Quick question, could you have just a video showcasing the hack or does there have to be pictures?Because my SD card is now only readable by my wii and not my laptop but i happen to have a capture card.And the hack in question is probably my Hollow Ichigo PSA since he has the most stuff changed if that matters whatsoever...
The information about the format in which something is to be submitted to have a chance to get featured is on the first page of this thread....=)
I have been online for more than 40 days and have far, far less than one thousand posts.
LOL how do you find out how many days you've been online though? because I had an account for a year and some change and I think I might have been online for a few months 0_0 in total.
I'v made a couple of Sonic Advance stages.........Idk if you guys wanna use them for this project though.... But if you do feel free to use them all =))
I may be able to fulfill the stage hacking job as well,but keep in mind that I ONLY make Sonic stages from the SONIC ADVANCED games
Alright POKE MASTER, I'll try it myself with the rel first to see if Zack is right. If not, then hopefully it's not too much for you to get the E4 stages to work on Smashville. x.x
Oh you know what? maybe it's because I'm using brawl plus, thats why it didn't work for me....
Darn that rules out my Smashville idea.. Unless you somehow managed to port them over Smashville. If they work on Battlefield with no .rel, maybe it's possible to port them to Smashville with no .rel? Idk x.x but it's really one of if not the only stage left to replace.
I can't port them all over Smashville with the rel.....but it may be it is possible for me to move all the models from the battlefield stages onto the smashville stages so that would elimminate the need for a rel. file. So I would take all the models from elite 4 wills stage and move them over to STGVILLAGE_00, all the models from Brunos stage and move them over to STGVILLAGE_01 and so on.
It would be like taking a snail out of its shell and moving it into another shell lol. But I would have to remove the balloons and effects from the smashville as well. I just recently learned how to edit stage effects so hopefully i'll be able to do it.
I actually forgot that I haven't put anything on Smashville XD since they're all able to go on Battlefield with no .rel, I'll be able to put them on Smashville. Now all that's missing is a fifth stage.. Maybe the Champion match from HG/SS? That'd fit in perfectly. o.o
Even though Smashville is 5 stages in one.....it doesn't work like that when stages are rel.'ed over it. It's not like Spear Pillar where if you use a rel. and rename the stages the game will read all 3 stages. You know how there's STGVILLAGE_01,02,00,04 and 03? if you use a rel. to move the stages over smashville the game only loads what ever's in the STGVILLAGE_00 slot. It's as if the other stages aren't even there; which is why I made the Elite 4 stages over 4 SEPERATE stages in brawl. The smashville concept was my first idea. Then I tryed to put them over Lylat Cruise because Lylate Cruise is AMAZINGLY another 5 in one stage (i found that out recently) but NO stages at all can be ported on Lylat Cruise.
I finally managed to finish my Pokemon HG/SS Elite 4 mini project. To my surprise all the stage are good for competitive play as well. Each stage is completely nuetral with grabbable ledges and fixed death boundarys. At first I was going to put all of them over Lylat Cruise but......there were complications. Due to this I made a rel. file so that 3 of the stages could go over Shadow Moses Island and the 4th stage goes over Distant Planet. Each stage has it's own little thing that makes it unique as well; Will's stage has the floating blocks, Bruno's stage has the lava and Karen's stage has the...well...darkness.