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166  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: The God of War-Progress at 60% on: May 27, 2013, 04:59:48 AM
Erm are you referring to my units? Yes I prefer them to be in SBB (Stage Builder Blocks)  Grin

As for the idea I may or may not change that, but I just finished the grounded version of the Side Special and I'll make the aerial animation and PSA later!

Did you have an idea for the Down Special?
-Omni
167  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: The God of War-Progress at 60% on: May 27, 2013, 03:27:40 AM
Alright so I've finished the D-Air, tweaked the Side Smash, now I'm polishing off the Side Special (I'll update this post with screenshots when I'm done with it) and I think I have an idea for the Down-Special check it out:

Down Special: Hell's Gate, Ares thrusts his right palm forward and a fiery portal opens creating a slight vacuum effect about 2 stage builder blocks in front of him.  After about 15 frames a flurry of chains shoot out about 2 stage builder blocks and drag anyone caught in them towards the portal with 3% slash damage being dealt occasionally.  Uninterrupted the chains will drag any enemies caught directly into the portal where they'll be dealt 8% fire damage and medium forward knockback, note that the portal negates all projectiles launched at Ares from the front.

This is just an idea and I'm not really sure yet but I think it'd be awesome to have an attack with fiery chains  Happy Face
Please let me know your ideas for the Down-B!!
-Omni
168  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room: Raptor Public Demo: Seeking Feedback! 05/25/2013 on: May 27, 2013, 12:30:59 AM
Hmm I've tried a couple things I thought would look better but they didn't  Im srs here so I'm just referring you to my GFX Thread feel free to check it out I believe I have 4, possibly 5, fireball graphics uploaded to the OP and available for download!
-Omni
169  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room: Raptor Public Demo: Seeking Feedback! 05/25/2013 on: May 26, 2013, 01:40:57 AM
Hmm well I just watched a Primal Rage clip, I'm thinking a version of one of my other fireball GFX I'm going to tweak it a bit and get back to you on that
-Omni
170  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room: Raptor Public Demo: Seeking Feedback! 05/25/2013 on: May 25, 2013, 08:46:46 PM
Well KJP you know I love to abuse GFX, and this PSA has one glaring problem: the Fireball  Im srs here needs to be fiery and ballier!  So I have around 7 graphics I think would suit your purposes if you're interested?
-Omni

P.S. the PSA itself is good no worries there it was just the fireball graphic that bugged me  Wink
171  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: May 25, 2013, 08:43:35 PM
Carnage makes a decent point, with that in mind you could technically revert your damage to around 0% as long as you had things to hit, actually you'd approach 0 but never actually get to it seeing as 0 effectively is your limit unless the game rounds in terms of damage which I don't believe it does!
-Omni
172  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: The God of War-Progress at 60% on: May 24, 2013, 04:44:32 PM
Alright sounds good, yeah I just fixed the Side Smash today and I think they N-B will have a better feel once I add the ending lag on.  The Up/Down Smashes will be chargeable I just haven't finished the animations for charging yet, flight is supposed to be too fast to control effectively so I'm going to tweak it a bit to hinder the handling ability.  Thanks for the feedback bro, looking forward to hearing some more later!
-Omni

UPDATE: Made a new sword for Ares it's all rigged up and ready to go but I need someone to texture it  Oh shi~ post here if you think you can do it!
173  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room: Raptor Public Demo Released! 05/18/2013 on: May 24, 2013, 01:38:52 PM
This is a little off topic but I was scrolling through some PSAs today to find some decent ones to pit against Ares in a CPU fight and I was looking at your Scyther PSA but I don't see the moveset on your OP!  Wish it was there   Roll Eyes
-Omni
174  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: May 24, 2013, 12:20:30 AM
Thought this was worthy of sharing with everyone!

