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31  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: August 26, 2013, 01:48:00 PM
The Fire01 is the barrage of swirling fire/energy strips in Brawl it's used for the Fire Pokemon Summons moves it's not very obvious, but you seem to have applied it well in this Amaterasu PSA!
-Omni

Well all the same, thank you very much Omni Smiley 
*Sincerely flattered*
*Listening to Merry Christmas, Mr. Lawrence (although this last part is irrelevant, lol)*
32  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: August 25, 2013, 09:33:56 PM
Nice application of Fire01 from the ef_pokemon.pac I've never seen it effectively used until now, congratz  
-Omni

Thank you omni ^_^. Do you mean the 'fire atom' or the beam though? I think I was actually looking for either a 2nd beam mdl0 or Ivysaur's leaf gfx when I stumbled across the fire atom, I think. I figured it'd be perfect for realizing certain ideas.
33  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: August 25, 2013, 08:50:38 PM
Those are some impressive graphical effects. o-o

Thank you, King Jiggly =), I put alot of effort into getting things as close to perfect as possible

Edit: I had to thank Eternal Yoshi's tut for my learning to import models but I recently found out that since BrawlBox 68 was updated, it can do it way easier and without hexing. Yay to no more hexing! lol

Edit2: Ah, i meant brawl box's ability to import mdl0 models and add graphical effects/textures to .pac files but idk if BB can import/export ext gfx so I use the extgfxeditor.
34  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: August 25, 2013, 07:24:44 PM
By the way, since this is a PSA workshop I wanted to post some of my latest work here, just a few moves

1
Down A Smash: Solar Burst - Moegami's Embrace*
Again surrounding by damaging swirling flames, Amaterasu withdraws, gathering strength
In a great burst, she explodes outwards
unleashing her stored up sun energy in divine waves that knock enemies away and send sunbeams out in 180 degrees
Special*
After using the final smash, the next single use of this move will look like this...
This move is quite deadly and, if you don't manage to kill them with her underpowered ground final smash this move will usually definitely do the trick. But aim carefully, you only get one shot.
Note: This move can also be accessed by using Glacial Destroyer after a final smash, a DEADLY combo.

2
Final Smash (ground): Rising Sun
Amaterasu stoops low to charge, as if she were performing a regular smash attack, but there’s something different about this one... Time stalls briefly, the camera zooms in to watch a portion of her performance, and then withdraws as she reaches up high and spins rapidly calling the sun, which grows bigger and bigger until it bursts with juicy flaming goodness!



3 - yes, this is all one move
Side B (Ground): Mystery Spell – Elemental Conjuring

And now for the piece de resistance…
I literally coded this entire move (and all 13 spells) in less than 24 hours of constant work
this move has two versions.
Side B press summons one of 13 different spells randomly.
Side B hold charges through each spell sequentially.
The spells are as follows:
Ice Crystal (ice, freeze)
Bolts of Eclipse (dark, and sleep)
Ice Beam (freeze)
Raging River (no damage, great force)
Magnet Force (quick, tri-directional, electrically attracts lightning from all directions)
Plasma Spheres (elec., stun)
Dual Frost (double freeze spell)
Magic Palm (damages, buries, or instant kills if struck by aura)
Solar Orbs (fire, explode)
Divine Cross (frozen divine cross)
Grand cross (divine cross of fire & ice)
Black Hole (high damage, blows enemies around, sucks them in)
Phoenix Bomb (explosion)

For the forum, go here
35  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: August 24, 2013, 09:32:50 PM
I would gladly try that, but I absolutely despise using subroutines unless absolutely necessary. D: The offsets always change and I end up losing them.

ehhh, I hate when that happens Tongue
36  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: August 21, 2013, 10:00:03 PM
Well thanks everyone. Glad to know the hard work is paying offThis string took me about three in a half-four days. Cant remember, I did the first punch a month ago and didn't finish it till now. I could do it much faster but, ya know, brawlbox dosen't use ik handels so i gotta position the feet on every [censored]ing frame

Wow, the detail in that is very impressive. Were you working on a Luffy PSA? (Was the Luffy over Marth PSA that was already out your handy work?)

@Tabuu: I'd be happy to beta test sometime. Just keep me posted ^_^

37  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: August 20, 2013, 10:15:24 PM
Thanks I think it will have a better aesthetic feel when the model is all rigged up, and he's actually built to be more of a bruiser in melee combat with agility and damage racking.  However, I have given him a fair share of "mage-like" abilities that allow you to back up and fight from afar!  I'll add you to the beta tester list lol
-Omni

Cool, I appreciate it

@Tabuu: Anytime, I'd like to see King cold as well. I wonder if Anyone's imported frieza yet, he probably wouldn't be too hard to make a PSA for (just power and a few death balls and beams, lol). Also, Tabuu wasn't crappy. It was EPIC getting to play with the main boss of Smash bros and not have it glitch the F--- out like the semi-rigged version of Amaterasu over Ivysaur Cry Cry, I would like to see it updated (to be able to stand up against some of my PSAs without being SUPER overpowered -like dark pikachu *shiver), but it was good! Like I said, I learned alot by dissecting your Tabuu PSA. It was invaluable.

