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 on: Today at 04:48:31 PM 
Started by Russell_SSB - Last post by Russell_SSB
I am in the need for a How to Play movie in the style of Melee and Brawl.

The music: https://www.youtube.com/watch?v=BJaMlAU3L7E

The cast: Mario and Bowser, Inkling, Wario, Kirby, Link, etc.

The stage in the beginning: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36250

Other stages towards the ending:
- Delfino's Turf - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210279
- Shadow Lugia's Stadium - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203131
- Grunty's Tower Top - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32070
- ClockTower/Temporal Destination - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28652

Tutorial in the movie:
- Walking/Dashing
- Jumping
- Standard Attacks
- Tilts
- Smash Attacks
- Neutrual Attacks (Featuring Inkling, Kirby, Yoshi, Link, etc. in various stages)
- Final Smash
- Damage
- Don't Give Up, SURVIVE!

Total time of movie: 1:30


 on: Today at 03:47:53 PM 
Started by YADUNDED - Last post by YADUNDED
Thanks for the quick response!
So I thought I had swapped my .pacs with fresh pm ones on several occasions, but it worked this time. Upon closer inspection to my build I noticed that Luigi and Pikachu didn't even have their FitCharactername.pacs, so what had probably happened in the past was that i was just copying over the FitCharacterNameMotionEtc.pacs.
A little embarrassing, lol
Thanks for your help

 on: Today at 03:22:35 PM 
Started by YADUNDED - Last post by windhunter7
I'm not 100% sure, but maybe this info might help:

One time, I tested what would happen if I put all of Brawl's regular .pac files(the animation .pac files; e.g. FitCharacterName.pac, FitCharacterNameMotionEtc.pac, etc.) in place of P:M's, and the only thing that I ever noticed that was weird was Pikachu doing that ridiculously long jump, where it's like 2-3 times the regular length or longer. So it's probably that you have Brawl's .pac files, but with P:M's Gecko codes and/or .rels that are changing it so that Brawl's .pac files don't act like they regularly do. This is just a guess, though.

 on: Today at 03:17:27 PM 
Started by YADUNDED - Last post by YADUNDED
I'm working on a custom PM build and I don't know how I messed up this badly.

Pikachu's bair retains the Brawl multi-hit effect despite keeping the PM animation,
Pikachu's upb goes really far for some reason, with both directional inputs it can take you off the side of the screen and kill you,
and for whatever reason, Luigi can no longer wavedash, and when one attempts to do so with him, the screen shakes.


I have no idea how I got here, all changes I have made to the game have been purely cosmetic.
I have tried restoring their .rels (which were never touched) and .pacs to their originals but no such luck, which leads me to believe that information pertaining to those effects are stored elsewhere? I'm at a loss.

Thanks in advance

 on: Today at 11:38:21 AM 
Started by Amarythe - Last post by rgflake
These links are broken as well... does anyone have copies of these links?

 on: Today at 07:16:36 AM 
Started by mireremi884 - Last post by mireremi884
hy guys i have a problemewhen i used brawl ex clone tool i c'ant clone donkey ness captain falcon ... ect ... ? why but i can with mario,marth ike pikachu pikmin ganon peach pikachu. thnak you for you answear

 on: October 19, 2016, 10:36:13 PM 
Started by iwantgames - Last post by iwantgames
No problem! i'll just be watching progress for those ZSS and Ryu mods, and nice Samus skins btw.
Thanks, since Ryu alts have more progress i'll probably work on him next. Would've done ZSamus because both her and Samus are from the same franchise, but most of her alts haven't even been started.

Classic Ryu [Vertex/Import]
(WIP Screenshots)

Click Here For Album!
Updated the Classic Ryu entry in the OP!

There's a bug that breaks Ryu's mouth expressions.
until a fix can be found, any of his mods shown won't be released

new entry added to the OP

 on: October 19, 2016, 08:47:01 PM 
Started by McHacks - Last post by McHacks
Okay So I am Experienced with PSA. so I made Mario's FireBalls Freeze. but I want to make the fireball an iceball. so I re-Textured. And my Iceball works But around is the Fire Trail and all that. how do I change this to ice or recolor this part of the fireball? I am very confused. Also, I want the Iceball throw SFX from NSMBW But I don't know how to make it make the sound instead of the fireball sound. Help Appreciated! Thanks!

 on: October 19, 2016, 08:40:01 PM 
Started by yasutorag - Last post by McHacks
Okay I think you Should Have update 4.3U

 on: October 19, 2016, 06:48:07 PM 
Started by MrDarthGogeta1 - Last post by McHacks

This should help you. But unfortunately, you'll need a SmashBoards account to view the linked thread.

OKay so I have been editing ''The Super Ice Mario Psa'' Link to the Creator: Carls493 http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=9099&Moderated=All         Okay so I read this and made mario's  Fireballs Freeze and all. But, The Fireballs were still orange of course. So... I used brawlbox and Opened up FitMarioMotionEtc>FitMarioEtc>TextureData[0]>Textures[NW4R]>e. Here I added My Light blue Fire Texture and Saved. Put my SDHC in and Load up Brawl Minus. Then I shoot Fireballs and They are orange. I don't know why it wont work. Do I edit the Palettes? I am Very Lost Here If I  could have help I would Really appreciate it. Thanks!

Post Merge: October 19, 2016, 08:36:07 PM
Okay I renamed the texture files and I see the Iceball. However, The Fire is still burning around the ice ball. lol How do I make the Fire around it ice? Kirby Dance

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