Showcasing a little Ares progress...
Finally got my explosive fireball to work  :


When it hits it packs a punch



And the Up Smash looks cool too:


Enjoy the eye candy!
-Omni
175  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: The God of War-Progress at 60% on: May 23, 2013, 10:44:46 PM
BUMPDATE

So I've accomplished alot, I've perfected exploding fireballs for part of the N-B, and I've gotten almost all standard attacks done.  Still no work on the aerials yet, but I will get there!  In the meantime I'm in need of beta testers, so if you'd like to give Ares a try then just shoot me a PM, I'll send you the files and you post back here with your findings!

In other news I've scrapped the Side-B that I was working on I'll revamp it later and try to get a different attack going, but I still need suggestions for the Down-B!!
-Omni
176  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm-The God of War on: May 20, 2013, 12:41:40 PM
Moveset added I'm in a bit of a rush right now so I'll throw up the pictures for it later, hope everyone enjoys it!
-Omni
177  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm-The God of War on: May 19, 2013, 11:58:38 PM
No it's having trouble reading the file, I'm going to check it out later like I said.

As for Ares, his grabs are mostly clones of Ganondorfs except I'm going to add in a nice ground shatter effect for when he slams the character into the ground with his Down-Throw.  I've also thought about having him do a Mewtwo-esque Up-Throw by launching some fireballs upward as well, but those are extravagant additions to the moveset I'll add in after I'm done with the foundation of the moveset.  So far I'm done with all of the Smashes, All of the tilts except the Side-Tilt, Up-Special, and I'm 50% done with his Neutral-Special.
Still to do are:
-Side Special
-Down Special
-Side Tilt
-All Aerials
-Dash Attack

Once I've completed those I'll probably release it for beta testing and see what everyone thinks.  I've added in some new elements of control and gameplay that I think everyone will enjoy, as a unique change of pace.  You'll all get to see what I'm talking about when I throw up the moveset tonight or tmrw.
-Omni

UPDATE: Finished his Fire Blast attack and tweaked the Up-Smash a bit.  I'm curious to see if everyone likes the layout
178  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm-The God of War on: May 19, 2013, 04:37:51 PM
Having some trouble with Wargreymon's salvaged files they seem to be unplayable... Im srs here...I have a couple beta testers who have the moveset though.  I'm currently hard at work on Ares' so I'll give Wargreymon a second chance after that!

Anyway, I'm going to add Ares' moveset to the OP with some pictures  Happy Face but I'm missing a Down Special and I wanted to see if anybody had any ideas on a Down Special.  For reference I can tell you that his Neutral-B allows you to utilize a Fire Blast and charge and throw a Fireball, his Side-B is a powerful flame-powered punch, and his Up-B is Flight because I love giving characters flight  not impressed .  Please post ideas I'd love to hear them!
-Omni
179  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: May 19, 2013, 01:52:58 AM
Never really seen you post on here before, but I'm glad you made a thread to showcase your PSAs I've tested a few of them out and I'm thoroughly impressed.
-Omni
180  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm-The God of War on: May 18, 2013, 02:44:57 PM
Firstly I'd like to announce that my newest project, Ares God of War, is nearing a beta stage and I'll be looking for testers soon just PM me if you're interested.  Secondly, Ares' moveset will replace War's in the OP in a couple days I've been changing it alot as I've been actually making it so it's going to have a different feel from my other projects.  It's loosely based off of Ares from the "God of War" games and I'm basing alot of his abilities off of abilities demonstrated in God of War: Ascension.

Now as to address the Wargreymon obstacle:
1) I'm not even sure if I want to put his unfinished PSA on the Vault
2) Even if I did it has a self-corrupting problem so nobody can modify/open it which means the PSA will not be completed/continued.
3) I'm using literally all of Wargreymon's GFX in the new Ares' PSA plus some brand new ones so I think everyone will be satisfied with those when I release it.

Here are some updated screenshots of Ares' new model and powers:
Fire Blast



The new model/texture


New Molten Rock Fissure GFX


-Omni
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