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 on: Today at 10:42:04 PM 
Started by StarWaffle - Last post by Gamidame_K
the mother of all lewd Peach hacks

 on: Today at 10:30:24 PM 
Started by libertyernie - Last post by D 3 /\/\ 0 |\|
Already working on it, even before I even asked... LOL
I'm seeing so much progress, that I think the next update should be 0.74, IMO.

naaah im fine with 73b.. there's like nothing new really.. if it was the shader viewer, then yes, i'd understand if it was 74

 on: Today at 09:40:31 PM 
Started by RoboticCyborg - Last post by Martyr
Appreciate it
I wanted to do some purin hats thats fine with me I mostly planned on working with butterfly/trainers cap/japan hat/flower if you want you can handle the remaining?Woah I had no idea the colors where buggy. Sheik wasn't my best work though. I guess this calls for a revision?

Sure, I can handle Jiggs/Purin. I said I would do Ganon, but he is HARD to do. There are so many little details I didn't notice, so if someone takes him, I would be Ok with it. And why does Sheik need a revision when he looks good in the picture? He is good for upload IMO.

 on: Today at 09:39:46 PM 
Started by PhantomWings - Last post by Pokemon Master CB
Gecko os wont load anything on pikezers brawlex pack, it just goes to normal brawl, i have hook type AxNextframe on and sd cheats on but itll only load normal brawl. Is there any options to configure that im missing?
AxNextframe should be all you need to change in gecko itself. Since that is an issue with Pikezers pack, try messaging him about it first before posting on the thread... Just a thought. That's what I would have done. (For future reference, I feel like personally that questions like this should be asked directly to the user it is about, and not the general public. If neither of you can figure it out, then feel free to post it!) ~PMCB's words of wisdom~

 on: Today at 09:39:33 PM 
Started by Tsuruhime1029 - Last post by Tsuruhime1029
I use Gecko I try to use the codes which allow you to change a character's textures and other things along with the Project M code, though it says that I bypass the code Line Limit. Is there a way to bypass this?

 on: Today at 09:07:38 PM 
Started by libertyernie - Last post by sluigi123
I have just finished that actually. Still a bit ugly though. In any case, i've changed the UI so that the boundaries button is replaced by a dropdown, where you can individually toggle each overlay. (Boundaries, spawn/respawn, and item fields). Other then that, i've also added a little combo box to select your tool type. (Rotation, Translation, Scale). This makes things a bit more fluid, and also allows you to switch your tool while still selecting a bone. The only other things to mention are that the ledgegrabs have their respective collision link Highlighted purple (however you can't see it in this picture), and that dropthrough platforms are rendered yellow.

The UI as of right now, looks like this. The colors of overlays and other things may still be tweaked and such in the future. (especially the item fields, which are currently pretty yuck)

Already working on it, even before I even asked... LOL
I'm seeing so much progress, that I think the next update should be 0.74, IMO.

 on: Today at 09:06:01 PM 
Started by crazyhandmasterhand - Last post by SnatoWhato
Love what you did with Lucina. Smiley


If anyone has a problem replacing Marth, there's a Marth over Diddy Kong in the vault that I use. The only problem is that Marth will have Lucina's voice if you get the voice for Lucina. lol

 on: Today at 09:05:41 PM 
Started by ProfJC - Last post by ProfJC
Hi Guys,

This is my first post, so please forgive me if I missed a tutorial or sticked post - I've read through all that seemed relevant, and I'm still not sure what to do. I'm pretty much a total noob as far as hacking is concerned. I'm mostly interested in PSAs/New characters, and I've managed to use a few of the awesome PSA's I've found here with mediocre success - lots of freezes.I've got a specific end goal in mind, but I'm not really sure how to get there. My circle of smashers really, really likes B-, however, now that we've found the treasure trove that is brawl vault, we want more.

So, my main question is: How do I go about creating new character slots using B- 3.Q as a base?

I know that's a fairly noob question, and I'm certain there are tutorials around here or on youtube, but it seems many of them are outdated or maybe there's just something I'm not getting. If someone can point me in the direction of a good/simple tutorial, I'd be happy to start there.

We would like to add 16 characters(listed below) in addition to the Roy and Pichu found in the latest version of B-

-I'll be editing this with Brawl Vault Links as soon as I can-
Phoenix over Zelda
Aang over Ness
Terra over Zelda (or sheik, whichever is easier better)
Blaze over ???
Fierce Deity over Link
Zero over Link
Saber over Link
Scorpion over Link
Mewtwo over Lucario
Shadow(Chaos Lord) over Sonic
Megaman X over ROB
Isaac over Pit
Cloud Strife (Dissidia) over Olimar?
Knuckle Joe over Ness
Tidus over ???
SMBZ Mario over Mario

Additionally, many of these new models/PSAs go over the same original character (I think I have four links and three zeldas). Is that a problem?

My friends and I just browsed through Brawl Vault and put together the above list, but I'll be doing the work from home on a Mac. I have BrawlBox and the CSSManager, but I'm not really sure what I'm doing with them. I tried to open the B- CSS screen with CSSManager, but I kept getting an error message. If I need to switch to a PC, it's possible, but it would be much easier to use my home device. Also, I'm frankly not too concerned about having proper CSS portraits and names, unless they're easy to change. As long as I can select the character without it freezing when I select a stage, that would be great. Same goes for sound effects in most cases also.

So, if someone can give me the gist of what I need to do/link me a tutorial to get started cloning characters and adding these new PSAs into Brawl-, I would really really appreciate.
Bonus question: Any minus-y PSAs not on my list that you would recommend?


 on: Today at 08:49:36 PM 
Started by Dhillon521 - Last post by Dhillon521
Ooh! Will you need any help with texturing? Because I'm good at photoshopping(Decent at it), recoloring, and fixing pictures. Grin
Ooh! Will you need any help with texturing? Because I'm good at photoshopping(Decent at it), recoloring, and fixing pictures. Grin
Ooh! Will you need any help with texturing? Because I'm good at photoshopping(Decent at it), recoloring, and fixing pictures. Grin
Yeah Maybe I Will PM You When I Need It Thanks For Asking !!!

 on: Today at 08:29:27 PM 
Started by FQuintanilla14 - Last post by CaliKingz01
 Kirby Dance
that should explain how i feel about this lol. animations need some tweaking but I like the idea of having her over Olimar. Keep up the work and don't be scared to ask for help from great animators if needed.

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