Ah not much has changed since I last was here...so I return and dust off my old thread and projects as I've got some spare time to work with now.
Unfortunately I abandoned my last project because my files would get corrupted everytime I opened them and I spent weeks trying to figure them out and I couldn't solve the problem. If anyone else feels up to the challenge I can send you my Wargreymon folder which contains everything you'd need to finish the PSA if you could purify the main files.
On a brighter note I've been working on a new project and I thought I'd hit you guys with some teaser screenshots
I figured I'd throw this poll up for Wargreymon's Up Smash just to see what everyone else wants, whatever the result will become his new Up Smash. Please vote on the idea you like the best!
And I'm overjoyed to see everyone liked the Down Smash -Omni
Whoa looks like I've been gone a little too long, time to get to work
I've finished the standard attacks and the Down Smash: Fissure Slam
Here are some screenshots I think you'll all like
Might tweak that texture sampler but it's doing a pretty good job, this move is finalized with the exception of a little damage and knockback changes! And as of now I estimate I'm at about 40% with Wargreymon overall. Also the aerial Terra Force (N-B) is done. -Omni
Sorry guys I've been MIA for awhile but I finally got my Brawlbox working again so it's back to work on Wargreymon. Here's a Brawlbox preview of the Down Special: Grey Shield:
it's only a snapshot of the animation because I hate making GIFs. Anway I'm using SDoom's suggestion to use bone collisions to provide "frontal invincibility" so it'll be interesting to see how it turns out I'll update this post with some screenshots and info on that tomorrow. -Omni
After trying for about 3 days to get Brawlbox v0.67b to work I'm completely perplexed and lost. Not only can I not get this version to work, now for some reason if I try to use a different version it won't save the animations I make, it just crashes. If I attempt to save in v0.67b it gives me this error before Brawlbox crashes:
I have repeatedly made my Down-Special animation for Wargreymon convinced each time I've fixed the problem but now I have no idea what to do and without Brawlbox my progress on Wargreymon has slowed to a halt. I'm hoping to get some help and answers here. -Omni
I'm having some technical difficulties with the texture but it's not a monumental problem I'll fix it tmrw, anyway the rings should be identical to those of "Ray Gun Shots" but with flame color. I'm really pleased with the outcome of this special move as well, it is just as fluid as Terra Force, and Wargreymon really has an agile and smooth feel to him. Now I'll polish off Flight and start on coding Grey Shield, the Down Special which I updated with a description in the OP. -Omni
I'll try to get him his Agumon by the end of the night though.
This would be awesome so I could finish the entry, it's going to look so good and I'm still planning on using Omnimon, I'm going to need a bone on the sword/blade so I can make it appear to "slide" out of Omnimon's Wargreymon head. Thanks for all you've done so far man and I'm still working on the PSA I'll be updating the WIP Thread and my own thread on progress tonight. -Omni
model changers will always outshine vyso since model changers do actually let you use the same animations for two diferent ojects by vyso you would need tons of subations and animations model changers are much simple and really easy to use thats why every transforming psa now uses them like goku,vegeta and so on why are they sketchy? they save tons of animations/subactions and you need only one comand to call them.
You're kidding me right? When you add a model changer it modifies the file in Bb and you can't open it in PSA...and it saves filesize because adding code in PSA is the wrong thing to do you should work with what you've got before adding code and this way there is +1 more code to use. In addition all characters use VIS0 animations, in fact they have one for EVERY animation that they have in their motionetc, and since most imported models can work off of a fraction of the original visibility bones you can work with the spares and it works so nicely. Sorry but I'm not a fan of anything that disables you from working in PSA and restricts you to Brawlbox, as much as I love using that moveset editor right now even Blackjax admitted its unstable and as far as I'm concerned lack of stability is equivalent to being "sketchy". My way might require a slight bit more work but it doesn't do anything weird to the .pac, it doesn't add any file size and last but not least you can watch it work in Brawlbox by syncing VIS0. Sorry KJP that was slightly off topic but I'm simply advocating for my version of "model changing" as I believe it looks smoother. -Omni
You could always rig them all to the same boneset and then have VIS0 animations control when the character "digivolves", that's how I would do it because model changers are sketchy at best. I'm having Agumon divivolve to Wargreymon as an entry and then WG digivolve to Omnimon in his final smash. -Omni
Yes Animaine I'm fully aware of that I just like the sound of Grey Shield
Well I'm having an exceptionally bad time finding an appropriate GFX to do Great Tornado justice, at first I figured a tornado effect would do. However, I believe a more drill-esque effect would be more suitable for the attack the trouble is I can't seem to find one...and I'm not about to go scouring games to find one. Also if you guys have any ideas as to where I should look for some water effects because I can retexture them to make some better lava effects for Lava Geyser as my current ones are rather chunky lol -Omni
Yes, Anivernage is still working on a revamp of the Chaos Form as the wing was not textured or ripped right so it's on hold until I get that, once it's done I'll resume work. In the meantime I'm working on Wargreymon, and I just be able to finish some more moves tonight. -Omni
Rig works great did you see the new screenshots? I'll copy them into this post for you! But Gumdramon what bones are the shield parts rigged to? I'm attempting to make a grey shield animation lol -Omni Screenshots: