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 1 
 on: Today at 03:32:53 AM 
Started by CaliKingz01 - Last post by Calypso
I view you thread all the time, I don't talk very much, or at all sometimes. I just lurk around... resumes lurking.

 2 
 on: Today at 12:56:05 AM 
Started by Davebarnes - Last post by Davebarnes
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 3 
 on: March 25, 2017, 11:55:24 AM 
Started by SamTheEvil - Last post by SamTheEvil
Hello^^ I am new, before starting to hack Brawl, I would like to know if I have to play with a DVD or I can use USB Loader GX or any loader? Thankyou, can't wait to play with Non-official characters *0*

Post Merge: March 25, 2017, 11:57:06 AM
If I can use a Loader, can you tell me how to proceed?

 4 
 on: March 24, 2017, 04:56:16 PM 
Started by KingJigglypuff - Last post by KingJigglypuff
The animation is an edit to Bagan's original animation, so I can't really comment much on it, but the only charging attacks that start to shake violently are Smash Attacks. Lucario's Aura Sphere (and by extension, Mewtwo's Shadow Ball) charge doesn't violently shake. Though if it's too much of an issue, I can try my hand at overhauling the Fireball animations.

I can look into additional GFX though.

 5 
 on: March 24, 2017, 04:43:20 PM 
Started by KingJigglypuff - Last post by 2BR3
My two cents:

The animation doesn't start very well, and the fireball starts off too big too. That aside, he doesn't seem to be charging (most of vBrawl's charging animations make the character shake the longer you hold the charge of smash/specials). Ridley doesn't seem to be charging, he seems more like he's holding a ball in his mouth because there's no build-up, and even at the release the recoil doesn't feel like enough (or so it seemed to me by the gif).

On a visual note, some effects could be used to make it a bit cleaner looking, both at charging and fireball release. For an example of release effects, look at Mario's special:



These little details make the action more believable.

As for charging you can find ideas on other characters who build up charge, like Lucario and Samus.

TL;DR: In my personal opinion, even though the animation and movements look great, the final result still looks unpolished. I hope the feedback inputs I made can be helpful in any way.

 6 
 on: March 24, 2017, 11:47:46 AM 
Started by Drybonesboy - Last post by Drybonesboy
I need this PSA and model for a modpack I'm doing, but it's not online anymore. does anyone have it? http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205826

 7 
 on: March 24, 2017, 10:32:48 AM 
Started by KingJigglypuff - Last post by KingJigglypuff
A bit of a micro update regarding Ridley.


Thanks to PyotrLuzhin, he was able to fix Ridley's fireball placement.

Thanks to Draco_The, we were able to get a custom shadow model working.

Here's a gfycat visual of the new Fireball: https://gfycat.com/BothSpottedGalapagospenguin

I've since sent a bug fix pack to BaganSmashBros (original author of Classic Ridley) for him to update his submission with.

 8 
 on: March 23, 2017, 11:23:05 PM 
Started by Mortimer - Last post by Mortimer
! No longer available


I mentioned about this once. It's not finished and it's bugged. And no, I didn't gave up on Chris to do this. It's a secondary thing I've been doing slower than ever since 2015. It consumes time, anyway.
BUT I'm showing one of the many reasons for my delay. I always loved SMW2 and is what made me do it.

 9 
 on: March 23, 2017, 10:33:42 PM 
Started by NoahTehFox - Last post by Naji Kanuyo
Yeah, I still have those too.  I appreciate it!

Alright Then,You're Welcome

 10 
 on: March 23, 2017, 03:03:34 PM 
Started by NoahTehFox - Last post by NoahTehFox
Oh I Still Got His CSP I Made Before

http://imgur.com/a/Gfpsr


Yeah, I still have those too.  I appreciate it!

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