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106  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Terra from Dissidia on: June 01, 2011, 07:13:43 AM
Oh wait, lemme clariffy: I'd like it to work, it doesn't atm. Is there a command in PSA to cause Zelda > Sheik  transformation or does it have to be activated through an offset?
107  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Terra from Dissidia on: June 01, 2011, 12:03:27 AM
I don't suppose anyone knows what might stop Zelda's transformation into Shiek from working? (when all the PSA data in 115: down B, 1DA & 1DB is identical to a psa of zelda that can transform)

@Dhragen: O_o,oooooh, alright lets see

-I planned on adding a sword to her moveset but I haven't got the patience for vertexing so right now that's slightly beyond my skills (I was going to give her a side A aerial combo & neutral A aerial combo since I read that she mostly uses her sword in only Chase sequences in Dissidia, but if she uses it more often It is nice to know that, although I'd still to learn how to vertex a sword on to her for that to happen)

-I actually did plan on making up A her lightning spells haha, Up A was going to be Thundaga: a diagonal lightning bolt that shoots out and explodes at the end knocking whoever it hits downward strongly, spikeable. I also planned on making Up B a lightning attack: Thundara that was somewhat like Lucas's Up B, She would have complete control over it and when she hit her target with it, 4 lightning bolts would converge on target (offset in different directions so they appear at 4 different corners) like in Dissidia. (I did a bit of youtubing). It also had a special effect similar to Lucas's hitting himself in that curving it around to hit her would send her into esper flight mode as long as you held B. (I thought erratic esper flight was particularly accurate cuz I remember when Terra went crazy as an esper, turning into a purplish light and flew off in ff6 and the crew had to chase after her, I wanted to superimpose an image of Esper Terra in the purple ball while she was flying- kinda like in the Hero Of Time PSA (by Divine Overlord Wink when Link uses his final smash an image of Nayru (?) appears. (I want Esper Terra to appear briefly like that but I'm just a noobie remember ^_^).

-I'm glad you appreciate the fire move, that was the first move I made and I thought it came out pretty good.

-I actually planned on making Aerial B Neutral her Meltdown attack w/ 3 speeds since I read on a Terra Wiki that Meltdown was an aerial move with 3 different speeds. I was going to make her side A ground Riot Slash (she sends a single crescent out that does low damage but has decent knockback) and her Side A Smash was going to be Riot Smash (She'd wind up like sheik and unleash a volley of crescents, or crescent-shaped slash graphics into her enemy, the first one stuns just long enough for the rest of the riot blades to hit them before sending the enemy flying). Side Note: Another reason I thought Zelda would be a better fit for Terra, aside from being less perky, is that I thought Din's Fire would be perfect for Meltdown (a crystal sphere with a fireball trapped inside?)

-I did plan on Flood initially but I couldn't figure out how to get the hitboxes to loop (until I made the Senbon Sakura). I actually wanted her to chain from neutral A press blizzard combo to neutral A hold torrent, and make them both interruptable so its like an infinite combo built to rack up damage but with no killing power, maybe I can give that another try now that its over Zelda and I have learned a bit more.

-I know Graviga is supposed to suck ppl in and/or impale them, lol. It was the 2nd move I made (right after Fire Magic) and I planned on making it have 3 levels of charge (the first one would push them away, the second would stun them & the 3rd would impale them & do small amount of continuous damage with electric and darkness flags, although with each charge the range would shrink to keep it balanced). I like the ball above head idea though, now that I know how to loop collisions I feel its quite possible ^_^).

-Blizzara > Holy does come kinda fast, I know how to slow it down but I was leaning toward the other direction, I actually wanted her to fire 3-5 balls of holy like she does in the game except one after the other instead of parallel (unless I could figure out parallel damage collisions intersecting at a point where the enemy might b)

-So neutral B: Holy > Neutral B (hold): Holy x3? ...Hmm, how do you feel about damage, I don't want to make her overpowered but holy is supposed to be the most powerful of white magics right? (what about low damage but stun & minor heal, like 1-2 health regen per bolt if I make it the 1-4 shot combo?)

