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 1 
 on: Today at 08:18:10 AM 
Started by Taiko - Last post by Taiko
WoW! These renders are amazing! Specifically Meta Knight, Yoshi, Zelda, Lucario, Mewtwo, Ness and Every Other Character. Currently downloading pm version just to stare at the renders and models (even though I have smash 4)

Post Merge: March 25, 2015, 09:00:31 PM
BTW, what font did you guys use for this stuff? I've been trying to find it. Is it free?
Thanks for the compliments, I should warn you that we haven't updated the P:M version to 3.5 yet though, so you'll probably crash unless you do some manual work.
As for the font we use, it's called ITC Avant Garde. It is not free, sadly.

 2 
 on: Today at 08:17:17 AM 
Started by SUPAHSAWNIK99 - Last post by SUPAHSAWNIK99
Hey, can anyone provide a step-by-step tutorial on how to make your own Project M Addons for the Launcher Menu? I followed a tutorial on Reddit, but, it didn't work for when I tried loading it in-game. Can anyone help a guy out?

 3 
 on: Today at 04:54:15 AM 
Started by KingJigglypuff - Last post by Vergil Akeno
Better post something to keep this thread from dying (even though it basically already did. :v )

I don't believe I've showed StarWaffle's most recent preview of Sceptile's model.

Hmm... I like this model. Texture fits Brawl, model has style, textures have grace... Where is its funny face? V:

 4 
 on: Today at 04:48:38 AM 
Started by iwantgames - Last post by Vergil Akeno
looking forward to it, and thanks



Link Released, Click thumbnail
Now, I'm motivated![/Vergil]
No seriously, I love this. Great job, Iwantgames!

 5 
 on: Today at 03:46:27 AM 
Started by Carnage - Last post by Carnage
V2.1 Just added falco FS sound "Personaly I Prefer the Air!"

I think the size is fine i want something agile to move around if i turn it into a landmaster tyle of monsters you will cover the entire screen too easily and i would have to sacrifice agility tough.

 6 
 on: Today at 03:38:03 AM 
Started by Leon Exodio - Last post by Carnage
the only reason i didnt modded the landmaster itself is becuase i didnt want to force people to use brawlex, of course if you edit the landmaster files right it will be an amazing thing.

 7 
 on: Today at 02:11:14 AM 
Started by StarWaffle - Last post by Moblin
What do you mean by "perfectly flat"? If you want the tiling to be consistent, select whichever UV island you want to "flatten" and relax it (relax can be found in the options menu of the Unwrap UVW modifier) by polygon angles. This will smoothen your UVs out.

Google Uwrap UVW relax tool if you want more in-depth info.

 8 
 on: Today at 01:18:41 AM 
Started by Neon Sovereign - Last post by Neon Sovereign
Thank you so much!! sending the files ...

 9 
 on: March 28, 2015, 11:52:05 PM 
Started by DSX8 - Last post by DSX8
Thats not what i meant. Since normal Omega Final Destination would be redundant, 3 giant bosses, 1 full-screen F Laser, danger zones everywhere, etc. should be added to the stage instead. Oh, and it should become 100x larger.

Ok, back to the topic - is FD static outside of background? Or is there any fancy texture animations like on Norfair's platforms?
there's fancy texture animations. i havent done them yet since im still making custom shaders for these other objects.

 10 
 on: March 28, 2015, 11:48:38 PM 
Started by DSX8 - Last post by Ridley
FD is always omega mate :p
Thats not what i meant. Since normal Omega Final Destination would be redundant, 3 giant bosses, 1 full-screen F Laser, danger zones everywhere, etc. should be added to the stage instead. Oh, and it should become 100x larger.

Ok, back to the topic - is FD static outside of background? Or is there any fancy texture animations like on Norfair's platforms?

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