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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Thread: Blaziken RELEASED ON THE VAULT on: September 30, 2016, 07:50:30 PM
Just wanted to give the thread a quick bump, for anyone who hasn't played Blaziken I could really use some feedback to flesh him out some more.  

There will be more updates to come.

Welcoming character suggestions.
-Omni

@DVK
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Thread: Blaziken RELEASED ON THE VAULT on: July 19, 2016, 10:09:19 PM
Bringing the thread back to front page to give you guys some news!  I released Blaziken on the Vault since I haven't actually got around to putting much of my work up on BV in ages.  I'll place a link in the first post when I can, in the meantime it's over Captain Falcon and you should be able to find it even if it's not approved yet!

Let me know how you guys like it and read the info tab so you learn how to use a couple of the secret commands you gotta know to take full advantage of the moveset.

DL Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212400

I have CSPs. Stock Icons and the rest of that self-indulgent stuff if you guys really want those I can update it in the days to come with an added folder for those goodies.
-Omni
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Thread: Nidoking- REVAMPED Nearing Completion...Beta Testers? on: February 10, 2016, 11:01:53 PM
Sorry for the delay guys I've switched to PM 4.0 and I've been trying to remake Nidoking so he's compatible, on the upside I'll be releasing new versions of past hacks including Electivire (which I gave Thunder and Thunderpunch, as well as the Motor Drive ability) and Blaziken (who I completely remade in the likeness of the Pokken incarnation) both of which the goal was to make them usable in competitive (or semi-competitive) play.  If anybody wants to fool around with a very low level beta version of Nidoking for vBrawl feel free to shoot me a PM and I'll hit you with a DL link, just no leaking  Smiley

Have great day and as always feel free to leave questions or suggestions below for any of the hacks I'm working on!
-Omni
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Thread: Nidoking- REVAMPED Nearing Completion...Beta Testers? on: January 14, 2016, 03:54:19 AM
Sorry for the wait guys, I meant to update the thread sooner.

I have the tilts almost exactly how I want them:

-I added a new netural jab with Nidoking stabbing forward with his horn doing poison damage and the second move of the jab is a horn swing upward from the jab tossing opponents into the air to set up for an aerial chase.
-The F-tilt is now a stomp that causes a small hitbox near Nidoking's foot to become a spike with almost set low knockback with the purpose of being a tool to interrupt approaches, set up for forward smashes and punish recoveries from the edge.

The smashes need a little work because after a couple complaints of how distorted Nidoking looks in Bowser's idle stance I remade most of the animations so I have to go back and redo the smash attack animations as well as some of the specials.

Please as always feel free to ask questions or leave suggestions.
-Omni
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: thatoneguynolan's PSA thread (1/6/16) Planned PSA list UPDATED on: January 10, 2016, 01:05:28 PM
My suggestion to you is to only focus on one moveset for the time or you will use lose enthusiasm about the one that's currently under work.
Maybe don't start with a full character the skills you're looking to develop aren't easy and take a good amount of time.
-Omni
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- REVAMPED Nearing Completion...Beta Testers? on: January 09, 2016, 07:22:33 PM
@PsuedoTypical well give it a shot if it doesn't work then no worries.

@OmegaFalcon Nidoking's lack of recovery is a deliberate move on my part, I built his D-Air so that when you combine it with his midair jump he can recovery effectively.  This is so that it takes skill to play with him efficiently and also discourages the abusing of Earthquake from a double jump.  It further makes players learn to short hop with him (Yes I changed his short hop capabilities from Bowser's original ones) in order to effectively wield his air game, which is a considerable portion of his playstyle. 
Despite all this I must say I like the Horn Drill idea, I've considered changing it a couple times but I do like where it's at now.  I'll make edits to his armor and/or rolls to disable any weaknesses from cheap KOing like lightly spiking off an edge after a grab.  Mostly thats what the beta is for so people play with him and find out any glaring strengths or weaknesses that weren't deliberately created!

Any move suggestions are more than welcome to be shared here, I believe the input of others will help me make a well-rounded character out of Nidoking.
-Omni
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- REVAMPED Nearing Completion...Beta Testers? on: January 09, 2016, 06:49:08 PM
Yes, 3 separate characters but I warn you all now that Anubis has some moves I never changed from Ike, a couple tilts and aerials but I know someone will pick it up and fill in the gaps.

Sceptile is a bit overpowered and could use someone's touch for balancing.

So Nidokings progress is steady, I need to rebuild the Side-B still and tweak the Neutral-B and animations are done on the aerials.  I'm probably at 75-80% right now obviously the beta will come out at 100%.

