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 on: Today at 05:43:40 PM 
Started by super1234 - Last post by spiritneox
As for multi an brawl most of the models are far lower in file size than most characters and they only have the a attacks in their movesets. As for that video that was edited to look like they were all on the same stage not modded

 on: Today at 04:59:08 PM 
Started by CaliKingz01 - Last post by Alejandro MiddleCorn

That's good. Now just let me learn again how to install (been almost 2 years since I stopped playing).
Anything about a Scorpion Update?

 on: Today at 04:25:53 PM 
Started by super1234 - Last post by carbuncle700
The maximum amount of characters at the same time that actually seems to work with gameplay might be 7 (using multi-man brawl as an example). I'm not sure on the technical details regarding how it works/what the limitations are. However, there's an old video of all the characters in the Mario Bros. stage at once:
I don't even know where one would go about starting to mess with this stuff.

 on: Today at 12:20:35 PM 
Started by NoWon1196 - Last post by PlayingGames97
Brawl has a lot more compatible mods, so I'd say Brawl.

 on: Today at 12:18:26 PM 
Started by super1234 - Last post by spiritneox
It can't happen because of not only brawls limitations but also because of the wii's limitations as well

 on: Today at 11:53:27 AM 
Started by super1234 - Last post by Starman
I am pretty sure there is mod for that. That would be very
complicated to make and would take a lot of xoding to do. Hoe rhis doesn't  sound harsh.

 on: Today at 06:40:04 AM 
Started by NoWon1196 - Last post by NoWon1196

Renamed the project. I'll do one for both but the project m version will have a different. It'll be called Project M Zone while the Brawl version will simply be named Ultimate All Star Brawl or unless I can think of another name.

 on: August 29, 2016, 09:55:48 PM 
Started by PhantomWings - Last post by Leon Exodio
I'm currently using 5.0-466 with no audio problems. Have you tried replacing your suspected problematic common#.pac with a fresh one from the Brawlex download? I also see this issue occur if someone tries to use a version of the File Patch Code other than v3.5.1b.

If neither of those are the issue try stripping down your build to just the File Patch Code and the bare minimums for Brawlex. Then you can add more elements until the music glitch occurs again. The element that was added last is likely the source of your issue.
ok so it was my file patch code lol i changed it to the v3.5.1b and it works lol thankes

 on: August 29, 2016, 08:31:17 PM 
Started by Ishapar - Last post by Ishapar
No sweat!  I have been messing with my Sonic psa tonight, and I think I answered my own questions:  you use the fitcharacter00.pac file to preview the character (and to load the animations) while Smash Attacks needs the fitcharacter.pac file to edit the moveset.  When done with the moveset, you have to save the file as a fitcharacter.pac otherwise you will lose your data (which already happened to me, duh!).  After that, put your fitcharacter.pac and the fitcharactermotionetc.pac you changed animations with into your sd card.  Right now, I just have to fix things and work more with the two programs.

 on: August 29, 2016, 07:44:19 PM 
Started by Ishapar - Last post by windhunter7
sure, np, sorry if I couldn't help more, though; I don't currently know much about animations.

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