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 1 
 on: Today at 03:42:28 PM 
Started by chocodino - Last post by chocodino
INTRODUCTION

Brawl Extend is a SSBB Mod with the principal objective of making every character viable, although the main focus will be on the casual end of the spectrum, More serious player will be able to enjoy the changes made to the characters.
Almost all character have been buffed, although there are some nerfs done to the characters this are minor, with the exception of metaknight, who saw several nerfs to his entire moveset.
While this is a modification of the balance, it can also be seen as a "pack" since it includes lots of things by other modders, like the classic expansion pack to give the best experience to the user, along with add-ons for those who wish to extend even more the way they play.

GAMEPLAY VIDEO

IMAGES
The tittle screen
The CCS, showing the characters with the buffer system, their colors at the top of the CSP and the stylized names by TheGag96 and Micah Brightwell
The modified All-Star, with re-arranged platforms and battles
The new items, with their trophy description

SSS with the classic expansion pack 6.1s by libertyernie

Images showing the "practice" system


changes and (a lot) more info here

DOWNLOADS

SPECIAL THANKS to the Balanced Brawl team, for making a great job during its time and having such great ideas that some just had to be used here.


p.s. TIL posts have a limit of 60943 characters

 2 
 on: Today at 03:12:10 PM 
Started by SoN1c2001 - Last post by SoN1c2001
I recently used the Project M Stage expansion and added 10 stages. I added two more and Project M would freeze when trying to load the Stage Select Screen. Is there any way to fix this?

 3 
 on: Today at 02:11:13 PM 
Started by libertyernie - Last post by Jigiba
dolphin

with the internet here it's going to take a long time but I'm working on uploading it

all I did was replace everything inside the 7.0s sd.raw with what's inside the SDRoot folder of 8.0s, and everything is in the right place

the gct is in the codes folder on the root
I tried putting a copy in the pf folder, generating new ones using the codeset.txt, forcing all regions and never mind I just got it working

put it on an sdhc sd

 4 
 on: Today at 01:06:02 PM 
Started by libertyernie - Last post by libertyernie
Are you using Wii, Wii U, or Dolphin?
If you could put your SD card in a zip file and upload it somewhere I can take a look at it.

 5 
 on: Today at 11:55:41 AM 
Started by Smash Warrior™ - Last post by ProjectXBros
Thank You

 6 
 on: Today at 11:52:42 AM 
Started by Smash Warrior™ - Last post by Lunoz
Thanks!

 7 
 on: Today at 11:48:58 AM 
Started by Smash Warrior™ - Last post by Smash Warrior™
ProjectXBros.: http://www.mediafire.com/download/0bwjuecdjd8o4fn/%5BBRSTM%5DProjectXBros.rar

Lunoz: http://www.mediafire.com/download/7wncuakb7lxvkdd/Holly_Quintet.brstm

 8 
 on: Today at 11:23:24 AM 
Started by super ng bros - Last post by super ng bros
Characters have been added and finished and now im adding stages

 9 
 on: Today at 08:59:23 AM 
Started by Steveyfish - Last post by Steveyfish
brawl hacking on the wii u. I've tried brawlEx, but it hasn't worked out for me.

 10 
 on: Today at 08:02:04 AM 
Started by libertyernie - Last post by slawter
For the current Mario Kart Wii character I am working on I've editted the boneset in 3ds Max 2015 as the proportions weren't right and as a result I've had to edit the animations so the character looks correct. The animations look fine in BrawlBox v0.77 but when testing in game, on the Wii, if for instance the character finishes his jump animation before he hits the floor when falling, it will go into a random, deformed pose for the remainder of the fall. Is this an issue with BrawlBox or am I missing something when editting animations?

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