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1  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl (Model available for animators!) on: November 17, 2011, 06:44:40 PM
Hmm...Fluttershy could...attack with her pet animals? Maybe?
So Fluttershy over Olimar? Maybe?
2  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony meets Brawl (Looking for help, especially Animators!) *New Pics* on: November 16, 2011, 09:54:10 AM
Thank you! It's giving me a reason to learn animating, since I'm not expecting an animator to fall out of the sky anytime soon.
*falls out of the sky*

sorry if I wasn't being clear - I'm not very experienced, but I've animated in the past before, so if you'd like my help with animating as well as moveset ideas, I'm here.
3  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony meets Brawl (Looking for help, especially Animators!) *New Pics* on: November 14, 2011, 06:54:57 PM
*is in need of something to do*

Do you need ideas for movesets for any of the ponies?


Also, HYPEHYPEHYPE.
4  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony meets Brawl (Looking for help!) on: November 11, 2011, 05:19:46 PM
Actually, that would be great. We're going to try our best to get in as many as possible, naturally.
Awesome! I'll get around to writing the moveset down sometime tomorrow!
5  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony meets Brawl on: November 11, 2011, 01:37:56 PM
what's this? An excuse to get back into animating?

I approve!
*starts brainstorming ideas for a Pinkamena moveset*
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Eternal Yoshi's Character hacks - I'm in job training and junk on: October 31, 2011, 09:08:32 AM
Job training you say?

EES GOOD.
[/Heavy]
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade on: October 28, 2011, 09:03:21 AM
*dies of sheer overexposure to pure awesome*
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Eternal Yoshi's Character hacks - What I have now is better than nothing on: October 27, 2011, 09:00:52 AM
Awesome. Can't wait to see the updates!
9  Welcome / Rules / Feedback / Brawl Vault / Re: Moderation [Appreciations, suggestions, reports] on: October 18, 2011, 05:04:14 PM
I noticed something, if you refresh a page while looking at an ad, this guy appears, "Wherever Vyse goes, cool follows." saying
You know what would be cool? If you turned off adblock.
That's only on the Forum Games board.
10  Help & Tutorials / Help / Re: Dolphin and GMod on: October 03, 2011, 12:11:25 PM
Ok very simple questions... Can Dolphin Extract textures from games and can a Gmod model be imported into brawl?
Not sure about the first, but I'm fairly certain GMod models can't be imported yet.
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346 on: October 02, 2011, 04:48:37 PM
Hm... That down taunt will be broken in SSE. XD
wait...people actually PLAY SSE nowadays? Weird...
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Stuffz: New Style Predator Preview Pictures Now Here. on: September 26, 2011, 05:02:09 PM
Dude. NICE.

Now, just a little feedback.

Animations, in general, look really nice, particularly the AAAA combo. It really flows from one attack to another. However, there are others (grab animation, which you yourself addressed in the vid, and the bomb-activating sequence in particular) that...aren't. I understand that it's still being worked on, so I won't fault you for that. I don't know, the bomb-activation animation...he just looks like he's moving too much, if that makes any sense. Maybe the movement could be a little more...subtle, I guess?

PSA:
Just from looking at the vid, it seems like his held Down-A could be quite spammable. I'm not sure what you could do to remedy this, maybe have it send foes slightly into the air?
Shoulder cannon looks interesting and hard to master - the only thing I thought could be improved would be the reward for hitting someone. Since the rockets are slightly slow-moving, maybe the damage or knockback could be upped a little to compensate.

Other than that, Predator looks like he's going to be a beast to play, I really can't wait until he's finished!
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Stuffz: New Style on: September 21, 2011, 03:36:30 PM
*insert Heavy "YUS" here*
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Kid Buu moveset in Progress! on: September 20, 2011, 11:03:09 AM
I can't say I've ever really liked the DBZ franchise. But Kid Buu will still have a permanent spot on my hack library, if only for the reason that I know it will be done well and fun to play as. Same goes for Black Knight. Looking forward to both!
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KingJigglypuff's Throne Room-A Revamp Has Been Released! on: September 12, 2011, 09:32:58 PM
with the talk about predator does that mean its gonna be your next psa? if so there is a need to make a trow where he grabs the oponent then takes his skull with spine atached xD that would be epic sure  skull and spine can just be a good external GFX or a replaced model Tongue
And then he could hit them with it.
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