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31  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tsuna Sawada on: July 23, 2011, 06:51:28 PM
It´s done, I sent you a pm, so tell me if it worked

I Fixed it!!!!!!
it was a bad ##.pac -.-

EDIT: it's laggin again -.-

EDIT 2: now a REALLY FIXED it..............it was the model [fitike00.pcs], i will use some other vertextures

ADVICE FOR IKE CLONE USERS
if you port ike over someone else, don't use the stuna model, it will create a lot of problems [you can use everything from the download, except fitike00.pcs]

P.S. now i will try the edited bone Tsuna

EDIT: edited bone tsuna didn't work
32  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tsuna Sawada on: July 23, 2011, 05:39:25 PM
It does not lag when I use it, but removing the flames will be really easy, I can do it if you want to test if thats the problem, or tell you how to do it

i mean, that the game lags when using him [over jigglypuff] xD but please, take out the flames, i want to test if its that.

EDIT: it lags on any character as long as there are another ike and another character [1 o 2]
33  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tsuna Sawada on: July 23, 2011, 02:33:43 PM
Personally, I almost never use ports.

I'm saying too bad it's on Ike and not Pit, because Pit is in need of good vertexes and good PSAs, I mean he's a great character to PSA with, and yet he only has 2 or 3 PSAs in the vault.

well, thats a reason....maybe he is too hard to work with?


p.s. when I use stuna [jigglypuff], other "Ike" AND any other character, the game has critical lag, and sometimes crashes, it may be my codes [i'm thinking about one xD].

p.s.2 I got a lot of ideas for this PSA, i can chare them if anyone wants [they are mostly animation ideas, but we need to tink about original atacks].

EDIT: it wasn't the code[it may be another code [I will test later with only the file replacement code], maybe he has too much GFX on screen at the same time? could you please make a Stuna who doesn't have flames on his body? [to test it on jigglypuff].

SPOILERS xD

And one of the ideas I have is to make the final smash the same on ground and air, but if he has 100% or more, he does a Double X burner [it pushes the double and hurts the double in front of him, does nothing behind him (just little GFX that does nothing)].
34  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tsuna Sawada on: July 23, 2011, 12:04:27 AM
Bout damn time someone made The Tenth!

...too bad it's on Ike and not Pit....
why?
you can  port it to anyone else, I will do it, and replace jigglypuff [my fourth ike xD]
35  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KingJigglypuff's Throne Room-New PSA Released! on: July 18, 2011, 02:07:34 PM
could you please make a falco that can glide and have a longer AirU-B [1/4 longer]?
36  Help & Tutorials / Help / Re: characters .rel files on: November 27, 2010, 01:12:09 PM
You can't edit character .rel's yet.

but, theorycally is the same as Stages, you just need to change the ID, i just want to know where the ID is.........and give it a try
37  Help & Tutorials / Help / characters .rel files on: November 27, 2010, 12:42:59 PM
Hi, I would like to know, how to edit the characters .rel files, so i can use them on other characters, just like stages .rel files. I know it must be with an HEX editor, but someone can tell me, where exactly is the code [the ID] that tells brawl, on what character use as a base. like on battlefield, where the code is 00 and final destination is 01?

I wanna know this, because I want to use other characters to replace character i dont want, like use ike over lucario, so i can have a Cloud and ike.
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