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 on: Today at 10:43:37 AM 
Started by Azuranem - Last post by Azuranem
I tried to load Kitsu's BrawlEx V4.16 and it loaded normal Brawl even though I set the Hook type to AXNextFrame on Gecko and basically put Kitsu's BrawlEx in the root of my SD card. Then I tried to load JOJI's BrawlEx Extended Edition V2 by putting all of the Core Files from the default RSBE.Version download folder into the private -> wii -> app -> RSBE -> pf folder like I've seen with other builds, but it still loaded normal Brawl. This was all on my Wii by the way. How exactly do you set up JOJI's BrawlEx Extended Edition V2 so that it loads? Are you supposed to use Gecko or something else?

 on: Today at 10:08:40 AM 
Started by 215k_money - Last post by ZenythSmash
um...just go to The Model Resource > N64 > P and get them there?
not that hard dude

 on: December 13, 2019, 11:03:47 AM 
Started by Minabsapi - Last post by barrysingh102
Is there no way to load these through an SD card, or will we have to wait until a file patch code that supports it (will that ever even happen, this doesn't seem to poopular nao). Shareit app vidmate apk

 on: December 12, 2019, 11:22:17 AM 
Started by SuperSpaceMan230 - Last post by SuperSpaceMan230
Im using BrawlCustomSongMakerGUI, but songs either work or completely break as you see here

Anyone knows how to fix this?


 on: December 10, 2019, 04:29:46 AM 
Started by catgowoof - Last post by conan99z
Great article Lot's of information to Read...Great Man Keep Posting and update to People..Thanks.
40 km/hr

 on: December 10, 2019, 04:27:38 AM 
Started by conan99z - Last post by conan99z
Hello I'm Mata.
40 km/hr
I was wondering how many people replace the default costume for a character.  Personally I don't, but that's because I want something new, and I usually choose what textures I'm gonna use based on how different they are from the original texture.  But some people choose to keep the original, because it's like taking a character away.  What do you guys do?

EDIT: Also what if it's a texture extremely close to the original (e.g. Melee Falcon), would you replace the default with that?

And what if it's a new suit for Snake (e.g. Gold and Black), would you consider that the default?  It's the same person, but just a better looking outfit.

Thank you.

 on: December 10, 2019, 01:38:44 AM 
Started by ForOhFor Error - Last post by asa321
I completely forgot pokeparkW88did that, too

 on: December 09, 2019, 09:42:36 PM 
Started by iwantgames - Last post by Lillith
Oooh, Link progress, swell!

That Zelda outfit looks rather adorable, hehehe.

 on: December 09, 2019, 08:00:04 PM 
Started by Mortimer - Last post by Mortimer
When marketing bots start taking over, you know the end is near.
Time for my next message in a bottle..

About Wesker
I didn't hide the animation problems he has. The reason I didn't fix them yet was because I was... lazy. And I got complains because I didn't follow Marvel VS Capcom's moveset, and that makes me think I won't please anyone by fixing animations since the moveset is "wrong" anyway, so I'm not feeling motivated to do that lately.
But I still have to honor Calypso's review and at the very least change the up-B for something else.

About Chris
Chris wasn't touched during those 7 months. I don't know how long ago I worked on him lastly. Considering what happened to Wesker, I have no reasons to believe it would be different with Chris. Basically nothing has changed concerning him.

If someone still doesn't know, I made a script to help remapping a character's soundbank id to another one, specially useful for brawlEx characters who use Snake' soundbank as a base. Credits for catscatscats for refactoring my code. It's not intuitive to use, don't feel bad if you don't understand a thing.

About psas... article and pointer wizardry have been two huge things that popped up and opened a lot of new possibilities. So far I didn't have a good opportunity to learn how to use the pointer one, despite being eager to do so. It has great use for special attacks, which are among the last things I do in psas, it would take a long time until I started messing with it.
Then... I thought about backporting. Animations take way longer than coding. If I could have the animations done quickly, I could get started quickly. After a month thinking, I chose greninja to be my guinea pig for those experiments. Not a character I'm THAT fond of, but the moveset is simple to replicate, won't be give much trouble to code. And I don't see many people talking about him, which is good for me.. less people to piss off with I'm gonna do. This all means it's not a 1:1 port. I'm porting the animations, not the moveset. I'll do whatever I feel like needed to learn wizardry. And to not waste the work, put those tests to some use, pretty much the same reason I did my infamous final smashes.

Depending on what I learn, I can maybe try someone more complicated. So I started porting the animations, which is great because I painfully learned how to port anything from blender/3ds/maya into brawl (and then figured out there was a tutorial for that already...).
I noticed that if I could spend like 15 hours a day working, I probably could fully backport an ultimate character under a week. Took me a while to master an animation optimization technique, but at the end most of the animations are between 9-14kb, I'm quite satisfied.

Then, I also chose to work on a draconic guy I felt could have a savage style, I never did anything towards a brutal approach. And started thinking about ideas for a demonic rat man I found, which has a very similar style to baphomet, but this time, I don't want to be limited by Dedede's quirks. Didn't really want to think on movesets before learning wizardry properly.
Reason I got more than one psa this time is because porting is not really "making" a new psa... the time to port is not comparable to make something new.

That's it, pretty much. Guess I've done more than last time.  Kirby Dance

 on: December 09, 2019, 04:36:51 PM 
Started by iwantgames - Last post by iwantgames
Here's another update on stuff i'm working on.

I decided that I will continue the BotW Link pack

This screen is outdated I've fixed the rigging issues. As for the details:

Just so you guys are prepared, he uses up to 50+ textures and has advanced shaders and materials.  Atm he works on both Wii & Dolphin with the following things: 

- lagless models
- normal maps
- specular maps
- rim lighting
- recolors

It won't add too much so hopefully he still work after I add the following things:

- metal
- moving eyes
- fs eyes
- and the sheikah slate.

Everyone should have by now but just in case anyone haven't played BotW and/or it's DLC i'll put the mod in a spoiler.

Currently in one of the discord servers their is a winter themed contest going on and this will be my submission. That's how this mod came about. I plan on importing the default BotW Zelda as well. Will work on it sometime after Link. I have until the first on next year so you can expect her sometime before then

I still have a lot more to show, so be on the look out for more

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