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226  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this on: April 25, 2011, 10:48:19 AM
Gotenks-DK: Normally there is a code that allows you to prevent transforming of Samus when she does her final smash, but I don't know if it prevents Zero Suit Samus to transform though...
227  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this on: April 25, 2011, 10:24:37 AM
The98pika: I'm not a Psa'er so I cant help you, but if you want to solve your problem, post a topic where you explain your problem and even give a file of your animation, or contact a Psa'er more experienced by private message.
228  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this on: April 25, 2011, 10:20:49 AM
I know it is a bad thing that they lied to you, I fully understand how you feel, but still, it is YOUR project, it is not because of the other people that lie that you should stop YOUR project! And don't think I say this because I want this project to be finished, honestly I don't care as this is not a Psa that I will use, but still, it allows me to keep an eye on it.

Just a thing though, I hope that these people that lied to you will express themself on this topic, it would probably be better for you.

229  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this on: April 25, 2011, 10:05:51 AM
Gotenks-DK: What have I said to you by private message? Why are you stepping back like this? I know you're bad at animations but still, it is not a reason to stop this project if you really want it to be done! If you like this project or even love this project, then you shouldn't give up, even if your animations are bad! At least these animations are yours, you will make animations and by doing this, you will improve yourself with animations, even if they are bad, it is by doing more and more animations that they get better, you're a beginner after all, so don't be so exigent with yourself! Don't hesitate to ask help to Psa'er like Silent Doom, Hollow, or Divine Overlord, or others experienced Psa'er some hints to make good animations, if they have some hints, I'm pretty sure they will help you. But don't stop this project just because you're bad at animations, if you like a project like this, it would be really painful for you, and you will probably regret it.

And I prefer saying that I don't know if people have said that they would make animations for Goku in place of Gotenks-DK and especially who, but as it seems to be the case, I would like to say that it would be better not to make a promise like this if you can't fulfill it, unless you have a problem to fulfill it so it is better to explain it to Gotenks-DK, at least Gotenks-DK wouldn't have false hope.
230  Help & Tutorials / Help / Re: How can you attach a polygon to an other bone than where it was originally? on: April 24, 2011, 08:37:02 PM
Absolutely no problem, take your time, I'm not in a rush at all, fortunately it seems the polygons I want to attach on an other bones are attached on only one, to be precise, I want to attach the two polygons that constitute an attach for Marth's cape, there is a circle, and a jewel, and I ask this because I want to make a bracelet which has a little jewel that I will resize. After that, maybe I'm mistaken for the numbernumber they are attached on...
231  Help & Tutorials / Help / How can you attach a polygon to an other bone than where it was originally? on: April 24, 2011, 08:19:48 PM
The title is very explicative, I want to know if there is a way to attach a polygon to a different bone than the bone it was originally. Sorry if it was already asked, but as I didn't found anything about this, I prefer asking... And be careful, I talk about a polygon, not an artical or a graphical effect specific to a character. Thank you in advance!
232  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: April 23, 2011, 09:06:27 AM
SSJCerious: Sorry but I didn't knew it for sure, but I was right when I said that even Ike couldn't be ported over all characters in fact.

Anyway, pedro702: No, there is no rel file for Pal user unfortunately... To make use of this, you're forced to have the Us version, sorry for you...
233  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: April 23, 2011, 08:58:53 AM
Is Ike really able to be ported on all characters... I wonder honestly... I wonder if he can be ported on characters like Sheik, Zelda, or Samus who are "transforming" characters at different degree, as Ike and these characters don't have the same type of module at all...
234  Help & Tutorials / Model Tutorials / Re: A noobs guide to model swapping and glitch fixing :Update 11-9: Item glitch fix! on: April 21, 2011, 09:02:47 PM
You will probably have some difficults to give Ganondorf two different swords as he seems to have only one article usable...

235  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: ((( FIRE EMBLEM TEAM ))) on: April 20, 2011, 07:03:37 PM
About Soren, I think the problem is that it would probably be much easier to have the true Soren in brawl, so a Soren that would be posted here, but not for Mr N unfortunately because it would probably make all his animations messed up...
236  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: DragonBrawl: the Break is over i work more on Goku and soon Kid Buu moveset idea on: April 20, 2011, 06:49:36 PM
Mariodk, I thought it was vegeta the next to be worked on, you should decide who you will work on next, it would be better...
237  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: ((( FIRE EMBLEM TEAM ))) on: April 20, 2011, 06:45:52 PM
The Black Knight interests me a lot... But why don't we see the cape of the Black Knight? It's too bad that these models doesn't have any bone... To use them, I suppose we would have to make a lot of work... Oh, Vert092, I will send you a private message, I hope I won't disturb you...
238  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Import games that can be made in to .dae on: April 19, 2011, 04:10:31 PM
Eh Eternal Yoshi, you said that Final Fantasy X can be made into dae. Can I know what file you use in order to convert it to dae?

Edit: Nevermind. I found out, and I also know why you said thanks Chargeur.
239  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Import games that can be made in to .dae on: April 19, 2011, 10:12:55 AM
Hum.... It is the same thing, all games that use the mdl0 format normally can be made into dae... They have a model data.brres so...
240  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Import games that can be made in to .dae on: April 19, 2011, 10:02:13 AM
Hum, I think you're talking all of the other games that uses the mdl0 format, so it is much better to go see this topic.

http://www.smashboards.com/showthread.php?t=263127

Oh, and you forgot to say that Tales of Symphonia dawn of the new world mdl0 are very particular because they need to be fixed before, which is a very tedious and hard task that only RandomTBush knows truly all the process. (Process that I wonder honestly, in all the steps, and the maneer...)
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