well. First off, you have to get Brawl Box 0.63d (NOT 0.64 BETA, that one has issues). Then, you have to get 2 things. A base textue for your character (FitCharacter01.pac), and then you have to get his animation file (FitCharacterMotionEtc.pac). Open up the base texture in Brawl Box, then open his model folder. Right click and select "Preview". From there, go to the top left corner of the pop up window. Click Load, and then select the MotionEtc file. Below will have a list of all the animations that character has. DO NOT RENAME THEM, you may change them, but DO NOT RENAME THEM.
Ok, so in order to change each animation, you have to select the bone you want to animate (each selected bone will be highlighted) then use the bottom left box (the one with the numbers and is related to the X, Y and Z positions). Play around with each number until you get a proper animation. Then go back to the top left corner and click Save. Then your done. The animation file will apply to all character textures
oh, didnt notice that. Still won't work I think, because the number one rule in code is that the top lines run first. So any duplicates will be shut out and only one code will load
You can't have two of the same codes at once. It would just load up the one.
The CSS Organizer should tell you what those extra icons are. Wherever you place them is up to you.
The CSS Organizer should automatically create the CSS code for you once your done with editing the CSS. Its done automatically, so no need to use hex numbers.
For the portrait files, use BrawlBox to figure them out.