Edit: BTW so I don't double post, I thought that it might be a good thing to mention.
In my personal categorization system, I consider that there are 4 tiers of character power levels in modded brawl.
Balanced- vanilla mario
Heroic-  
Epic -
God - 1 hit KOs

Explaining the tiers
I explained the tiers to him. They were Balanced, Heroic, Epic, and God. Think of it like a continuum with four discrete/separate segments. On the far left- in red- is balanced, and on the far right- in bright bluish-white- is god tier.
   Balanced was what the original super smash brothers roster was composed of, they were characterized by balance. With skilled playing, each character should have roughly an equal chance to defeat each other character and that is what most games strive to achieve.  
   Heroic was stronger than balanced, this was the level that I preferred. These characters had a series of moves that would out-power any balanced character a good portion of the time (at most) or some of the time (at least). These characters used powers that may go a great deal further than most regular characters attacks (Goku’s Kamehameha or a teleport move that takes you all the way across the stage in an instant, the ability to fly very fast or to summon medium-sized meteors that deal a good deal of damage but do no kill everything on screen in one or three hits, etc.). However, heroic tier characters could still be defeated by a skilled player using a balanced character. Phoenix and Terra are heroic character move sets that I have created. They can be royal b****** to fight but with some skill and hard work I can beat both of them with Lucas, who was previously one of my best characters in balanced brawl.
   Epic is the next tier up. If I were to place characters at each of the tiers I would say that Ichigo from Bleach while using his Bankai indefinitely would be on the Epic tier and so would goku or vegeta while in Super Saiyan mode (SSJ2 or SSJ3?). This stage is characterized by attacks that could kill a balanced character in one or two strikes. A ‘Hollofied Ichigo’ moveset that I once used had a Side B attack that fired a sero blast that covered the entire screen horizontally and sent anyone hit by it off the stage. It could even be used in the air (iirc) and was very powerful. Additionally, he had infinite jumps. The sero blast was an epic-level move. If a character has only one epic level move then, whether or not that character is considered epic depends on how they balance with other heroic-level characters. If that epic character makes short work of a heroic character when the players that are using each of those characters are near-equally skilled then that one move may bump up that character to the low end of epic. This is worth keeping in mind for future reference and video game balancing.
   The highest tier is God level. These moves are just ridiculous. I personally feel that unless all the characters in the game are god level (or can be bumped up thusly, even if only temporarily), then none of them should be. It’s just a ridiculous level of power. These characters have moves that blast the entire screen in single strikes, repeatedly stun enemies without giving them a chance to move/block/respond or defend themselves adequately- no matter how skilled the player is-, pierce invincibility or make a character indefinitely invincible but still able to hit an opponent. In a word: unfair. An example of this would be Dark Pikachu. His Neutral B button summons a blast of darkness a good 50 feet away that should be reserved for a final smashes only. It immediately stuns and blasts the entire screen, all parts of it including where dark Pikachu stands. Anyone hit by this attack immediately gets thrown off of the screen by the force of an atomic explosion. HIGHLY unnecessary.
   Zelda is balanced, Terra/Phoenix is heroic, Hollified Ichigo/Dark Samus Prime is epic, Dark Pikachu is god.

38  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: August 19, 2013, 04:59:06 PM
@Omnio: That Anubis PSA looks pretty sweet. I love magician-types so when your all set with that I def. wanna give it a try =)

@Tabuu: Yeah, good job with the animations. That knee attack is looking pretty dynamic. He'll be one monster to fight when your through with him, lol.

39  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project P. Amaterasu on: August 18, 2013, 09:11:47 AM
Yes, thank you Kyouma for giving SOTCruz permission to do the texture and to SOTCruz: great job with the texturiing of Kyouma's Hina import. I will post up new pictures of her using that texture when I have the chance =)
40  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: August 18, 2013, 08:28:47 AM
Funny, I usually get a mix of both. I try to touch the cape as little as possible, but yeah. Except when there's clipping with it and the tail.


That explains why Peach's hair does partial waving. So what you are saying is it will buffet automatically, all I need to do is move it to avoid clipping. what causes wind to be generated, or is it built into the game that it generates automatically based on movement?
41  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: August 17, 2013, 02:25:28 PM
Of course it does, it's on Ganondorf, who has cape bones. Wink

Ok, I'll do that. Grin

Ganon, that makes sense, hehe ^_^
42  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: August 17, 2013, 02:17:02 PM
Do you mean move his cape up when he attacks? Cuz I'm not quite sure...

Yes, make the cape move, lol. It looks stiff. (It has bones, right?)
43  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: August 17, 2013, 01:46:55 PM
I would love that. The more people who give me suggestions, the better. Smiley

Here's my Wait 3 and Forward Smash:





No complains with the wait animation, for the second animation I'd suggest making the cape flutter up as he attacks. In real life, that motion would buffet his cape but it looks quite stiff.
44  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: August 17, 2013, 12:25:48 PM
Ok then. So I'm off to make more gifs for both here and my thread. I honestly want feedback. Grin

If you enjoy the process of animating, I'll be happy to make suggestions. Unfortunately, my eye for detail exceeds my patience when it comes to animating WHILE also trying to code something. I prefer coding, pretty hardcore, lol. Or, at least not to have to do every aspect of character creation on my own. Trying to be a perfectionist at both animating and PSAing is an excruciating and inefficient-feeling endeavor -_____- (for me anyways, lol)
45  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: August 17, 2013, 12:02:15 PM
All righty, thanks, Seg. I'll keep that in mind. But I thought "advertising hacks" wasn't allowed. LOL Shows how much I know. XD

Anyway:








Pretty nice Tabuu, I hate having to do animating cuz of how frustrating it can be but you seem to have done a decent job ^_^
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