You should consider adding some N64 stages into the mix. Like, not completely make those the only stages, but have them replace a few of the current stages.
I mean, you ARE making it like a crossover between N64 and Brawl, so why not have the stages be like that, too?
mainly because I only made this to kill some time [took around 2-3 hours to make], but in the future, if people want a "bigger" version of this, I can make it [although I would first add all the brawl characters, it should take between 4-5 hours ].
but right now I am really busy, so it would have to be in some months [it could wait until SSB64 Pal 16th anniversary.....].
I think right now the most important thing would be opinions, about how it feels, if something should be changed, etc.
and of course, it people want that "bigger" version.
Even though it doesnt try to be 1:1 clone, add some N64 costumes but why only 12 characters? I get it, original 12, but all characters can be worked out.
as stated above, I only did it to kill some time, if there is a positive reception, it will be expanded to the entire brawl roster [I already have an estimated amount of time it would require to do it].
INTRODUCTION Super Smash Bros 64 Remix is a SSBB mod with the objective of bringing the fun and nostalgic feeling of SSB64 into brawl, without becoming a clone of any of the two, it will control like brawl but also like 64, having a “crossover” feeling on the gameplay aspect.
Things taken from 64 come in the form of no charged smash and air dodges, but characters will still conserve their side specials, crawls and tethers. Gameplay is mostly focused on combos, so in that sense it a lot like ssb64, in other words “don’t get hit”.
Changes to the CSS have been done to give a more 64-like feeling, and stages from the original smash bros. have replaced the melee stages, along with a new special mode, characters have been buffed to be able to create more combos and put more pressure on opponents.
No airdodge No charged smash No ledge grab animation Z-cancel No auto-cancels on aerials No meteor canceling More hitstun More shieldstun Shield /gain is now the average between 64 and brawl Less buffer Harder perfect shields Dash dancing No tripping Modified stale move negation
v1.1.5
-Added N64 stages (replacing melee stages) -new special smash mode: Smooth (gives the players auto Z-cancel) -attacks now do more shield damage -N64 SFX -Adjustments were made to make for a more pleasant experience
v1.2.0
-fixes to airdodges -N64 stages on classic mode zelda - hyrule castle DK/yoshi - yoshi's Island (64) Pokemon - Safron City earthbound o fire emblem - Kongo Jungle (64) kirby - Dreamland (64) metroid/pikmin - planet zebes star fox/f-zero - zector Z Mario - Peach's castle IC/G&W/R.O.B./Pit - how to play (64) snake/sonic/wario - mushroom kingom (64) 2nd to last - battlefield -Perfect shield window is now 2 frames -added No air dodge in tumble code -added fastfall during tumble code -added no air dodging/gliding/water lag code -fixed images for N64 stages
CHARACTER CHANGELOG
Mario v1.0.0 ------ v1.1.5 *Dair SDI reduced [1.5>0.75] v.1.2.0 *utilt has less knockback growth *dtilt is 10% faster *up special has less SDI [1>0.5] *fair angle changed [280>290] *AAA combo has no SDI *dash attack is faster [x1.1] *neutral special has less endlag [43>36]
Luigi v1.0.0 ------ v1.1.5 ------ v1.2.0 *less sdi on dash attack [1.6->0.8] *less sdi on down special [1->0.8]
Bowser v1.0.0 ------ v1.1.5 ------ v1.2.0 *Dash attack shield damage [1->5] knockback growth [30->25] *AA combo shield damage [0->2] *s-tilt damage [11->12] *u-tilt damage [12->13] *l-tilt damage first [14->15] second [11->12] *Nair damage [13/9->14/10] shield damage [0->1] *Fair damage [13/12/11->14/13/12] shield damage [0->1] *Bair damage [15/7->16/8] shield damage [0->1] hitbox change frame [11->13] *Uair damage [17->18] shield damage [0->1] *Dair damage [3->4] shield damage [0->1] last hit baseknockback [10->30] *all smash shield damage [0->2] *S-Smash hitbox added near bowser's body *Nair landing lag [24->22] *Fair landing lag [24->20] *Bair landing lag [35->28] *Uair landing lag [28->24] *Dair landing lag [40->30]
Yoshi v1.0.0 ------ v1.1.5 ------ v1.2.0 *Air jump has super armor *Dair shield damage [0->1] *Fair is faster [x1.2] hitbox duration +1 frame *grounded down special first hitbox shield damage [0->5]
Wario v1.0.0 ------ v1.1.5 ------ v1.2.0 ------
Link v1.0.0 ------ v1.1.5 *grounded up-special angle [361->25] *Fair is faster [x1.2] *Utilt is faster [x1.2] *uair landing lag [30->25] *dair landing lag [50->30] v1.2.0 *Bair second kick knockback growth [70->100] angle [361->40] *AAA 10% faster *D-tilt is faster [x1.1] hitbox duration +3 frames *S-tilt is faster [x1.1] *grounded Up-B knockback growth [72/80/80->100/100/100] *air up special sdi [1->0.8]
Zelda v1.0.0 ------ v1.1.5 ------ v1.2.0 ------
