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211  Super Smash Bros. Brawl Hacking / Attacks and Animations / Wargreymon on: November 23, 2012, 03:12:31 PM
Well guys I'm not offering a beta release until we fix some of the model problems on Chaos Form for War so he's currently on pause until Anivernage gets his PC working again!

On a much more positive note I'm now drafting a moveset for Wargreymon and I'm accepted any suggestions you would like to add.  Look over the moveset on the OP and any move that has "N/A" in it is completely open to suggestions!!

I'm looking at the moveset from Digimon Rumble Arena to get more ideas and stuff, so please I'd love some feedback and new ideas  Happy Face
-Omni
212  Super Smash Bros. Brawl Hacking / Attacks and Animations / Camera Person on: November 13, 2012, 04:13:19 PM
Bumped to find a video-taker lol view the last post for updates and alterations that for some reason didn't bump the thread  not impressed
-Omni
213  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 12, 2012, 11:47:26 PM
Loving the Digimon-hype here, if anybody rigged up Magnamon or Wargreymon over Lucario I would be happy to accompany such an import with a matching PSA  Happy Face
-Omni
214  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm-Vote for War's Neutral Special!! Chaos Form Updated! on: November 10, 2012, 07:36:02 PM
Guys, I've stated I'm going to do at least 3-4 more hacks  Happy Face no need to stress and its only a thought I'm just excepting the reality that someday I'll leave, but it may be in the not too distant future.  Either way I'm glad you all like the ideas and the previews.

If you're still open to ideas for where the swords should erupt from in Blade Geyser; I think you could use all three. Which one you would get depends entirely on which direction you're tilting the control stick after initiating the neutral special. Allow me to explain:

1) You start the neutral special and leave the control stick in a neutral position: the blades will only rise directly in front of War.

2) You start the neutral special and press down on the control stick after it starts: the blades will erupt in a radius around War.

3) You start the neutral special and press forward (left or right depending on which direction War is facing) after it starts: the blades erupt in a line in front of War.

That's my suggestion; but if I absolutely had to pick just one, I'd go with the swords erupting in a radius. Still -if it's even possible- I think it'd be interesting if you gave him the ability to do all three.

Suggestions aside; I'm not too familiar with Darksiders, but I'm looking forward to the War moveset!

I absolutely love this.  This is the kind of feedback that I've wanted on all my movesets, and believe it or not I hadn't ever thought of this option!  I'll see where I could make the coding work (because I think I can make it work) and maybe I'll be able to do that, the only reason I wouldn't is I might have to add a lot of lines of code and that'd jack up the filesize.  What I might do is add some bones to War's model and maneuver them accordingly...ya I think that's what I'll do  Wink
-Omni

Post Merge: November 11, 2012, 09:42:52 PM
Just an update on my progress with War, I've been working on the Up-Special: Shadowflight this weekend and due to some setbacks I had to spend alot of time troubleshooting it.  Eventually though, I got it to work so I give you NEW PROGRESS  Grin


Forgot to delete the sword glow code before I took the screenshots   so that's why the ground shatter comes off the sword in that one pic, but the partial transformation works flawlessly!  So I'm looking for someone to make a preview video for War, if they would be so kind.

Also I've made some attribute alterations to match War's "god-like" physical prowess, so I've jacked up his strength so he can hurl boxes and heavy items a much farther distance as well as diminishing his dash speed but made his acceleration quicker.  His "boost-dash" rolls attribute for his speed making him fast in melee combat and I also made his 1st jump much greater, while also crippling his midair jump.  Here's a picture of the height he can get from his 1st jump:
As he keeps pace with an enhanced-Avatar Ness.

I've made significant progress on the Neutral Special but haven't had time to test or take screenshots so I'll update soon!
-Omni
215  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SSB Crusade Ridley anyone wants to do recolours? on: November 08, 2012, 11:23:13 PM
Really would like to see some screenshots or maybe a preview video, but it sounds like you guys are doing pretty well with Ridley.  I thought I'd offer my hand to do a couple animations/moves, I'm really good with the fireballs and exploding stuff  Evil so Carnage just let me know if you want me to help out because War is nearing a close, and after that I think I might be leaving KCMM.  Anyway just wanted to pop in and give my two cents keep up the good work guys I'm looking forward to the release of Ridley  Happy Face
-Omni
216  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: November 08, 2012, 06:00:48 PM
Look at what I found.

And it's under the Face limit. =D

Oh hell yeah
-Omni
217  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm-Vote for War's Neutral Special!! Chaos Form Updated! on: November 08, 2012, 04:52:49 PM
Thanks for all the interest guys!  