-i liked Senbon Sakura, I was so proud of it hahaha ^_^, but its cool, I can't use that over Zelda anyway so I def. need an alternative. I wanted to put Ultima as an alternate final smash because its supposed to be THE most powerful spell right? And I felt putting it into balanced Terra would kind of be overkill which its supposed to be cuz otherwise it'd be too weak and not deserving of the name Ultima (I thought long and hard about this -- the model for blizzaga was originally supposed to be ultima, a glowing ball of luminescence that was basically the smash aura except without a smash ball and 10 times bigger).

-Up Smash is the ONLY move I hadn't figure out yet what I wanted to do with yet and I think Tornado sounds like a great idea but I'll save it for last for the time being, I'm visualizing that in my head as we speak (Tornade & melt down are probly my fav. spells Tongue)

XXX
Thankyou for your Criticism & permission Dhragen, I will do my best to help Terra Zelda live up to her full potential with my humble & limited skills Cheesy
p.s. I don't suppose I could ask you (or anyone who reads this) to vertex a rapier onto her costume? (Right Hand I believe)


108  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Terra from Dissidia on: May 31, 2011, 06:21:47 PM
@ lord of D: Its as balanced as I could make a magic-using PSA on my first attempt with out dumbing her down into oblivion (or at least I think so), think of her as a female ganondorf with more range & less killing power (with the exception of a few notable moves)

@ ssbbtailsfan: I'm working on Zelda now ^_^

@ Hollow & KTH: thank you very much =)
109  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Terra from Dissidia on: May 31, 2011, 02:11:25 AM
@ Divine Overlord: I'm sure I'll have a few questions here and there because honestly though I've looked most things up there are a few things I still don't know, but for the time being thank you, I'm really glad you like it. It's good to know the time I spent working on this hasn't been in vain lol. :]

@Eternal Yoshi: ...Thank you Verrry Much, that will definitely be an excellent base to start work moving this to Zelda. It's no huge deal but if you can find the green haired version, I know some old-school fans who would definitely be appreciative ^_^ (myself included). And these skins were made by Dhragen? Do you mean this Dhragen (http://forums.kc-mm.com/index.php?action=profile;u=2255)?
110  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Terra from Dissidia on: May 31, 2011, 12:40:50 AM
No kidding? You are one of my favorite PSA-ers thus far haha, thanks ^_^
111  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Terra from Dissidia on: May 30, 2011, 11:24:37 PM
Yes, I plan on putting this over Zelda if I can find or make a suitable Terra costume for her
112  Super Smash Bros. Brawl Hacking / Attacks and Animations / Project Terra (from Dissidia) on: May 29, 2011, 04:20:04 PM
If you are feeling generous and would like to contribute, make a personal PSA request, donate, or just show your appreciation for my efforts I'd be very appreciative. Donate Link is below (^_^).


Project Terra  

V[6]
Updated [9/25/2011]
 


Extra Pics:



People involved in the project:
Keromonkey- Project Leader & PSA technician
Tempesttime- Animation Tweaking & Post Advisor

Special Thanks:
Divine Overlord- His PSA was used as a base for animations
Dhragen- For making the initial Terra skin over Zelda, without his creating that texture this PSA would not have come about.
Eternal Yoshi- For asking the right questions in the right places...
Mr.N- For technical advice ^_^


Terra Over Zelda @ Brawl Vault
Note: If you are looking for the Terra over Peach info/download, it is now located at the bottom of this post along with download links for the older versions of Terra Zelda.


And here is a link to a Wiki article with various info on Terra from Dissidia/Final Fantasy 6


Hey all ^_^, still not sure what to put here but I will upload pics now. I'm working on a Terra Branford from Final Fantasy Dissidia Psa and I'd like opinions, feedback, etc. With regards to the moveset, I think its easiest to say most attacks that chain for her chain with the A or B button, I built her combos to be somewhat like they look in Dissidia Fire Magic > Holy > Ultima etc, and I added a few ideas from Dhragen so far although those moves aren't finished exactly and if anyone knows how to vertex a sword onto a character please let me know or point me to the source of their info so I can read it myself, please and thankyou =).

