Hello everyone, I used to frequent these forums about six years ago, made mods and such, then I lost general interest for a while. Well, here I am again, re-interested, but this time, since I no longer have my Wii, I am using a Brawl ISO with the Dolphin 4.0 emulator.
Because of the fact I have been out of practice for six years, I have forgotten almost everything about how to mod with Brawl Minus. So, my question is, how can I get my Brawl Minus to work on my Dolphin emulator, the same way that it did on my Wii? I have done the SD.raw editing with WinImage and inserted my files into the sd.raw with it in the same structure they were when it worked for my Wii. I got Gecko OS to work as well and launch the game through it, Dolphin's SD card is inserted, etc., but despite all of this Dolphin still just loads everything as vanilla.
To get the CSS one you just need to go into your common5.pac or sc_selcharacter.pac, go in char_bust_tex_Lz77, and you'll see all these MiscData[##] things -- each one holds the CSPs for a character, so just find the one you want, like if you wanted to get to Ike's, you'd find MiscData[33], then replace one of the files in there with your CSP.
Thanks so all i have to do is take a picture in brawl put it on my SD card and format it to png or jpg and then just follow this guide? also thanks again now i'll be able to make my CSP's
Well for one thing, it can cause your BRSTM to start a few seconds later than what you wanted.
Hmm, I don't think I've ever encountered this problem, and I have looped over 50 songs without calculating the thing. I did notice however that some songs that looped seamlessly in BrawlBox had an extremely subtle unseamless loop in game. But it's so little you don't notice it.
Now, the starting loop point has to be an integer that's a multiple of 14336. If that criteria isn't met, the BRSTM will be modified upon exporting, in order for that criteria to be met.
So then why does he need to know that if BrawlBox just does it itself anyway? X3
I'm pretty sure I've played single player with a Mario texture that didn't have any .pac files. It was Home Run Contest if I recall correctly. The texture turned out fine and everything.
When I try to load the character texture hacks on gecko it says no sd codes found, I stored all the codes in their respective folder in gct form, for example; fighter/marth is where I stored the gct files for the sephiroth texture. Help please?
You're only supposed to have one GCT file containing all the codes you're using and it should be in your codes folder on your SD card root.