Can't really tell if its JavaScript or the application itself. This usually happens whenever I load the file into DasDonkey when trying to convert the vertex to 3DS file.
Well ever since I removed polygons 16-22 on FitBowser04.pac using "SSBB Polygon Deleter." I've been getting weird behaviors in Brawl such as random triangles appearing out of no where, lagging and speeding, and finally pause menu/opponents disappearing. Now I know there isn't any pics due the games mishaps, but I'll be willing to know on whats going on.
Well here is the thing, everything worked well with my 1gb card (now unusable) on my wii 4.3u. Though, when I try inserting for example "The Great Desert" into Pitcochat on my Sandisk 2gb for Wii card it seems to freeze for no reason at all. When in fact, it worked like a charm before I had to transport everything from my dead card to my new one. So is there any way that this could possible be fixed?
Well, this has been bugging with me for awhile when colliding textures for water. Thing is I've been trying to find out a way for replacing these textures to match my hack without the pixels corrupting the stage when Brawl is reading the file. Also, I added the textures below.
A project that VioToonLink and I worked on this Thanksgiving Break for Final Destination. Based on Jadusable's Creepypasta.
Just to let you guys know we had not been able to test this on a Pal Wii. Though, if any Pal users can let us know that this work we will appreciated it.