Alright! So today i was able to fix the jab glitch! Turns out that project M changes some of the bit variables used in psa. All the characters i added weren't project m style, so they didn't use the correct bit variable in the attack 11 and 12 sections in their respective fighter.pac files. They used bit variable 16 and 22, while project m characters use 16 and 17. All i had to do was change 22 to 17. Also some of the variables were misplaced. But now their Jab combo works perfectly!that is a good find. i think for the most part the coding is done, i can't find any freezes related to it, been tinkering with getting it to work with the stage expansion pack.
successfully added clones and stages to it. however clones freeze as soon as the match starts. (all of them ._.) its different from freezes i've had in the past, normally a broken character freezes in 3 locations
1) at the CSS, (bad config files usually)
2) at the results screen (usually when results data is wonky (I.E. many unused, or wrongly named)
3) final smashes. usually the final resources aren't set up (fit___final.pac)
this one is freezing as soon as the match starts. it counts down from 3 then gives a loud beep when it says "GO"
i'm gonna try a clean install, being i may have rushed and messed something up. i'll post the GCT later if anyone wants to test it.