Requests: If anyone skilled in vertexing or model importing would like to help me turn a .dae/.smd or .obj file of Terra into a true model import for Zelda to go with this moveset please let me know by any means, I'd be very appreciative ^_^. Also, If anyone could vertex a sword onto Terra's right hand or make a video of her moveset I would also be appreciative and you'd definitely be credited d^_^b)

More Info:
Terra's Improved Waiting pose

Neutral A (ground): Blizzard Combo Prototype
A camp-type move, Terra summons to blizzard orbs to each hand and spins, pressing A repeats the move, and really this is just a place holder for the move I really wanted to do a combo between blizzard from dissidia, and flood from dissidia.

Dash Attack: Blizzard Spear
Terra rushes forward while summoning 3 rotating ice spheres that combine into one medium one and fire toward her target

Down A: Fire Magic
Terra casts fire magic on a fallen foe. It travels along the ground, just like in Dissidia...

...before exploding.

Note: This may be a good camping move, or a might just be a good move to get enemies away from you, while pulling them into a combo.

-Fira Combo: Holding A towards the end of this move will allow it to travel longer on the ground before exploding
-Most of the fire hitboxes send characters backwards, the last hit sends them toward you
-Firaga Combo: Holding A during Fira will end with the enemy being blown into your awaiting fist which unfortunately for them holds a fire ball with 169 trajectory.
-Aeroga Combo: If A is released before they reach you, Terra will do an Aero fist with directly downward trajectory.

Terra's Aeroga Fist

Terra's Firaga Fist




Down A Smash: Quake (Temporary)
I haven't finished Terra's Down A Smash yet
It's still a work in progress, I was thinking of giving her Torrent Spell where she squats low than rises up gesturing with her hands, and anyone touching the ground within a certain range suddenly gets flung upwards as an explosion of water rockets upward from beneath them. Right now, It just looks like she stomps and they go flying so I guess I'll call this quake step...

Down A Aerial: Tornado Drop
Terra descends rapidly, striking the opponent with wind-powered feet amped by the power of tornado magic.

Note:
-This move spikes & impales (the impale effect is on the knee i think)
-Though it might generally be considered a double KO move Terra can easily recover from it using Tornado

Side A: Riot Wave (a weaker version of Riot Blade)

She sweeps her hand unleashing a blade/wave of slashing/aura energy
Note: Knocks target away.

Side-Down Smash: Gravity- Winds up than brings a ball of gravity down in front of her, impaling and lightly damaging opponents who get caught in it. This move deals darkness damage, hits a few times and now the impale effect lasts longer.


Side-Up Smash: Thunder- Terra Winds up gathering energy in her right hand, then spins around before unleashing it in a line in front of her. Those who are struck by the line are struck by a series of lightning bolts, there is a sweet spot in the final bolt, this move deals electricity damage & sometimes stuns.


Diagonal Down A: Riot Wave Low
She sweeps her hand unleashing a low blade. This blade travels slower and reverses the target when it hits.

Diagonal Up A: Riot Wave Hi


She sweeps her hand unleashing a fast blade upward, it hits at an akward angle so I should probably make the hit box bigger but startup it is definitely faster than snow storm & Meteor.

Side A Smash: Riot Wave Smash
First she catches target in a burst of energy to hold them still
Than she unleashes a volley of Riot Waves into them


Down B (Hold): Snow Storm (or Blizzard/Hail, if you prefer)
Holding Down B unleashes Terra's Snow Storm Spell (note, in some final fantasy games the blizzard spell was renamed to snow storm instead, this is a reference to that).

Down B (Press): Meteo (another reference ^_^)
This picture is much clearer, you can see the meteorites form at a point above her head and rain down in front of, and behind, her. I wanted this move to have lots of vertical range because sky enemies are hard to hit and I thought she needed to be prepared for everything. And also, I tried to make it as fair as possible, so though it has a lot of range, it isn't too strong unless you get fully caught in it (which good Terra players may aim to do XD).

Side B (aerial): Chase Mode



Terra rushes forward (with directional input) and strikes her target with a blade of wind.

