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 on: July 15, 2022, 09:32:05 AM 
Started by SailorMars4eva - Last post by apollos
Hello, thank you for your answer, I wanted to do the same thing too.

 on: July 05, 2022, 11:42:29 PM 
Started by windhunter7 - Last post by windhunter7
Ironically, I have much bigger projects, including Project Recolor, of which this import will be a part of, so I am cancelling the movesets, and going back to only imports for him; I will look into if it's possible to rig quadruped to bipedal skeletons, and if possible, I'll add characters such as Link, and if not possible, I'll stick with characters such as Pikachu and maybe Ivysaur, if I can get away with tricky rigging for him

 on: July 04, 2022, 09:08:08 AM 
Started by SailorMars4eva - Last post by NatalieKennedy
Nicely post


 on: June 16, 2022, 10:43:16 PM 
Started by SJS - Last post by Vaild Address
Broken link for Aigis http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25291

 on: June 16, 2022, 08:38:20 AM 
Started by agoaj - Last post by agoaj
QuickLava updated Super Sawndz and has made it way easier to use.
Please use their version for future use.

 on: May 01, 2022, 07:32:28 AM 
Started by ShadowlessWolf0848 - Last post by apollos
Hi, which file are you talking about?

TweakBox Tutuapp

 on: April 19, 2022, 06:28:36 PM 
Started by pikazz - Last post by Ricky (Br3) ♥
Good job, not much else to say. Brawl modding has really been kicking the [censored] out of old hurdles lately.

 on: April 18, 2022, 02:28:22 PM 
Started by pikazz - Last post by pikazz
Hello everyone.

I am going to be an evil mess and revive this topic I created years ago, so I am sorry in advance for the mods and the rules.

However, I have returned after 5 years of slumber from KC-MM.

Adding Defensive Collisions is now a thing:
I have been doing alot of work thanks to PW's notes about the internal Memory and shared most of my findings on Discord, but never here specifically.

So, I have been successfully added a reflect.

also have added an absorb that heals.

And now also a Counter defensive collision.
Sadly this counter doesnt have the "damage multiplier" yet like Marth and Ike has.

And today, I just released a guide on how to add defensive collision!
Right now as I writing this, I have only added for Counter so far, but in the near future I will also add Reflect and Absorb to this document.

You can read the guide here:

My mission is soon complete with figuring out the defensive collisions and find more ways to make the future PSA's more creative and being less limited.

Speaking of Limitation, my current interest is to find an effective way to add new Actions.
Right now, I have been 95% successful to add more actions to both Jigglypuff and Lucario, thanks to PWs memory notes.

There are some weird side effects as of right now.
Both works perfectly in the game (loads normally and can exit the stage normally)

But for Jigglypuff, only one of jigglypuff can be at the match! if any more jigglypuffs are spawned, only the last spawned one will be able to move while the others are stuck in t-pose.

For lucario, they cant respawn after death. They might also lack the "graphical hit effects" when they hit an opponent, if Aura does have an "graphical hit effect"

As soon as I am able to add new actions that are 100% free, I will make another guide.
But if anyone wanna help me to find out how and why these side effects are happening, please contact me on Discord, as I have been rarely logged in here.

 on: April 11, 2022, 01:09:13 AM 
Started by Chaos_Knight - Last post by NatalieKennedy
If needed, I can move it. Would general hacking discussion work better?
Informative post

 on: April 09, 2022, 05:46:59 PM 
Started by Vaild Address - Last post by Vaild Address
oh okay thank you so much! it was difficult finding resources, glad to know there out there

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