Take Lloyd mdl0 of Lloyd project in brawlbox 63. And take an other mdl0, Richter's would be fine, with brawlbox 63 too (for Richter make a preview, and then click on the sign +).
Take a look at them carefully in the bone section and look at the window at the right. You should see the words headerlen.
For all Lloyd's bones this value if of 208.
For Richter, it can vary.
The value for all bones to be identical to Brawl, should be of 208.
This value is the length of the bones, that i was talking, some bones have a superior length because they have extra properties, that you're forced to remove. And to do this, you have to erase some parts of the bones, with an hexadecimal editor. But I already did that for Richter, and of course I changed the mdl0 offset (if bones are shorter, mdl0 offset change) but it was not enough. But I'm sure that it is a crucial step.
From what I saw, they are graphical glitches, but still, they are easily noticeable. Try using the Psa of Kratos but with one of Marth's original costume. You'll see that it's easy to notice the glitches.
About the reason of the existence of these glitches, I don't really know honestly, maybe it has something to do with the vertex itself that has bone edits and the animations were designed with the costume containing bone edits. Again, I'm absolutely not sure, I'm not a specialist of that.
Omega Malkior:
Quote
Disruptive Posting
Everything from Flaming to Advertising is forbidden:
•Flaming: Directly or indirectly insulting other members. Examples: “You idiot”; “Anyone who believes that is a moron”; “Just shut up”; attacking someone based on race, gender, sexuality, etc. •Trolling: Posting with the sole purpose of annoying other users, provoking flames. Examples: Going into a person’s texture topic and saying “You suck” without offering any actual criticism; posting false information. •Spamming: Posting worthless topics or messages that contribute nothing to the topic of the forum or thread. Examples: Repeatedly bumping a topic; double posting; necroposting – posting in a thread that’s been dead for over a week; posts that consist of just emoticons or text repeated over and over. •Disruptive Behavior: Posting in a manner that makes things generally unpleasant for other users. Examples: Posting in ALL CAPS, in topic titles and/or messages; posting illegibly; posting topics in the wrong forum; posting images that are too large (creating horizontal scroll bars or making your post longer than a page); posting unmarked spoilers (game, movie, book, etc).
Read carefully what I put in bold. Anyway, this Psa is designed to work only for Kratos, the damages made with the neutral attack take all their sense because of the sword for example, so I don't really see why you want it to work over other vertex like a Sephiroth vertex or a Roy vertex....
The psa itself work with other costumes, as far as I saw, but there is still a graphic problem, Marth's arms are not inside of the "rings" if you use Kratos.
Yes, but about the length of the bones, it is one of the most important thing, it has already been proven by RandomTBush himself that this is one of the main reason why the model is screwed up and freezes in game... So you should talk about this too, you can't ignore this aspect.
As I already said to you, the animations are probably not the real problem, the real problem of a lot of Tos2 models, and why their bone tree are completely screwed up, is because of the length of the bones. Some bones have a length that is completely different of Brawl bones, because they have some extra properties. But it seems removing these extra properties by putting all bones to match Brawl length, and also put some filler datas is not enough... And even changing some offset like next offset, previous offset, firstchildoffset by bone mods seems not to be enough... I just hope that these changes I made were well done, because for all the offsets, excepted the mdl0 offset, I have great doubts...
Mr N: Be careful, normally this system of Rel works only for those who have a Us ssbb... But in case of Marth, as he has no article, I wonder if it can work on Pal too...
I wasn't completely sure if it was this Megaman, but I wondered the same question than you Silent Doom, to be honest... If you plan to include characters made by the others in your project, you're absolutely forced to ask their permission, or it can be considered (I know I will go a little far) as thievery.
Ah yeah, that's true, there is a sound test yeah. But I didn't tested them there, because I prefer testing them in middle of a battle. But still, it is good to know that guardian field is not affected.
Edit: I made some verifications about the psa, and here is what I found.
Explosion spell: Why the flamberge sword has a glow? It is probably the only spell where the sword has a glow like this...
Thunder Blade spell: The sword completely disappears in the hand of Kratos, like he was throwing his sword in the sky to fall it on the battlefield, I can't deny it, it's funny, but it is not really how this spell should be casted.
And I also saw that the problem of hitbox that I was talking about is still there.
This is exactly what I mean, yes. I don't know if it was fixed or not, but I noticed this a long time ago, but forgot to say it.
Yeah I agree that Kratos has a lot of work left to do, but a lot of work has been done for him too, in term of enjoyable experience, so about Psa and even the voices! But I'm sure it will be finished some day, we just need to wait, because Divine Overlord now can't really update Kratos so frequently. I will try to update the voices soon though, I just hope that all the problematic voices were found, because I don't know if you were able to verify absolutely all the voices, like guardian field for example.
Anyway, I forgot to say something that I noticed long ago.
Make the neutral A attack so that normally you should miss your opponent with your sword, and see what happens, if I remember correctly, one of the attacks allows to hit the opponent with the sword that doesn't touch the opponent.
Heh, sorry ArcSage, but I already said that I'm the only one to decide what sfx hack to do. So I will do firstly the sounds that interest me the most, so the japanese voices, but as the japanese voices seem to be the same than the english, in term of volume, english won't take a long time to come. And besides, it seems there are only 5 voices to change, demon fang, the three neutral attacks, and thunder blade, so it won't take so much time, excepted maybe for the first neutral attack as you ask to decrease it... I never decreased a sound before so I will see what happens.
Absolutely no problem, as I said you, take your time to do it. Oh, and I had a suggestion about Thunder blade, is it not possible to take Ike's sword to be the thunder blade? It is an idea among others, but I think his sword would be better that Flamberge acting as Thunder blade. After that, if you can't do it, it's not a problem. It was just a suggestion to improve the look of this spell, but as I don't know if it can be done...
ArcSage: You use Riivolution right? I don't know a lot about it, but if you know a lot, maybe you can help Divine overlord. Anyway, about the thunder blade spell, with japanese voices, how is the voice?
And something that I noted, even if I didn't put the true brsar with the voices really better heard (I still play with the first version so with it your hear nearly nothing) about guardian field, it seems he says Shining bind.
And about thunder blade, I'm not sure, but he seems to say lightning blade.
When I have time I will put the true version to be able too make tests, probably today and later.
No, I can't do anything about the last problem, Kratos doesn't have any voice for these two spells, these two spells were given by Divine Overlord even if originally they are not used by Kratos. The only thing you can do is to put a sound that implies a spell casted, and normally there should be two, there is "take this" and "Ready". But the problem is that I don't really know if they are already used or not, which I will know very soon.
Okay, I already answered your private message Divine Overlord, but I send you this message just in order to let you know that the voices will be modified in the future, it won't have any incidence on the fitMarth.pac though, but I had some reports saying about the neutral attack that the first attack is too much heard, while the other two neutral attacks are too low heard, so I will try to fix that. I can't guarantee you when I will fix this, but I will try to fix it today.
Oh, and has anyone tested the japanese voices to see if they are enough heard, needs to be fixed? ArcSage, if you can, don't hesitate to test the japanese voices too.