So I've been working on the Side Special: Harpoon Tackle and it's nearing completion it works pretty well I'll post in-game screenshots tonight.  In the meantime, I've started on the Up Special: Shadowflight and I've changed the function a little bit by allowing War to perform a partial transformation and sprout his wings from Chaos Form (albeit a bit larger to function for flight) seen in these progress screenshots:

a did not mean to give War this kind of "fallen angel" look but it suits him nicely  Grin

Also I'll be incorporating more partial transformations, this is the list I have so far:
-An alternate D-Tilt where War grows his Chaos Form's tail and performs a tail swipe with it.
-An alternate U-Tilt where War sprouts his Chaos Form's wings and slashes the air with them.
-An alternate dodge which functions as a shield where War sprouts the wings and envelopes himself with them, negating any damage from attacks (slightly slower on the start up than the standard shield, but provides a viable option should your shield be too small to absorb the attack).

Note that the partial transformations that function as an attack lack the "super armor" that a full Chaos Form transformation affords War with, and they are far less powerful.

I'm planning on including recolors so if someone would come forward and do that for me it'd be awesome!!  One recolor will be "Angelic War" with golden armor and an inverted Chaos Form (so it's skin will be a whitish glow and the "lava" will be a deep blue).

I think this will be an interesting addition to War's moveset!  See you all soon for more updates!
-Omni

P.S. I'm cutting my hack limit down to like 1-3 more hacks before I leave KCMM, but I will hold large polls for each hack where anyone can suggest a moveset and I WILL DO the winning idea.  Just thought I'd give you all a heads up  Undecided
218  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room: Motivation is returning! Working on my version of Arceus. on: November 07, 2012, 02:51:43 PM
Quote from: KingJigglypuff
Down Smash: God of Water. Arceus first slowly dissipates into a small body of water. During the charging of the attack, opponents will trip if they set foot onto the body of water (0 trip damage. Loops until the initial collision terminates). Arceus will then emerge from the water while forcibly dissipating the water around him on both sides. 14 damage (no charge). 19 damage (full charge).
This move is unbelievably broken, to start you've given him near intangibility on a Smash Attack, allowing him to dissipate into a puddle of water, which I'm assuming shrinks or negates his hurtboxes if it doesn't the description needs editing.  Not only is he hard/impossible to hit, but opponents that walk over him also trip and become extremely vulnerable to the final part of the attack, where he unleashes water around him on both sides.  I'm not sure how much range you're talking about here since you didn't give much reference but regardless the move is broken.  Suggestions on how to fix it would be, if you plan on leaving the attack itself like this, adding erroneous amounts of startup and ending lag to make up for the intangibility during the attack/melting aspect or you could make it do miniscule damage like 3-6% (3% being without charge and 6% with a full charge).  There are some other moves that trouble me as well, but for now I'm tired and I'll stop with the critique of this move.  I hope this helps you balance it.
-Omni
219  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: November 06, 2012, 10:30:10 PM
Step 1-Pick a character with an article either in their fitcharacter00.pac or their motionetc so it doesn't shoot the filesize through the roof on your fitcharacter.pac where you'll be PSAing.
Step 2-Find your model for your character and rig it onto the character's bones (ie: War is rigged to Ike's bones so Chaos Form was also rigged to Ike's bones)
Step 3-Make sure your visibility bones are usable on both models, if you don't know how to do this it's under Objects/Polygons depending on what version of BB you're using but search KCMM and there's a guide.
Step 4-Make your animation for your character lets say I make it for Ike and then omit the frames where you think you'll have your transformation occur.  Set the visibility bones to "set" for the frames you want the character there and "cleared" for when you want the main character's model to not be there.
Step 5-Export the animation
Step 6-Open the animation for your "transformed" model and edit the "omitted frames" accordingly (it doesn't matter if it messes up the other frames since the model won't be there).  Then perform the same operation with visibility bones only INVERTED so the frames that were "set" for the original model should be "cleared" for the transformed model and the frames that were "cleared" for the original should be "set" for the transformed model.
Step 7-Both animations should be the same frame length so in PSA you can go to the subaction you want to edit and simply put:
  -Generate Article: #
  -Set Anchored Article Action:
     -Parameter 1: Article #
     -Parameter 2: AnimationData #
     -Parameter 3: True (set this parameter to "boolean")
For information on the above code see here:
Step 8-Test in game and see if it works, if it doesn't you did something wrong  not impressed