Notes:
-Can slash with blade any time during this move by pressing the A button
-Good KO move
-When I have a sword vertex I will replace the wind blade with an actual blade
-The name of this move is a reference to Dissidia's Chase Mode in which the character flies after the enemy after sending them flying
-More balanced Range
-Chains to Tornado Flight if B is held

Up B (Aerial; hold B): Tornado




Terra glows green and disappears as her body is replaced by a mystic vortex of air & green energy, the Tornado flies erratically about the screen so long as you hold B, you do control this move and to keep it fair, though she is fast and has tremendous mobility, she is quite capable of being hurt when like this, although she also has a hitbox somewhere in the tornado that I aim to expand, when this hits enemies it damages them slightly and reverses them ^_^.

Terra (Peach) being knocked out of Esper Flight by something flying faster than her...this is still quite possible with Zelda as well.
(http://i.imgur.com/br0sc.jpg this one was the prototype for Tornado)


Up B (Ground): Tornado Spell


Terra begins rotating and summons 3 wind twisters, 1 around her and 2 larger ones at her left & right respectively. This move might seem a little complicated at first but its easy once you get the hang of it.

Notes:
-The outside twisters suck targets in and bounce them around, damaging them
-The twister around Terra reverses them and sends them back towards the other 2 twisters.
-Holding B will loop this spell until B is released
-Holding B + joystick forward will cause the twister in front of Terra to be struck with lightning
-Holding B + joystick backward will cause the twister behind Terra to be struck by lightning
-Holding B + A will cause the 2 side twisters to join Terra's main twister, creating one massive twister (the big twister bounces target around and does repeated damage before spitting them out, I haven't tested DI-ability yet, releasing A will revert back to smaller twisters, and holding joystick forward/backward will cause the big tornado to be struck by lightning as well)

Neutral B: Blizzara
Throws a ball of crackling ice at a wacky trajectory which explodes upon contact, knocking the target towards Terra for more chaining.

Note:
-Holding B chains this into Holy [spin] if blizzara hits
-Holding A chains this to Blizzara Spear if Blizzara hits
-Holding A+B chains this to Blizzaga if blizzara hits

Neutral B (hold B after hitting with Blizzara): Holy
Holy is a little different this time...
Terra follows up her Blizzara by tossing off holy spell...
but instead of tossing it, she summons it from the sky rotating fast to bring it down and if you release B you get this

Holy Note:
-The spinning Holy sphere deals damage/stun as it descends
-When Holy hits, it 'usually' flashes in a brilliant white light (although I added a bit of blue to it so now there's less need to wear sunglasses ^_^ lol)
-golden glow appears during spin and holy burst, holy burst is now closer
-Heals self around 5-8 (?) health per use.

But if you hold B, before it hits, you get this instead XD

Gravija
My new prototype for her Gravity Spell, it deals low damage repeatedly and repeatedly sucks target into the ground (although to keep it fair, it can be shielded, dodged, and DI'ed out of I believe).

Gravija Note:
-Repeatedly deals 1 damage as well as sucks target into the ground for a few seconds.
-Hits targets on ground & in air if they are within its purple field

Neutral B (holding A during/after hitting with blizzara): Blizzaga
Terra summons a large sphere of ice & frost and bowls it toward her opponent.
This is one of Terra's other KO moves, its definitely her strongest move as of yet and thus has a lot of lag when casting (much like Ganondorf's warlock fist)

Note:
-This move will not clash although it can be shielded through or dodged easily enough
-This move freezes and has high knockback (but not as much knockback growth I think)
-This move also can be interrupted at any time after halfway through the animation & Terra's hands also deal ice damage (she is no longer invulnerable).

Neutral B (Aerial): Same as Ground Neutral B...

Side B (Ground): Meltdown (Meruton)
Terra begins summoning power and makes magical hand gestures calling forth a ball of flaming black magic


This is what it is SUPPOSED to look like...

This is what it used to look like...

This is what it looks like now...
...XD  Kirby Dance

This move has 3 versions/3 level of charge.
Pressing Side B gets you a puff of smoke
Holding Side B briefly gets you Charge 1
-A small ball of Meltdown Magic, A quick shot, it has the shortest distance and knocks enemies down. Like in the game this move crushes defense thus it can't be blocked but it can be deflected & Absorbed. Holding A or B while hitting chains this attack, but we'll get back to that later...

