beggining. I thought to get that mesh01 u had to import the vertex.ddf file into the scene.
I used to have some of the problems in this thread but after I switched to ur plugin for callada it worked fine buuuuuuuuuuuuuuuut...
I have another problem D: it patches properly (i think, It doesnt get messed up like the other polygons plp have posted) it morphs fine with no errors, I export the selected verts and replace the DDV file but When I go to Insert 3ds into MDL0 it comes up with an error and then askes for a MDL0 offset. Also the new DDV file is a bit less in KB than the one DDVB normally produces. Even if I insert this new DDV into the model file Brawlbox cant preview the image anyway.
I'm using the trial u provided and the freecallada plugin u provided
it could be ur control stick, Over time it may jitter at the slightest movement. I have the same problem with one of my gamecube controllers. Its normal