Have you ever tried, wanted, or wished brawlbox running on Mac?
Well you wish has came true!
Introducing Brawlbox running on Mac OS X!
This is based on BlackJax96's Brawlbox FINISHED versions on Windows that you can get working on your Mac. But it only works with Microsoft .NET 4.0 only. I tried to work older versions of Brawlbox's such as v.63d and no luck. The process tends to fail.
In order to get Brawlbox working on the Mac FULLY FUCNTIONAL, you MUST do this process in order to gain the programs' functions work properly. It can run without this process but not all functions will work properly if you have them separately. The one I'm going to show you is turning into an actual app with all extensions in it.
Here are the list of requirements in order to create and run BB on you Mac:
Snow Leopard and UP Wine and WineBottler (Please Get the stable version and comes with both) http://winebottler.kronenberg.org/ And have space at least 580mbs for the app.
Here is Brawlbox v.71 PKG (Use this to finish off the tutorial) Download
Please do not expect me to update the download.
Mac OS X (Snow Leopard and UP)
Step 1: If you haven't download Wine and WineBottler, please select the Stable version from this site: http://winebottler.kronenberg.org/ Both come in the package
Step 2: When you have Wine and WineBottler in you Apps Folder, Run WineBottler.
Step 3: When WineBottler is open, at the top of the window, hit “Advanced”.
Step 4: Here is what you need to do:
Prefix Template: “new prefix (default)”
Program to installl: Hit Select File and find you program that you made in Windows. Underneath the Select File Select: This is the actual program, copy it to the App Bundle
Leave nothing in the “installler Arguments”
In Wine Tricks, Search: dotnet40 Once you have found it, check mark: dotnet40 MS .NET 4.0
When you finish doing all this stuff, Hit Install.
Save it to your apps or the folder that contains the program.
This process may take awhile depending on what Mac OS X and Specs.
Step 5: When Microsoft .NET 4.0 installation window displays, check mark ONLY “I have read and accept license terms.”
Step 6: Wait for the installation and leave WineBottler open.
Step 7: Once it finishes, Open the app that you just created. When an error appears (rundll32.exe), Press ok. And wait a couple of mins. depending on OS and Specs.
WOW
CONGRADULATIONS!!!
You have successfully created an app of BrawlBox in your Mac! You don't need WineBottler when you are running the program.
There is 3 things you have to know.
First time opening, it will take a bit depending on what Mac OS X and Specs you have.
When you select “Open” for the first time, it will take awhile to display a window. Only for the first time doing it.
Last but not least, when you select a model ( the preview side before preview in full window) it will display it forever even you look at textures, it won't display it. Unless you close the program.
Give credit for the Retired Programmer, BlackJax96, for all of his hard work! And myself for making this tutorial of making BrawlBox working on Mac!
Sorry for no pictures. If anyone wants to make a video and give the link to me? I will post it here along with credit for video
!=Moveset: 94.79% Finished (about 3.26 animations per percent.) [++++++++++++++++++--]
Project Emil/Ratatosk
Emil from Tails of Symphonia: Dawn of the New World, is coming to join the brawl !
Important Announcement
Hello Everyone. I here by declaring that I will be retiring from this project. Tales of Brawl is almost to its knees. I will go along with it as well. I'm Sorry. I will provide the source along its final release. I'm moving on to finish college and Thank You for your support! Its Near Complete Finish is on New Years! Thanks and have a wonderful new year! Thread will be gone (not locked) by the end of January.
Problem: During Coin Match, Coins seems to explode for some reason. Updated Models are now less lag in the game now due to new brawlbox. Please Support the Official Release! (All Content from the Tales Series!) THANKS!
Story: Emil was an average timid 16 year old boy who was constantly bullied due to his admiration for the Vanguard and hate toward the Church of Martel. After his encounters with Richter and Marta, his life changed significantly. He gained a power from Tenebrae in order to save Marta as a Knight of Ratatosk. Once Emil gets into battle, he goes into "Ratatosk Mode," a bipolar trait where Emil turns from timid to relentless and merciless.
Fighting Style: Emil (or Ratatosk Mode Emil in this case) uses a one handed sword and is able to rack up a ton of combos and damage. He moves all over the place and even has attributal enhancement and moveset modifiers. Emil will get the help of his centurions, which will modify base artes. In this PSA, he has three modes, each which can be used via "taunting." Up taunt is Ability Enhancer, and this gives Emil extra hits, Ex attacks, and Backstep (This technique is different from back dodge that brawl uses) Side taunt is Attribute Enhancer. This ability will allow Emil to use items more effectively and be able to perform a mystic arte easier. Down taunt is Centurion Assisstance. This modifies all of Emil's base artes from physical to elemental.
A : 1st slash : Emil slashes diagonally low. A2 : 2nd slash : Emil slash diagonally up >a : Kick : Emil kicks the enemy diagonally up. >a2 : Strike : Emil relentlessly strikes the opponent Va : Stab : Emil relentlessly stabs the opponent vA2 : Strike : Same as >A2 ^A : Jump, then attack: Emil jumps while holding his sword up.
