Updated step 13 Multijump to make it more true! needed to be able to continue jumping with pressing jump button!you can try using PSA instead for brawlbox, but you cant edit the data inside the misc files so easy!
Ya I was thinking that. Well I even copied Project M's samus crawl code and gct code to mine and it still doesn't work. Do I still need to edit the fighter config for Samus and enable the crawl?
Sadly this is how the game industry gets everyone to move on to the future consoles. The Wii has been out forever in my opinion. Not only that but the amount of people in modding communities, don't have the power to give Nintendo the money to support old console online servers. Microsoft is doing it for the 360 soon, it was already mentioned. Sony will follow as they always do. Just move on in life.
I''m having this one little problem that I can't seem to get rid of. All my clones work. I went through every outfit and they all loaded. I have all there files, such as CSPs, BPs, RSPs, CSS Icons, Stock Icons, name plates and franchise icons. I've updated to the newest files and recreated all my configs from scratch. But when the cpu is random and I choose a stage. I experience a silent freeze. Why is this happening?
If I select the characters it never seems to happen. But I love random.
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Yeah you'll need CSPs for all the color slots.
Thanks for the information.
Edit: I got it working. I say the best thing to do if people are struggling with this, is to rubuild their SD using PW pack as a base. I actually got better results than the past.
SO I completely rebuilt my SD card from scratch. I made it all the way back to 51 characters appearing on my CSS. So happy.
Now I would like to know, for my Cloud I have. I gave him 1 extra color slot. I also checked 06 in his fighter config. Now when I go through his CSPs. Is the reason why it will freeze because its missing or will there be a empty picture?
The clone engine? Or the CSS Expansion posted yesterday?
Because I can use the Engine fine and all it does is [censored] up my BF music screen. (the internal data is fine though oddly)
Everything was great until the BX Expansion. When I started using it. Thats when all this started happening. IDK if I'm doing something wrong or if its the stuff in general.
I hate to say this but every time I use the BX Expansion my brawl data gets corrupted. I just replaced the save file. Then after playing 1 match with a friend I noticed I unlocked a bunch of challenges again. Then the game froze and now my data is corrupted again. Why is this happening?
No it's in the CSSRoster.dat, it increases it automatically when you add characters via the brawlex configuration tool. But to add Sheik, ZSS and the seperate Pokemon you will have to manually hex them in the file like I did and then increase the count manually. It's easy, it just through me off a little bit, the CSSRoster.dat works very very similarly to spunit's code.
The highlighted part is where the css icon count is, again you ONLY need to increase it manually when adding the Sheik, ZSS, or the Pokemon. It is done automatically when you add clones in the brawlex configuration program
The first cluster of hex data is the css and the second cluster is the random select.
If any of you want to rearrange your clones then editing this is how you would do it.
I just need to know how to expand my roster past 50. I already have all of the pokemon and everything.
I successfully added ZSS, Sheik, Charizard, Ivysaur, and Squirtle to the roster. No codes were needed, i just hexed them into the CSSRoster.dat and added their config files.
However it is not allowing me to go past 50, it cuts off the characters who are past 50. I added the clones in CSSRoster.dat, the common3.pac and the sel_character.pac model and animation into the sel_character.pac. I'm using ASF1nk's pack as a basis. Am I missing something?
EDIT: Never mind I forgot to take the CSS icon count into account when i edited the hex of the file. Now my roster has a 53 characters and it looks awesome!
It looks like i might be one of the first ones to get all the seperate characters working and have over 50 characters.
how did you edit your CSS Icon count is that in the chr0 of the charactericon
That's very strange. What about the ft_kirby.rel? I didn't think anything of it, but I also copied it just in case.
Also, updated CSSSlot cBliss Configs are uploaded now. They now have the traditional FitFighter01 -> Red Team, FitFighter02 -> Green Team, FitFighter03 -> Blue Team pattern with all characters. I tried adding more costumes as team colors (three for each team) but it seems that the number of team color costumes is hard-coded somewhere else, because it just loops through the first 3.