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 1 
 on: August 18, 2018, 08:15:27 AM 
Started by KingJigglypuff - Last post by KingJigglypuff
Two files I forgot to mention would be gameconfig.txt and config.dat (this is usually auto-generated when configuring GeckoOS), which both go into the root of the SD card.

Your RSBE01.gct goes inside the codes folder (at bare minimum, you must at least have the File Patch code to allow mod usage), GeckoOS goes inside the apps folder, and your mods go into private > wii > app > rsbe > pf (for Project M, the folder path is projectm > pf) with the branching folder structure depending on the type of mod you want to install.

For example, if you wanted to replace Mario's default model, your FitMario00.pac and FitMario00.pcs files would go inside private > wii > app > rsbe > pf > fighter > mario (for ProjectM, it would be projectm > pf > fighter > mario).

 2 
 on: August 18, 2018, 03:46:30 AM 
Started by KingJigglypuff - Last post by Pixelluca
That is what my problem is; I don't know which files go where, and some tutorials I found on the internet talked about files which I don't have.
sorry if this is actually pretty easy to solve, but this is my first time modding.

 3 
 on: August 18, 2018, 12:00:50 AM 
Started by Crony - Last post by Batman
Really sad to see you go...  Embarrassed Wishing all the best.
Will you be at least releasing your progress?

 4 
 on: August 17, 2018, 06:17:38 PM 
Started by KingJigglypuff - Last post by KingJigglypuff
You would set up your apps, private, and codes folders as if you were going to use them on an actual SD card.

 5 
 on: August 17, 2018, 12:24:33 PM 
Started by KingJigglypuff - Last post by Pixelluca
I could follow most of this fairly easily, but I don't know what you mean with "At this point, you should have all of your files, codes, and Gecko OS inside their respective folders as if you were going to use a Wii". I tried searching on google, but all the tutorials I found were either very old or weren't that clear to me. Can you explain this to me please?

 6 
 on: August 16, 2018, 08:04:21 PM 
Started by omegafalcon - Last post by Tye2K
I'm really sorry for necroposting, but if anyone ever comes across this, I think it's possible. I mean, we had SRB2 (Sonic Robo Blast 2) ported to the Wii. So who knows? Maybe an earlier version of SSF2 is possible but I doubt the Wii could handle the latest version.

 7 
 on: August 14, 2018, 08:09:50 AM 
Started by Albafika - Last post by Albafika
This topic has been moved to Model Help.

http://forums.kc-mm.com/index.php?topic=79585.0

 8 
 on: August 13, 2018, 10:46:01 PM 
Started by iwantgames - Last post by iwantgames
oh, Outset Link, I like that costume from Wind Waker nice to see it included. that's because the materials and shaders are still being worked on I think.
^

Trying to give him his previous brightness/saturation but with more detailing. got the detailing down, now I just have to work on getting the brightness/saturation back to how it was through shader editing.

I will have more new costumes to show this weekend. It will more than likely be my last batch of outfit i plan to import for BotW Link.

 9 
 on: August 13, 2018, 04:47:29 PM 
Started by DownloadingStuffDuh - Last post by AudryckBVMods
considering it crashes when the match ends, it could be your STGRESULT.PAC or custom character if you have one

 10 
 on: August 13, 2018, 11:05:08 AM 
Started by KingJigglypuff - Last post by KingJigglypuff
To make the Yellow Alloy's Neutral Special more unique, I've given it the ability to angle the projectile with 5 different angle options.


I've also re-enabled its surface bouncing property, allowing for things like this.

About the Snake box walk, I'm glad that it's made a thing, just like Samus' ball crawl, but since I don't play PM, I'm still waiting on a vBrawl release.
If there's enough demand for it, I could make a vBrawl version of it.

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