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1  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack for Brawl - 8.0s on: November 01, 2016, 11:20:51 PM
     Alright, guys. I found it, finally! The code that allows two/three sets of all existing stage slots, via RSBE02, RSBE03, and '04. The code is in the GCT file (obviously), and it works by changing the SSS and stage data from one folder to another when holding X/y/R/B while changing stage roster pages.
     That maxes it out to the ironical number of 666 with three alternates per stage (calculated for PM, not vBrawl), but that's still so many more. 333 regular stage slots with three possible alternates each. Now, talk about "expansion."


https://www.youtube.com/watch?v=UZ51A6ow4Lo

(Note: This message is generally directed at libertyernie, but it's out here in the open for all to see and comment on. Cheers~!)
2  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Working on Classic Exp. Pack 8.0s for Brawl - new poll on: June 10, 2016, 11:33:16 AM
As I was trying to say, rel-less ports with the ASL Tool's codes would be useful. Mostly to prevent crashes, but also with these kinds of problems.

That said, though, I think it makes sense to set a placeholder for a stage being problematic if it's necessary to use a half-buggy code. Did/does P:M have issues with that, too?
3  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Working on Classic Exp. Pack 8.0s for Brawl - new poll on: June 08, 2016, 08:03:52 PM
7.0 with STGEMBLEM_00_L.pac (AND STGEMBLEM.pac simultaneously) loads for me, but I'm also using just a texture mod for Castle Siege in that case. Strangely, then after trainsformations, 01_L and 02_L are vanilla (in-game), but 00 and just STGEMBLEM remain loaded here.

Not sure if that's a module problem, or the new code you got there.

Also, maybe:
STGEMBLEM = Normal
STGEMBLEM_L = Omega
_R = Outside (static)
_Z = Inside (static)

..and if it's necessary:
_X/_y = Cave (static)

Of course, _* would also fit with *+A on SSS if you go with this.

The ASL Tool supports all GC Buttons for alts, and even crazy things like  L+R+B+A, although that sounds more like a wreck.. X(or y)+A sounds reasonable, though.
4  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Working on Classic Exp. Pack 8.0s for Brawl - new poll on: June 08, 2016, 01:54:50 PM
Understandable, although I've only ripped 3DS models, so I wouldn't know if it were the actual Wii-U model.

That said, I also believe that with module swapping on per-button, couldn't you also just add X/y/(D-Pad?)+A for Castle Siege only; thus cleaning up one more space, and making the hunt for statics of an already-existing stage easier?

EDIT: Not to mention, STGEMBLEM03 (or something) with the lava pit is close enough to "static," as it just rocks back and forth a little. I personally like that, and or people who want it motionless, it's easy to just replace that stage on it's own. I'd bet that people would either be all-out, or all-away from that stage's mechanism.
5  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Working on Classic Exp. Pack 8.0s for Brawl - new poll on: June 07, 2016, 10:01:52 PM
Does it work with GW_en, or is there a code to force the use of the GW file?

Also, Target Smash could easily have alternates of it's other stages, or other mode-exclusives, but then using blast-barrier fixes. If that becomes the case, I could easy make such.

The Smash 4 Final Destination is already merged to Z+A, so I'll assume you used what was it's slot, and say Peach's Castle Melee/64 could merge. "How to Play" could merge with Target Smash too, if you're still doing three alts on all STGCUSTOM. Also, Kongo Jungle Melee/64 could be merged.

Also, Castle Siege statics (unless it's already 3-in-one), could be swapped out with Omega on L+A.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210826



Things I'd like to inform of, too:

Gamer:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=211527

Gamer (Omega):
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=211571

"Fixed" 64 Battlefield:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210655

L+A 3DS Online Training, current one could be R+A:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=211345

Smash 4's Hyrule 64:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209491

Smash 4's Dreamland 64:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209944

Wrecking Crew (Double Omega's for placeholder?) :
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209527



I know not all of it would fit, but.. Some are just easy file swaps that could improve this pack.
6  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Working on Classic Exp. Pack 8.0s for Brawl - new poll on: June 06, 2016, 05:53:50 PM
STGCONFIGTEST would be a great dummy, that way everything else still works, (and testing controls would be more accurate).

Stage ID: 2A

EDIT: No link, but I'll keep looking. I know I saw it somewhere on here..
7  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Working on Classic Exp. Pack 8.0s for Brawl - new poll on: June 06, 2016, 04:33:12 PM
In small request, if you can make room, I'd like to see a slot for the "Break the Targets" stage.
Not a clone, but using the actual stage slot, as seen here*.

Also, any other of the miscellaneous stages, I feel like they could all have an additional page, but I've only seen one mod on the vault that adds pages, and it added a whole 'nother set of two.

If we could also add pages to this, I bet that one page being the miscellaneous Brawl/Melee (regularly) non-battle stages, then the fourth page could be SSE stages, or vice versa.

* https://www.youtube.com/watch?v=jN0H1VdtMzo

EDIT: In the least, I'd like to see STGTARGET (Stage ID 30) added in.

EDIT(2): ..and why aren't you using the normal Online Training Stage (2F), and then just making the no-items mod an optional addition through having or not having the STGONLINETRAINING.pac file? Especially with the L/R/Z+A going on, having it as a STGCUSTOM makes it more confusing.
8  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Working on Classic Exp. Pack 8.0s for Brawl - new poll on: May 31, 2016, 11:58:38 PM
On a personal note, I used Mewtwo2000's ASL Tool to add Z+A = Smash 4 variation to Battlefield and FD. Also, I feel that more STGCUSTOM stages should use L+A for an Omega alternate.
I had made some small efforts on this, but more so I just swapped out Kalos Omega for Kalos normal, after having ported the REL.

I'd be interested in being a part of the development of future builds, although I'm not sure if it'd actually help much.

Of course, I can help with things along the lines of SSS or making Omega's.
(As I said, the Kalos League stage Omega. I could port it to work over the palutena stcustomXX.rel, thus making another L+A= Omega, which I see too little of in my own opinion.)  
9  Help & Tutorials / Help / Re: Problem with Riifs on: April 07, 2013, 06:00:36 PM
The XML might be either in the wrong directory or invalid.
10  Help & Tutorials / Help / Re: Freezing on Strap? on: April 04, 2013, 03:54:13 PM
Is the strap screen itself crashing, or the loading screen part?
11  Help & Tutorials / Help / Re: Sonic over Wario sound porting on: April 04, 2013, 03:18:08 PM
But how to point out my new FitWario.pac to Wario's SFX instead of Donkey Kong's.
12  Help & Tutorials / Help / Riivo' SE Crash at expanded stage loading on: April 02, 2013, 12:30:07 PM
As of the completion of getting all 32 in the expansion, the extra stages crash..

Please help.

I use Riivolution..
13  Help & Tutorials / Help / Re: Sonic over Wario sound porting on: April 02, 2013, 12:28:36 PM
.rel ported it myself to a "ft_wario.rel" manually because it was not in"Sonic Perfect Port."
14  Help & Tutorials / Help / Re: Can't Deselect P2 on: March 31, 2013, 11:55:56 AM
Sounds like the use of the CSS Fix..

Try disabling/turning off/unplugging the controller labeled P2.
15  Help & Tutorials / Help / Re: as open. pac and pcs on: March 31, 2013, 11:48:23 AM
Have you tried opening one if the files with BrawlBox?
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