Thank you! It's giving me a reason to learn animating, since I'm not expecting an animator to fall out of the sky anytime soon.
*falls out of the sky*
sorry if I wasn't being clear - I'm not very experienced, but I've animated in the past before, so if you'd like my help with animating as well as moveset ideas, I'm here.
Animations, in general, look really nice, particularly the AAAA combo. It really flows from one attack to another. However, there are others (grab animation, which you yourself addressed in the vid, and the bomb-activating sequence in particular) that...aren't. I understand that it's still being worked on, so I won't fault you for that. I don't know, the bomb-activation animation...he just looks like he's moving too much, if that makes any sense. Maybe the movement could be a little more...subtle, I guess?
PSA: Just from looking at the vid, it seems like his held Down-A could be quite spammable. I'm not sure what you could do to remedy this, maybe have it send foes slightly into the air? Shoulder cannon looks interesting and hard to master - the only thing I thought could be improved would be the reward for hitting someone. Since the rockets are slightly slow-moving, maybe the damage or knockback could be upped a little to compensate.
Other than that, Predator looks like he's going to be a beast to play, I really can't wait until he's finished!
I can't say I've ever really liked the DBZ franchise. But Kid Buu will still have a permanent spot on my hack library, if only for the reason that I know it will be done well and fun to play as. Same goes for Black Knight. Looking forward to both!
with the talk about predator does that mean its gonna be your next psa? if so there is a need to make a trow where he grabs the oponent then takes his skull with spine atached xD that would be epic sure skull and spine can just be a good external GFX or a replaced model