Holding Side B longer gets you Charge 2
-A medium-sized ball of Meltdown Magic, a slow shot, with medium distance, it knocks enemies upward. This move cannot be blocked but can be absorbed & deflected. This one has a blue sheen to it in reference to when Terra's hands glow blue in Dissidia ("This is Power" she says, or at least that's what the wiki says -__-)

Holding Side B until the ball gets larger and stops glowing gets you the Charge 3, the final
-I wanted to make this move bounce or roll like an item or something (I should make it like she spawns an article which is like a bomb that only she can touch and explodes after a time while damaging anyone else who comes in contact with it, but all that is a bit complicated). This is the 3rd & final charge, it has the largest size, travels the most distance and has the highest knockback. It also flies pretty quickly and knocks enemies directly away from you. Like the other 2 charges, this move cannot be shielded although it can be absorbed/deflected.

Now, back to charge 1, the advantages of charging the move can't be denied, they become stronger or faster & bigger targets. But the advantage of charge 1 is that it chains into her finishing move, Ultima, I'll show you how.

-Holding B briefly and releasing gets you Charge 1
-Holding B just before/while Charge 1 hits chains this move to Neo Holy
Holy is supposed to stun enemies when it hits, deals low damage and heals slightly

-Holding A just before/while Charge 1 hits chains this move to Gravity Smash

-Holding B while Holy hits will chain this move to Flare
Terra unleashes a burst of non-absorbable fireballs, holding down the B button loops this move infinitely.

-Holding B + A during Flare chains this move to Ultima...


Terra bows low than reaches up towards the heavens calling down powerful magics
Holding B loops this move also, I didn't want the combo to be overkill so this deals about 3-4 damage per hit and sucks opponents in although they can DI out easily enough, this is the next move I'm probably going to be anal-retentive about (The 1st was meltdown) so questions, comments, please let me know how you feel about this move whether its about the strength/balance, the appearance or whether you think it is befitting of Terra's actual Ultima.
http://images.wikia.com/finalfantasy/images/3/36/Dissidia_Terra_Ultima.jpeg
 
Up Taunt: Terra poses than summons her sword
Down Taunt: Terra poses than quickly transforms to sheik

Side Taunt facing Left: Vanish
Terra poses briefly before becoming invisible.
An Invisible Terra 'handling' viewtiful Joe in her down grab.

Side Taunt facing Right: Unvanish
Same as Vanish, except in reverse (this makes her visible again).

Note: I have no problem with anyone using any part of this for a creation of there own, but please be respectful & request permission first (Does this count as a disclaimer?)

Previous Versions:

Terra Over Peach Moveset
Here is Link to Terra over Peach (unfinished but playable): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19198&Moderated=All

And Here is a link to Terra over Zelda costume (without the PSA as of yet): http://www.mediafire.com/?4wssk72v1a1muo1

Hey, not sure what to put here just yet, guess I'll upload pics or something if someone asks. I'm working on a Terra Branford from Final Fantasy Dissidia Psa and I'd like opinions, feedback, etc.

I can post up a moveset eventually, but I think its easiest to say most attacks that chain for her chain with the A or B button, I built her combos to be somewhat like they look in Dissidia Fire Magic > Holy > Ultima etc, um, guess that's the foreword,

(Ah ,also, if anyone skilled in vertexing or model importing would like to help me turn a .dae/.smd or .obj file of Terra into a skin for Zelda etc to go with this moveset which I plan on switching to her next please let me know by any means, I'd be very appreciative ^_^)



Down A: Fire Magic
Terra casts fire magic on a fallen foe. It travels along the ground, just like in Dissidia...


...before exploding.

Note: This may be a good camping move, or a might just be a good move to get enemies away from you, while pulling them into a combo.

-Fira Combo: Holding A towards the end of this move will allow it to travel longer on the ground before exploding
-Most of the fire hitboxes send characters backwards, the last hit sends them toward you
-Firaga Combo: Holding A during Fira will end with the enemy being blown into your awaiting fist which unfortunately for them holds a fire ball with 169 trajectory.
-Aeroga Combo: If A is released before they reach you, Terra will do an Aero fist with directly downward trajectory.


Terra's Aeroga Fist



Down A Smash: Terra's Gravity Magic

It's still a work in progress, I plan on giving her a 3 level charge (Graity, Gravija, Graviga).
For the time being: Terra slams her fist into the floor and everyone touching the floor withing a large radius, is thrown into the air.