Current beta tester list is as follows:
-TravixMan
-PsuedoTypical
-UltraxWing
-HypnotizeScourge
-Galvatron

Anyone else is still welcome to join the list just post and I will add you to it.
-Omni
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Let's get some Beta Testers! on: January 07, 2016, 02:24:07 AM
So Nidoking's moveset just got updated, I'm nearing completion with him though I have to tweak a fair amount of moves.  However, as always I'd like input on the moveset and what everyone likes/dislikes BUT its nearly beta tester time!  Who has the guts to take Nidoking for a spin?  I'll need some detailed feedback as always, but I'm fairly certain you'll all get a kick out of playing with him I know I enjoy it!

I'll post some screenshots in a few days I'm going to finish my edits on his specials and smashes so the beta plays as smooth as I would like it to!

If you haven't already I recommend you go read the new moveset!
-Omni

EDIT: I'll also be releasing Anubis and Sceptile with Nidoking when he's completed I never released them because in my mind they weren't "finished" but I think you guys will have a lot of fun with both of them so I'll throw them on the Vault in the near future.
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- COMPLETELY REBUILT MOVESET on: December 20, 2015, 05:07:09 PM
Hmmm well I was thinking of replacing a couple moves, I was thinking of giving his Side-B the customization capability I'm not sure if I like Toxic when I play with it I get the feeling it's too much of a Shiek-esque move.  So I was brainstorming and I thought about Sludge Wave, I liked the concept of some poison water I envisioned almost like a sludge/purple mud version of Hydro Pump.  Where Nidoking would expel a stream of sludge/acid that would have a simultaneous push and flower effect so the damage hitboxes would do no KB and the push ones would do no damage.  I'm definitely going to add a more physical option for the Side-B as well.  I know the Neutral Thunder/Ice Beam/Horn Drill seems like a clusterf*ck on paper but in-game it is really enjoyable to use, though Thunder needs more startup lag.

KJP, any specific suggestions you were thinking of? Even a concept idea would be great!
-Omni
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- COMPLETELY REBUILT MOVESET on: December 20, 2015, 04:48:49 PM
Well I'm back to finish Nidoking over the next month I'll update this thread with screenshots and adjustments to the moveset, it's nearly done I'm just going to polish it off with some nice aesthetic touches.

As always if you have any move suggestions you'd like to see Nidoking use please suggest them here, the don't have to be "moves" they can be something you created that's entirely new.
-Omni
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- Toxic Added & Sheer Force Explained on: December 23, 2014, 02:14:10 AM
Bump

Alright here's some previews of Nidoking's final stages, huge thanks to Tabuu and Drogoth for making this model and rig possible!




He's nearing completion and beta testing WILL commence this weekend as a belated Christmas present to all the people willing to throw Bowser aside for a day and play as "The Drill" pokemon!
-Omni



UPDATE: The moveset has been updated with the current one including all the new aspects.  I think I found the common ground between the "classic" Pokemon-move fanatics and the "unique" apparently more creative aspects of the moves.  This will force either type of person to play with Nidoking with an open mind and implore strategy from all types of moves.

Also just for the people who like to comment on the attack names, you don't possess a unique viewpoint or anything I consciously want you skimming over common titles of attacks so you read more into it and see that my twist on these moves is beyond what you would have expected or recognized.

On a somewhat lighter note this is an incredible PSA for graphics I had to custom make most of these and I think you're all going to thoroughly enjoy the show you can put on when you play as Nidoking.
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: December 23, 2014, 02:11:48 AM
Alright here's some previews of Nidoking's final stages, huge thanks to Tabuu and Drogoth for making this model and rig possible!




He's nearing completion and beta testing WILL commence this weekend as a belated Christmas present to all the people willing to throw Bowser aside for a day and play as "The Drill" pokemon!
-Omni
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- Toxic Added & Sheer Force Explained on: December 18, 2014, 07:03:38 PM
Alright I'm going to try not to throw more wood on the fire, but instead educate everyone a little bit on what I've been up to.

First off I apologize for not keeping the OP updated with the current moveset as the one on there is drastically different from the one I'm actually working on at the moment all though technically it's still under construction.

I've literally combed the internet for any anime on Nidoking there's not much but what I have found I've adapted into moves, as well as moves made by similarly shaped Pokemon for example Aggron.

I've taken his description about his hide and tail and also put those to use no worries I'll update the OP with his new and improved moveset soon.
-Omni
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- Toxic Added & Sheer Force Explained on: December 18, 2014, 02:29:42 AM
Awesome man the rig on the tail works great, you have my gratitude on this.

Will be updating with new screenshots of everything soon.
-Omni
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- Toxic Added & Sheer Force Explained on: December 17, 2014, 12:50:29 AM
Awesome thank you drogoth, I cannot stress how great this news is!
-Omni
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