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 1 
 on: Today at 06:22:22 PM 
Started by Vyse - Last post by windhunter7
Here's a thought off of what Segtendo just said:

The "Safe Search" could be replaced with something like "Show NSFW Hacks", and then, when the hacks are pending, the Vault Staff tags each one as NSFW after pending approval, if applicable.

As for figuring out which old ones to add that tag to, you could always ask me to search the Vault for every hack that is NSFW, and I could PM that list to an admin or something. It may take a while, though, mostly because I have other stuff I have to do, so I don't readily have the time, but when I do have the time, I'm glad to help out! Smiley

 2 
 on: Today at 06:03:46 PM 
Started by Vyse - Last post by Segtendo
Maybe there should be a list of words that, when put in to the hack name or description, can be tagged as NSFW. IDK how it can be implemented, but it's a thought.

 3 
 on: Today at 02:33:15 PM 
Started by Vyse - Last post by windhunter7
And you should try answering the question plainly, without being a [censored]...

I'm sorry. Cry

 4 
 on: Today at 02:30:42 PM 
Started by Vyse - Last post by Miacis
And you should try answering the question plainly, without being a [censored]...

The "Safe Search" does not filter NSFW material like Google and whatnot, but unapproved hacks. This is becoming less and less relevant though, since less and less hacks are staying unapproved for very long. Maybe we'll move or remove the button at some point, to avoid confusion.

 5 
 on: Today at 02:05:17 PM 
Started by iyenal - Last post by windhunter7
Polys have nothing to do with lighting, though; polys are how many triangles make up the model itself, and the lighting is how the model glints and whatnot in the light, so if you want to use more polys, go for it, but it'll make the filesize a little larger because of more polys.

 6 
 on: Today at 01:47:31 PM 
Started by iyenal - Last post by iyenal
OK; So with this shader can I use more poly than realtime lighting ,yes?

 7 
 on: Today at 01:40:56 PM 
Started by Dinoverlord - Last post by Dinoverlord
You understand how dark meta Knight has an hex id of 43, his normal id is 180, ridly has a different normal id but a hex id of 43 as well. My question is if i can simply change the hex id of dark meta knight to a different hex id. should i change the big id? also i can't find the bsar file, also sawnz goes up for a second then quits out of it self.

 8 
 on: Today at 01:31:08 PM 
Started by iyenal - Last post by windhunter7
Sure, np. And what I mean is that, the materials and shaders basically only change how light affects the model, kind of like how in Blender, rotating around a default kind of mesh(In Solid mode) will have the Blender default lighting glow on different parts depending on what rotation it is, with materials and shaders, you could change those effects to change things like how glowy it is, which part glows, and stuff like that.

 9 
 on: Today at 01:27:48 PM 
Started by marioking64DS - Last post by KingJigglypuff
You don't need the 2 Jab code, as the moveset's coding already does the job.

Though for the Soundbank and System name, use these.

Code:
Pit has Primid's Soundbank [PyotrLuzhin]
04AD8A3C 00000137

Pit System Name Change v2 [ASF1nk]
044565BC 817CEB10
077CEB10 00000018
57616C75 69676900
00000000 00000000
00000000 00000000

 10 
 on: Today at 01:24:21 PM 
Started by iyenal - Last post by iyenal
"lighting effects" Of what ? It's only texture UV with reference normally ?
Thanks anyway, you have saved me many hours of search.

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