Note: This works almost exactly like the AAA system in Tales of Symphonia: Dawn of the new world.
Air A: Left slash: Emil slashes left AirA2: Spin slash: Emil spins while holding his sword in the open UpAirA: Slash up: 2nd part of ground up A
Note: The aerial AAA system works exactly like in Tales of Symphonia: Dawn of the New wold. If needed, Aerial Up A will be programmed in case it is impossible to program the whole attack in one action. (For Ground Up A)
v------ The Base Artes -------v
B : Demon Fang: Emil sends out a shockwave from his sword >B : Savage Reaper: Emil Jump strikes, then stabs. vB : Havoc Strike: Emil jumps, then throws himself down. ^B : Ravaging Tiger: Emil jumps, while slashing twice. AB : Blade Fury: Emil relentlessly slashes his sword everywhere. >AB: Pheonix Rush: Emil slashes up, then down. ^AB: Raining Fangs: Emil jumps, then sends several shockwaves. vAB: Fiend Fusion: Emil powers himself up to run faster.
Note: When Centurion Assistance is activated, these artes will completely change. List of changes:
B : Dark element and no projectile >B : Light element and extra knockbakc vB : Fire element and extra hit ^B : Lightning element and extra hit AB : Ice element >AB: Wind element, 2 extra hits and reduced momentum ^AB: Water element, 2 less hits, and a minor projectile vAB: Rock element and transformed arte (It is now an attack)
Recall: Centurion Assistance can be activated by pressing down taunt.
v------- The Arcane Artes -------v
Z : Dual Death: Emil strikes, then sends out two shockwaves. >Z : Raging Heaven: Emil slashes 4 times, while performing unusual momentum changes. ^Z : Dark Radiance: Emil jumps up, slashes, then somersaults while holding his sword out in the open, then lands. ZB : Converging Fury: Emil performs Blade Fury, then dashes across the opponent, knocking him/her down. vZ : Demon's Rage: Emil slashes twice, then jumps. When he lands, the ground shakes slightly. >ZB: Raging Thrust: Emil dashes across, then performs Savage Reaper. vZB: Quake Assualt: Emil performs Blade Fury, then smashes the ground. ^ZB: Roaring Tiger: Emil dashes across, jumps up, then uses Raining Fangs.
Note: These aren't throws. Z artes are the better decision because they support the arte linking system, and because throws are cheap in brawl. Also, no one can seem to come up with a remotely good idea for throws for tales characters (Senel is an exception)
Smash left: Heavenly Tempest: Emil jumps, while slashing twice, then spins around several times. Smash up : Light Spear Cannon: Emil strikes his sword diangally up, while sending a shockwave that causes multiple hits. Smash down: Sword Rain Alpha: Emil slashes multiple times, then does a strike with higher (but still low) knockback.
Note: These smash attacks aren't chargeable.
v------- Artes affected by a guage ------v
ABZ: Devil's Maw ABZ2: Ars Nova
Note: These artes are based off a gauge. When it's half full, Devil's Maw will perform. When it's completely full, Ars Nova will perform.
Final Smash: Devil's Hellfire
Note: This can be done via smash ball or complex command.
The command:
Base arte + Arcane arte (A must be held the whole time. In this case, not all artes can be used to activate this, such as Pheonix Rush) The gauge must be completely full as well.
If B is pressed 40 times during the final smash:
At the end, Ain Soph Aur will perform.
v----- Other commands ------v
Up taunt: Ability Enhancer
This gives Emil 9 extra AAA attacks (meaning that it is now AAAAAAAAAAAA), ability to use artes in the air, ex attacks, ability to connect two base artes, stronger backstep, and faster teching.
Side taunt: Attribute Enhancer
This boosts item use and gives out a new command used to perform Devil's Hellfire (Use arcane arte with B held down while the gauge is full)
Down Taunt: Centurion Assistance
This changes Emil's base artes. (The changes are listed in the base arte section.)
Note: Emil can't use all three at once. For example, if Down Taunt is pressed, Emil can use Centurion Assistance, but if he presses up taunt, he loses the Centurion Assistance ability, but gains the Ability Enhancer ability.
He had too many unique artes to throw out XD
Oh, I must also point out that this moveset is most specified to wiimote and nunchuck users. In that case, Z is wiimote's R.
Members in this project: ANLGC- Bone Tree Completed Editor, Animator FliptoCat- Helped me on some Bone Tree, PSA Editor, Animator, Polygon Fixed Exploder Gamedominator06- Some Recolor Textures, Helped me to figure Bone Tree Gslasher- ? Whiselifax- Unknown Royal_Blade- Unknown Fire-Soul- Unknown Barbatos – PSA Organizer xxmasal22xx- Recolor Textures, FitMotion Management/Compiler, Animator tempesttime- GFX Creator Innerscope- PSA Editor and Fixed Shadow Fang. Robby98- Sword Glow GFX Editor Nonmembers of Project: Eternal Yoshi- Who helped with the Item Glitch
RECOLORS
The red and blue is made by Gamedominator06 (Pose Blue EMilc) Mine are Pose Blue EMilb and Pose Blue EMilf xxmasal22xx did the others