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 1 
 on: Today at 06:57:24 PM 
Started by Nebulon - Last post by ShadowSnake
July 15th.

A day after my birthday!

 2 
 on: Today at 06:28:01 PM 
Started by Nebulon - Last post by Alejandro MiddleCorn
July 15th.

Right after my graduation!

 3 
 on: Today at 06:23:58 PM 
Started by CaliKingz01 - Last post by Tabuu Forte Akugun
About to take a look at your Little Mac's animations. Pretty exciting!

 4 
 on: Today at 06:02:39 PM 
Started by CaliKingz01 - Last post by CaliKingz01
Enjoy everyone!!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209019

 5 
 on: Today at 06:00:22 PM 
Started by StarWaffle - Last post by Don Jon BravoEX
indeed
dsx had some materials that use spec maps Plus Rim lighting

 6 
 on: Today at 05:37:00 PM 
Started by KingJigglypuff - Last post by KingJigglypuff
Oh, right. Now that 3.6 is out, I should get to that. :V

(But I'm likely going to re-do the BrawlEx cosmetics to use Mewtwo's actual Cosmetic ID)

 7 
 on: Today at 05:27:58 PM 
Started by StarWaffle - Last post by KingJigglypuff
I made the reflection texture small, as I didn't want Charizard to be too shiny, but here's an update with a colored spec map and a slightly bigger reflection texture.
http://gfycat.com/GoldenBoldCollie
(I think it's too shiny now.)

Edit: Thanks with your help over Slack, it looks much better.
http://gfycat.com/TestyEagerHamadryas

 8 
 on: Today at 05:22:23 PM 
Started by Program - Last post by Program
Good work on using light maps properly. I didn't use them on PM Samus because the extra textures take up filespace, so I used model edits instead.

The Dry Bowser in 3.6b uses the same method you used for your Samus stuff. Good work.

However, the reflection isn't working on Samus... under the phong2 material, the SamusRef texture has its Texture Marix set to false, it needs to be set to true since the objects aren't single-bound.
Dang and I thought I found all the bugs too. Thanks I don't know how that one went under my radar, I'll upload a fix ASAP. Oh, by the way, I totally understand about the file space, I just wanted to try and find a way for people who don't use 3dsmax to be able to add lights to any model. Funny thing is about a week after 3.6b came out I finally got this working (I'm new to shaders so I actually found the lighting stage in the Weavel trophy and had been working this for a decent amount of time.)

 9 
 on: Today at 05:21:19 PM 
Started by KingJigglypuff - Last post by Anarchy Panty (Br3)
Are you still planning that PM -> vBrawl Mewtwo fix?

 10 
 on: Today at 05:13:26 PM 
Started by SJS - Last post by LnktheWolf
Some Sonic requests:

Metal Sonic http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25479

Mephiles The Dark http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10712

Excalibur Sonic http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36428

Shadow http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35374

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