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1  Help & Tutorials / Help / Need help getting Brawl Minus set-up with Dolphin emulator on: November 11, 2016, 03:55:57 PM
Hello everyone, I used to frequent these forums about six years ago, made mods and such, then I lost general interest for a while. Well, here I am again, re-interested, but this time, since I no longer have my Wii, I am using a Brawl ISO with the Dolphin 4.0 emulator.

Because of the fact I have been out of practice for six years, I have forgotten almost everything about how to mod with Brawl Minus. So, my question is, how can I get my Brawl Minus to work on my Dolphin emulator, the same way that it did on my Wii? I have done the SD.raw editing with WinImage and inserted my files into the sd.raw with it in the same structure they were when it worked for my Wii. I got Gecko OS to work as well and launch the game through it, Dolphin's SD card is inserted, etc., but despite all of this Dolphin still just loads everything as vanilla.
2  Help & Tutorials / Help / Re: The Complete N00B's Guide to Brawl Hacking on: June 05, 2011, 01:33:18 PM
I needed the help with the characters color number thanks for the guide.

What help with it do you need? Do you need a list?
3  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Textures $$$-DEC 01 -Custom Purple CSS-$$$ on: May 16, 2011, 01:01:48 PM
What is Riivolution

Another alternative to Gecko/Homebrew.
4  Help & Tutorials / Help / Re: Rii + Brawl- question on: May 14, 2011, 06:23:05 PM
It are the character .pac(without numbers) files I guess, those are the movesets so delete those and you don't have any brawl minus movesets Tongue

If you delete those yeah they won't have Brawl- anymore but they also won't have their normal moveset anymore either.
5  Help & Tutorials / Help / Re: Need help with CSP's on: April 22, 2011, 08:43:04 PM
To get the CSS one you just need to go into your common5.pac or sc_selcharacter.pac, go in char_bust_tex_Lz77, and you'll see all these MiscData[##] things -- each one holds the CSPs for a character, so just find the one you want, like if you wanted to get to Ike's, you'd find MiscData[33], then replace one of the files in there with your CSP.
6  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Textures $$$-DEC 01 -Custom Purple CSS-$$$ on: April 12, 2011, 02:13:23 PM
The alloys's slots use Mario captain falcon zelda and kirby's portraits

They're supposed to.
7  Help & Tutorials / Help / Re: Help with CSP's. on: April 02, 2011, 09:51:24 PM
Thanks Grin
so all i have to do is take a picture in brawl put it on my SD card and format it to png or jpg and then just follow this guide?
also thanks again now i'll be able to make my CSP's Grin

Yeah. And no problem.
8  Help & Tutorials / Help / Re: Help with CSP's. on: April 02, 2011, 12:40:14 PM
http://allisbrawl.com/forum/topic.aspx?id=150840

Very good guide; it helped me learn how to make them.
9  Help & Tutorials / Help / Re: How do i loop my brstm? on: March 31, 2011, 07:09:47 PM
Well for one thing, it can cause your BRSTM to start a few seconds later than what you wanted.

Hmm, I don't think I've ever encountered this problem, and I have looped over 50 songs without calculating the thing. I did notice however that some songs that looped seamlessly in BrawlBox had an extremely subtle unseamless loop in game. But it's so little you don't notice it.
10  Help & Tutorials / Help / Re: How do i loop my brstm? on: March 31, 2011, 02:38:21 PM
Now, the starting loop point has to be an integer that's a multiple of 14336.  If that criteria isn't met, the BRSTM will be modified upon exporting, in order for that criteria to be met.

So then why does he need to know that if BrawlBox just does it itself anyway? X3
11  Help & Tutorials / Help / Re: HELP WITH BATTLEFIELD on: March 30, 2011, 08:56:36 PM
Try this code:

Code:
Battlefield My Music Reset :
4A000000 9017EBCC
14000000 000026FC
14000004 00000032
14000008 000027EE
1400000C 00000032
14000010 00002711
14000014 00000032
14000018 00002813
1400001C 00000032
14000020 00002815
14000024 00000032
E0000000 80008000

You can remove it after it works.
12  Help & Tutorials / Help / Re: PAC/PCS Questions on: March 22, 2011, 08:34:27 PM
.pac is mainly for single player modes

I'm pretty sure I've played single player with a Mario texture that didn't have any .pac files. It was Home Run Contest if I recall correctly. The texture turned out fine and everything.
13  Help & Tutorials / Help / Re: Does anyone have... on: March 22, 2011, 08:32:29 PM
Pac: http://www.google.com/url?sa=t&source=web&cd=1&ved=0CBQQFjAA&url=http%3A%2F%2Fwww.mediafire.com%2F%3Fwvjwtg12q5z&ei=hVuJTaWHDNOG0QHVlpzsDQ&usg=AFQjCNE_xzAeLT1cle-_JTFyaijCFanShw&sig2=Yl5_whIjkZI2BYmc0Iuy6A

Couldn't find anything on Google for any .rels; sorry.
14  Help & Tutorials / Help / Re: The Complete N00B's Guide to Brawl Hacking on: March 22, 2011, 01:00:32 PM
When I try to load the character texture hacks on gecko it says no sd codes found, I stored all the codes in their respective folder in gct form, for example; fighter/marth is where I stored the gct files for the sephiroth texture. Help please?

You're only supposed to have one GCT file containing all the codes you're using and it should be in your codes folder on your SD card root.
15  Help & Tutorials / Help / Re: Modifying .gct (Nooby) on: March 19, 2011, 10:51:54 PM
Code Manager. Just add your codes into your .txt file and then open it in Code anager then export it as a GCT and done.
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