Literally my GFX Library is close to a gigabyte...I have beams, fire balls, lightning bolts, energy duplicates, rock fissures, boulders, flamethrower streams, energy projectiles, blasts of water, etc. You sir just need to give me an in depth explanation of what you want and I can probably supply it. -Omni
@UltraxWing I'm not going to make another post just to go off-topic, guns can be found Fox, Falco and Wolf's FitCharacter00.pac files and can be retextured. As for bullets I've never ripped any but you can always smush down a ball model with a chrome texture over it. I suggest, if you want to make this "Gun Mage", you should post it in the Request forum gather support and then make a project out of it!
None of it is "crazy", Arceus is supposed to be the God of all pokemon so I think he's got a right to be a powerhouse character. Also props man I love the moveset lots of unique ideas and well thought out let me know if you need any custom GFX or any specific ones, I've got a lot that could match some of those moves -Omni
Sure Animaine just PM me what you need help with! -Omni Post Merge: November 01, 2012, 06:59:24 PMHey everyone Anivernage just finished the texture and UV Mapping so big thanks to him!! Anyway here's the Chaos Form in game with its texture!
Note: I will be changing the sword texture to a more "fiery" look, and I'm looking forward to fixing some of the little problems it has but for the most part its pretty awesome
I'll be back with more updates on Harpoon Tackle and Blast of Hatred soon!! -Omni
For those of you who are deprived of life and don't read the WIP thread here's an older preview of Tremor Smash
For the rest of you who've also been following me in the WIP thread, you're probably eager to see the newest previews, I'm sorry Chaos Form isn't in them texturing is apparently taking longer than expected but Anivernage will get it uploaded soon! Erm where was I...Oh yes the previews! I completed the Neutral Special: Blade Geyser today (or at least some lesser form of it, expect it to be much improved before the release) mostly just testing the hitboxes and if the GFX worked before I started throwing in alot of blades.
Thankfully for me it worked flawlessly, the blades protrude from the ground quickly and shatter the earth they shoot up from as far as I'm concerned it looks and performs awesome! So I'll be tacking on a radius of swords to cover him visually except I'm going to leave him open to attack from behind, I figure that'll make the move a lot less spammable, and it has a [censored] ton of lag. See you all soon for another update when I get the textured Chaos Form hopefully tomorrow!
Using a new idea I had for War's graphic effects, making him damage the field (at least visually) for a certain time! Using his Down Smash: Tremor Smash War punches the ground with immense force creating a rupture/crater in the ground:
The smashed section of the ground remains on the field after the attack and is independent of the character, and the PSA keeps track of how many times the move is used and every 3 uses is erases all craters from the field to prevent from overloading the game with graphics! Might just be a little bonus I'll throw in the Version 1 release as an option or I might scrap it depending on how people like it!
Also working on rearranging EFLS files to allow some characters to access some different GFX, but its a WIP and I'll post here if I make any discoveries!
Thanks for the interest guys lol and Carnage I know that but I like my transformation technique so far its pretty flawless and seems to work well, jokekid is going to see what he can do about getting the Chaos Form textured and if anyone else wants to give it a shot I'd be happy to send them the files!
I'm planning on doing the Up-Smash, Down-Smash and Neutral Special today and I'll have some screenshots up tonight, hopefully I can get everything working with those so I can check them off my list! Most of the aerials are done as well, I just need to revise the Down-Aerial Meteor Strike and make a landing animation for it and a subaction with the appropriate effects and hitboxes.
I'll see you all later with some screenshots
Here's the latest updates!!
Obliterate:
Sorry I'm currently getting someone to texture the Chaos Form but the "Chaos Energy" looks pretty decent
Tremor Smash:
Everything looks good except the "ground shatter" GFX from my Thor PSA are having trouble actually being called up from the coding I'm not sure why it could be because I added some GFX and Ike's numbers are whack (at least I got the GFX lined up perfectly with the fist ) Here's the ground shatter and what it will eventually look like:
Didn't get to the Neutral Special: Blade Geyser today but I'll hopefully get some more moves done over the weekend
I've been slowly making progress with War as of now the Chaos Form article is now hexed, and it took me awhile since I had no idea how to do floating points for articles but I got it done and RussMarrs got me a perfect rig for Chaos Form, so big thanks to him, but I still need someone to help me apply the textures I believe it currently needs UV Mapping.
Anyway I've done most of the animations now I'm just PSAing the rest of the moveset and I've found some suitable graphics for the "Chaos Energy" check them out:
The effects I'm going to use for the move Obliterate
If anyone knows how to add another article it would be awesome to include Ruin in War's regular moveset instead of restricting him to the Final Smash...
I decided not to make a tutorial on my transformations but I will include a quick little info post for those who are curious as to my method on how I achieve the transformation effect:
Here's a GIF of War's Up Smash Obliterate:
The transformation works on the principle that War disappears in frames 15-43 (the ones where he appears to grow) via VIS0 file making the polygons invisible. At the beginning of the attack an article is spawned with Chaos Form in it and it's rigged to the same bones as War is (Ike's Boneset), and it performs the exact same animation simultaneously except it is only visible in frames 15-43. This gives War the effect of shapeshifting and since, even though the polygons are invisible, War's bones are still there (In line with those of Chaos Form) I can attach hitboxes to his bones and they'll correspond to the actions that Chaos Form makes, because they are, in essence, making the same movements.
Hope this clears a bit of confusion up about my earlier theory, will update this post with a GIF of Chaos Form's animation to solidify the concept and a youtube video of the in-game effect to prove it. -Omni
Got the Chaos Form successfully rigged and imported into Brawl works perfectly except it hasn't been UV Mapped for textures and such so I'm wondering if anyone can do that for me?
Forgot to upload a screenshot of the texture/model I adapted to fit Zeus:
Here's Chaos Form In-Game:
War is making substantial progress I'll upload some moveset photos and the entire planned moveset today as well.
And just like with Zeus I'm in need of some beta testers so feel free to PM me if you'd like to to test the newest beta of the current moveset!
Modifying an old CON Naruto animation to fit my needs and I thought so to but that's only theoretical and in game I feel like it would contradict with other characters who were using their final smash? Maybe I'm wrong tho... -Omni
So I'm pretty certain I've perfected my transformation theory and it seems to work pretty flawlessly and thanks to russmarrs I've got a rigged model of Chaos Form:
Hoping somebody can help me out with texture mapping tho lol I have no idea how to do that. Also I'm not sure if you can call articles from the final[character].pac file even when you're not in final smash state? -Omni
Alright tutorial now under construction should I include screenshots? I feel like most of the stuff is pretty self explanatory but then again there are some real bone heads on this forum that ask questions with, at least seemingly, obvious answers lol -Omni
Thinking about making a tutorial for the transformation concept I posted earlier as I figured out that using articles allows you to reserve model changers for other weapons and such which is fairly good.
This also allows the character to "project" or clone themselves or their alternate form onto the field of play
btw, as this is the PSA Thread, I released Zeus V0.8 today! Check my threads OP! -Omni