Proof-of-Concept:
War transforms mid-battle to engage Lucas in Chaos Form

Note: I chose not to write this tutorial before because I DO NOT want to answer a [censored]ton of questions on visibility bones and such techniques, if you have a question RESEARCH IT and if you still have one RESEARCH SOME MORE  Im srs here then if you still have a question PM SOMEBODY ELSE but then if you're still confused I'll help you  Smiley
-Omni
220  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: November 06, 2012, 10:08:10 PM
that is possible by model changers if the char is divided on certain polygons lets say  naruto arm has one polygon and the kyubii arm also uses a polygon and rigged on the same bone you would put naruto arm on boneswitch0 and kyubii on 1 so when kuybi appears you make the naruto one disapear
While this is true you'd have to do alot of polygon work, while my way offers a far simpler and easier solution.  Also with that method you can't have the arm or partial transformation move independently of say the arm.  So if I wanted to have Naruto use a chakra arm to attack opponents while his other arm was doing something else such as charging a rasengan I couldn't do it with model changers since its parented to the arm bone.  I suppose you could with a custom boneset but then you gotta make all new animations and that can be messy  Tongue
-Omni
221  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: November 06, 2012, 06:47:30 PM
Figured I'd post this in the WIP thread as I've recently discovered the major advantage of my previous transformation technique.  My technique allows for partial transformations (ie: Sasuke remaining in regular form but having his Cursed Seal wings sprout from his back; Naruto spawning only a kyubbi claw or something; War using Chaos Form's wings or tail, etc.) where as model changers prohibit that since the models are both attached to the same boneset so you can't shrink down the body and scale up the wings to make them appear as wings on their own, the only solution would be to heavily seperate all attributes of a model via "objects" that you could control via VIS0 which probably wouldn't even work.  Just posting an interesting find  Happy Face
-Omni
222  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm-Vote for War's Neutral Special!! Chaos Form Updated! on: November 06, 2012, 06:35:57 PM
Thanks KTH, hopefully I can get that sampling texture to work properly.  For some reason my Chaos Form used to sample from the stage textures perfectly so I'm going to go back and study that and if all else fails I'll use the self-sampling textures from my Ike PSA!  Wanted to put this effect from Gekitou Special Naruto or whatever that pulverizes the ground and sends out a rolling shockwave but it was way to high in file size to be used, but if we learn to add articles or GFX into a motionetc file I'll be sure to add that one in!
-Omni

Just some fun previews:
Perfect Obliterate GFX & hitboxes


Sometimes when the background of Frigate Orpheon (when it goes dark) can darken the "ground shatter" GFX


Chaos Form vs Lucas


Kirby suffers the wrath of perfected hitboxes for Obliterate


...and then is impaled from below by Blade Geyser

223  Super Smash Bros. Brawl Hacking / Attacks and Animations / Update on Chaos Form & a Proposal on: November 06, 2012, 05:33:56 PM
I've updated the sword texture for War's Chaos Form  Happy Face see the results here:

Alright, now I've been working on War frequently lately and I'd like to get it finished and at least get a beta out soon, so I have a decision to make!  For War's Neutral Special: Blade Geyser where should the swords erupt from the ground?  Here are the options:
1) It stays like it is and just causes a thicket of blades to rise only directly in front of War almost like a wall.

2)It causes swords to erupt in a straight line in front of War for like 2-3 stage builder blocks

3)It causes swords to be unleashed in a radius around War, but still leaving him open to aerial attacks.  (This is my personal favorite  Grin )

Make sure to cast your vote in the poll!! Note here's how it currently looks (Option #1):

On another note I've given War some "dash-dodges" instead of regular rolls, so War propels himself forward/backward at a high rate and covering about 1.8x the distance of Ike's regular roll, and always facing his point of origin or where he started from.  To balance it I reduced the intangibility frame time so that it is much harder to dodge projectiles via this technique, although it is still relatively easy to do so with War's regular (and unchanged) neutral dodge that happens when your press L/R+Down.

Working on Side Special: Harpoon Tackle currently!  Will update with more screenshots soon!  Look forward to hearing feedback!
-Omni
224  Help & Tutorials / A/A Tutorials / Re: Adding Extrernal Graphic Models To Characters' Effect.pac Files on: November 04, 2012, 12:10:16 AM
Sorry for "necroing" but I need a solution to my problem because I've used this method countless times on Ganondorf PSA's but it WILL NOT work for Ike.  I keep trying and I either get a freeze or I can't even call up the GFX!  Can I please get some help here?
-Omni
225  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm-War's Specials In Progress (Chaos Form completed!!) SEE LAST POST! on: November 03, 2012, 07:14:40 PM
@Royal Blade thanks for the hype lol

@Carnage it's War from Darksiders the "flame/lava creature" is his Chaos Form and nah this PSA is over Ike because War is sword wielding character.  I'm planning on making another shapeshifting character over Ganon but idk who.
-Omni
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