-Note: Terra is good a building up damage but not exceedingly well as KOing yet, or at least I don't think so. This will probably be one of her best killing moves at high percentages although it's easy to forget she has it.


Down A Aerial: Tornado Drop

Terra descends rapidly, striking the opponent with wind-powered feet amped by the power of tornado magic.

Note:
-This move spikes & impales
-If this move lands early & fails to impale, Terra will unleash a side kick sending the opponent away from her
-Though it might generally be considered a double KO move Terra can easily recover from it using Esper flight
-This move combos well from Warp (Teleport > Mind Games > Impale > do as you please...)




Down B (Hold): Senbon Sakura

Holding Down B unleashes Terra's Brawl original move, Senbon Sakura (learned from this guy when he came to visit for a Brawl lol, http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18106). This twister of cherry petals forms a continous vortex surrounding Terra that stuns and slices opponents to bits. This move is infinite, to end it you must press a or b button

Note: Thus move is another good way to rack up damage on a foe, although this move might be a little unfair if someone is off the edge or trapped in a corner (if they are, ease up, even Captian Byakuya took it easy on Renji).
-Holding A cancels this move into Gravity Magic level 1
-Holding B cancels this move into Snow Storm



Cancelling Sakura into Snow Storm


Down B (Press): Snow Storm

It's hard to see in this picture, but balls of dirt & frost rain from the sky in this spell of hail, this combos well from Senbon Sakura as Sakura brings them in, and Snow Storm blows them away (while freezing them). I wanted this move to have lots of vertical range because sky enemies are hard to hit and I thought she needed to be prepared for everything.



Side B: Warp or Esper Step (if you prefer)

Terra Spins once then leap forward becoming invisible and ethereal briefly, this move is essentially a short teleport than you can air combo out of.

Note:
-Holding shield during this move teleports you a short distance
-Pressing B during this move teleports you a medium distance
-Holding A teleports you the longest distance
-Holding B (not pressing) during this move, and while in air, will cause Terra to enter Esper Flight Mode




Side B (hold B): Esper Flight

Terra turns into a ball of air and purple darkness and flies erratically about the screen so long as you hold B, you do control this move and to keep it fair, though she is fast and has tremendous mobility, she is quite capable of being hurt when like this.

Note: I find that playing this move reminds me of some dragon ball games where you knock your opponent into the air, then fly up and body slam them downward before they finish their momentum. A savvy player will make use of her flight to connect her fighting moves and aerials in a pinch (Although I plan on changing her aerials eventually).


Terra being knocked out of Esper Flight by something flying faster than her...


Neutral B: Blizzara

Throws a ball of crackling ice which explodes upon contact, stunning the target briefly

Note:
-Holding B chains this into Holy if blizzara hits
-Holding A chains this to Blizzaga if blizzara hits


Neutal B (hold B after hitting with Blizzara): Holy

Terra follows up her Blizzara by tossing off holy spell

Note:
-While this spell is weak, I plan on having this heal a couple damage and I wanted to keep things fair so it will probably deal around 7 damage and heal 3-5 damage because it follows so quickly from Blizzara.
-When Holy hits, it 'usually' flashes in a brilliant white light (may wish to wear sunglasses)


Holy Hit (currently this move has the Down effect/flag, perhaps I should make this move give them a flower or something instead, I felt that holy should do some sort of special affect, like healing, than just doing more damage)


Neutral B (holding A during/after hitting with blizzara): Blizzaga

Terra summons a large sphere of earth and ice and bowls it toward her opponent.
This is one of Terra's other KO moves, its definitely her strongest move as of yet and thus has a lot of lag when casting (much like Ganondorf's warlock fist)

Note:
-This move will not clash although it can be shielded through or dodged easily enough
-This move freezes and has high knockback (but not as much knockback growth I think)

Terra over Peach Beta


113  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Protector of time: AEON --- Completely new (04.2011) on: April 16, 2011, 09:34:45 PM
I must say, this PSA is awesome (with a capital A, although the capital is conspicuously absent). It's my new favorite, well balanced, interesting to use and the costume is also a ringer Wink. Aeon is my new fav. and I've never even played castlevania Tongue
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