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 on: November 22, 2021, 11:22:20 PM 
Started by windhunter7 - Last post by windhunter7
Update: Courtesy of Lord Nazo, here's a repository to the PAL files, as well:


 on: November 19, 2021, 06:48:31 PM 
Started by windhunter7 - Last post by windhunter7
I've seen a lot of people lately talking about the resources being down, so courtesy of Kapedani on Discord for posting it, and Sooper for hosting it, here's a copy of the files, so y'all can find your .pac files and such to modify  Kirby Dance


 on: October 03, 2021, 05:58:15 PM 
Started by Ricky (Br3) - Last post by Ricky (Br3)
Reviving this thread solely for the reason that everything I'm working on currently is going into SSBB Decade. I might show stuff here that I'm working on, so stay tuned!

 on: September 30, 2021, 10:50:25 PM 
Started by gamingcat02261991 - Last post by windhunter7
Can you please share either this functions.py file or a screenshot of that line with the surrounding code? Because I don't know anything about even what an "OpenSA" website is or anything, so I have no idea what the context of the programming edits are here

I am a programmer though, so if I see what the changes are, I might be able to help

 on: September 29, 2021, 10:32:59 PM 
Started by gamingcat02261991 - Last post by gamingcat02261991
I'm currently making a Brawl mod that doesn't interfere with the "floaty" game physics unlike mods like Project+. Currently, it's called Project Increase, and will have the character fixes and most color swaps from Lillith's Another Brawl Expanse Deluxe, with Pikachu's party hat costume giving it its Shiny colors and Sonic's Shadow costume being replaced with his Smash 4/Ultimate purple color based on the purple Chaos Emerald/NiGHTS. Additionally, the following newcomers will be added:

Daisy (using her Another Brawl EDX appearance with her black costume moved to the sixth slot and her Classic costume replaced by a pink costume based on Peach, with daisies falling during her Final Smash instead of peaches)
King K. Rool (using a possible Brawl-styled model with green scales similar to Bowser's orange body and a new Final Smash in place of Blast-O-Matic due to Brawl's Final Smashes not being as cinematic as Ultimate)
Young Link (using his Another Brawl EDX appearance)
Dr. Mario (using his Another Brawl EDX appearance)
Bandanna Waddle Dee (based on his PMEX Redux appearance, but with a different moveset and no bandanna markings for alts)
Blood Falcon (based on his PMEX Redux appearance, but completely mute due to no Smash VA yet)
Pichu (based on its Legacy XP appearance)
Roy (based on his Project M appearance)
Mewtwo (based on its Project M appearance)

In addition, the mod will also fix the Ice Climbers' slowed-down effects oversight when the effects of the Timer/Dialga wear off, as well as correcting the descriptions for King K. Rool and Baby Mario's Trophies. Also, the Turret Tusk Trophy's name and description are altered to refer to it as one of the Double Tusks (which is the actual Trophy instead of Turret Tusk). Also, the Melee characters, Daisy, King K. Rool, and Marth all use their voice acting from Ultimate (since I prefer Marth and Roy's English voices rather than their Japanese ones). Additionaly, the Trophy models and positions for Daisy (formerly Striker Daisy), King K. Rool, Pichu, Mewtwo, and Blood Falcon will be altered, and new Trophies for all nine new Final Smashes will be added (if there were some kind of code, tool, or mod that added Trophies instead of replacing them, that is). The Green Shell and Poison Mushroom items are also altered thanks to SMFan, which use the designs from SSE and 3D Land, respectively. No stages or songs are altered, except for Bowser's victory screens which use his and his son's victory theme from 3DS/Wii U onward (later used for Piranha Plant in Ultimate, too). No Stickers are altered, either. The mod will work with both GeckoOS and Riivolution, and will feature things like a .GCT, additional opening sequence characters (which aren't used for SSE's end credits), and the videos and mod itself (for both Wii and Dolphin) will be strictly on the MEGA website as to avoid attracting Nintendo's attention like Project M and Smash Bros. Legacy did (rest in peace, PM and Legacy). One last thing to note is that people like Eiji_Ar, Lillith, KTH, SMFan, and everyone involved with making everything possible (even though some things don't exist yet) will be given thanks. Right now, the project is in the stage where the thoughts are currently in my head, but will be worked on one day in the future. I won't guarantee it will happen soon, but it will most certainly happen. Once again, I'd like to give thanks to the users like Eiji_Ar, Lillith, KTH, and SMFan. You guys rock, and keep up the good work current and/or future projects.

EDIT: I forgot to mention that all but BWD and Blood Falcon will have their animations (taunts, victory poses, idle, etc.) based on their Ultimate appearances. BWD and Blood Falcon will have their own animations (with the latter being a slightly stronger but slightly slower clone of Captain Falcon, of course). Also, if BrawlDJ works right and doesn't give me things like Syntax Errors or KeyErrors via Python, I might just include a list of songs lifted from Smash 64, the rest of Melee's songs, 3DS/Wii U, Ultimate, and games released before and after Brawl. Examples include Lifelight playing in the menus, Meta Crystal playing in Battlefield, Galeem/Dharkon playing in Final Destination, Super Mario World Medley playing in Melee's Yoshi's Island, the X/Y Wild Pokemon Battle theme playing on Pokemon Stadium 2, Work It! playing on WarioWare, Gang-Plank Galleon playing on Jungle Japes, the actual Rumble Falls track playing on the stage of the same name, Gelato Beach playing on Delfino Plaza, Destroyed Skyworld being played on the Skyworld stage, Escape playing on Norfair, the OR/AS Rayquaza Battle theme playing during its boss fights in SSE instead of Victory Road, Ice Cream Island playing in the non-Halberd portions of Sea of Clouds, the Lethal Lava Land and Cave Dungeon themes from SM64 playing in Mushroomy Kingdom, etc.

 on: September 29, 2021, 09:46:55 PM 
Started by gamingcat02261991 - Last post by gamingcat02261991
I just recently downloaded BrawlDJ from the OpenSA website, and after adding parentheses to certain lines that Python complains about, I get an Unhandled Exception error, which is KeyError: 100 for line 56 of the file functions.py. The reason why I'm trying to use BrawlDJ is because I'm trying to add songs to Another Brawl EDX by Lillith. (Also, and this is unrelated to the Unhandled Exception, but I hope Lillith adds Mewtwo and Pichu to Another Brawl EDX's next update, if there ever is one. That way, the mod will be mostly complete in my eyes, save for one SSBU newcomer who was revealed in September 2018/has a feud with one of the "Main Eight" of the N64 SSB and one who is loyal to SSBB's second-to-last default newcomer/best friends with one of the "Main Eight" and found only in PMEX Remix.)

 on: September 16, 2021, 05:50:35 PM 
Started by frankcroc - Last post by frankcroc
I talked to him, he said he will check if he still got them.
also i forgot to ask about this one: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28804

 on: September 11, 2021, 07:31:24 PM 
Started by frankcroc - Last post by frankcroc
I talked to him, he said he will check if he still got them.
omg that would be so awesome, thx

Post Merge: September 13, 2021, 12:15:27 PM
I talked to him, he said he will check if he still got them.
also, could you also ask if he released the prof genki skin for snake?

 on: September 10, 2021, 09:06:28 PM 
Started by frankcroc - Last post by Ricky (Br3)
I talked to him, he said he will check if he still got them.

 on: September 05, 2021, 11:58:31 PM 
Started by frankcroc - Last post by frankcroc
im looking for the following mods, pls they r so cool i need them


thx in advance for your help

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