Sheik v1.0.0 ------ v1.1.5 ------ v1.2.0 *Side Tilt has SDI [0.5->1] *Fair base knockback [0->30] knockback growth [108->100]
Ganondorf v1.0.0 ------ v1.1.5 *down special returns your air jump *weak attack has more shield damage [0->5] *Fair landing lag reduced [32->28] *Dair landing lag reduced [35->30] v1.2.0 ------
Toon Link v1.0.0 ------ v1.1.5 ------ v1.2.0 ------ *Dair landing lag [40->30]
Samus v1.0.0 ------ v1.1.5 ------ v1.2.0 *first normal attack SDI [1->0] *first and second normal attack faster [x1.2]
Zero Suit Samus v1.0.0 ------ v1.1.5 ------ v1.2.0 ------ *Dair landin lag [40->30]
Ice Climbers v1.0.0 ------ v1.1.5 ------ v1.2.0 ------ *Uair lading lag [30->25] *Dair landing lag [42->30]
R.O.B. v1.0.0 ------ v1.1.5 ------ v1.2.0 ------
Kirby v1.0.0 ------ v1.1.5 ------ v1.2.0 ------
Meta Knight v1.0.0 ------ v1.1.5 *Number of jumps reduced [4 now] *Uair can't be airdodge canceled v1.2.0 *Up special base knockback [90/70/0->80/60/0] knockback growth [80/30/100->70/30/100] *neutral special SDI [1->1.5]
Dedede v1.0.0 ------ v1.1.5 ------ v1.2.0 ------ *dash attack has damage based heavy armor [4%] shield damage [3->6] *Fsmash shield damage [0/4/0->5/10/5]
Olimar v1.0.0 ------ v1.1.5 ------ v1.2.0 ------ *Bair landing lag [15->20] *Uair landing lag [30->25]
Fox v1.0.0 ------ v1.1.5 *side smash has less endlag [36->30] v1.2.0 ------
Falco v1.0.0 ------ v1.1.5 *Down special has more speed [1.2x] *Air jump multiplier augmented [0.92->1.02] *Fair landing lag [33->30] v1.2.0 ------
wolf v1.0.0 ------ v1.1.5 ------ v1.2.0 ------ *down special is jump cancellable
thnk u!! But i'm using WiiScrubber, and there isn't a folder named "sfx" just sound ► brstm. what i have to do in this cases???
You need to insert the .sawnd inside the "smashbros_sound.brsar" file on the sound folder. you can use "super sawnd" for this, is I remember right, if not, then search for a way to insert it, but the file you are searching for is "smashbros_sound.brsar".
since I don't want to necropost [even tough this is basically off-topic], I will ask here How do I use the MiscData editor [to change, all-star and events], I downloaded it, installed java, but don't know how to open it.
Edit: How do you make a character compatible with rotation? [I guess one only needs a stock icon, but I don't know where the rotation files are stored].
Is there by any chance a a pack of the files, the selcharacters.pac and info.pca/brres and ectectra, basically all files needed for adding the portraits and such that works? Like has space already in it to add in the images? With out editing pat files? Because no matter how hard I try it never works, if there was just the file that already made and confirmed to work. EDIT: Let me be more specific, the files already have the patience files edited for the frame count. And have stock images in place to replaced for later use. I tried to use the nebulons packs selcharacters.pac but the game froze try to leave the character selection display and move to the array of icons, more specifically the newly added.
have you tried the cosmetic template? [it doesn't have stocks]
You guys... All I did was just change the title and do a bit of housecleaning.
I suppose there is one small feature that I've added that wasn't mentioned when I was last here. Here's a hint:
Besides the 100 character roster, there's one other thing. It's pretty subtle. Can you spot it?
Anyways, I'm sure you guys are all getting tired of waiting for version 2. For the most part, it's complete, I just haven't had a chance to test it on console yet. If you guys are alright with an unstable build, I'll go ahead and upload it in a few minutes here.
the icons are changed, the separation and they have some sort of layer thing on them [some of them are "on top" of others],,,,,,,,,??
My SDHC is 4GB, only using FPC and the SDHC Expansion. I had BrawlEx Working a couple weeks ago, now it just doesn't work :I Also, I know the codes are being loaded because I had Infinite Camera working, it just seems as if FPC isn't working.
is your SD card locked?, there are lots of things that just stop working if the SD card is locked
That IS the S-Cancelling code lol. I just checked my .txt and it matches the code that lets you shield during landing lag. Got nothing to do with BrawlEx.
weird....as I said, it worked exactly like an L-cancel before using Brawl Ex, and even now it doesn't let me cancel into a shield during landing.....
before using BrawlEx it worked like L-Cancel [do a shield just before landing to halve the landing lag], but after using the clone engine it started to work like Z-Cancel [press shield button the moment you land to completely cancel landing lag]
this are really good.......can you tell me how to do this kind of thing, or a good place where I can learn how to do this, I have some ideas I want to try with lot's of characters when they reach certain hit %