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 1 
 on: June 01, 2020, 07:00:24 AM 
Started by Azuranem - Last post by Albafika
Wow, there's actual progress here! Color me surprised.

 2 
 on: May 31, 2020, 08:30:46 AM 
Started by bro289 - Last post by windhunter7
Oh, sorry, that's due to a typo in the tutorial/readme, I forgot to make the tutorial and such with Brawlbox 0.71, use that version with it, it prevents all the exploding

 3 
 on: May 26, 2020, 11:42:15 AM 
Started by bro289 - Last post by bro289
Unable to do the material copier, due to the 'plane.mdl0' messing up the model.

 4 
 on: May 25, 2020, 10:51:44 PM 
Started by Ricky (Br3) - Last post by Ricky (Br3)
Thank you, that means a lot!

 5 
 on: May 25, 2020, 08:37:04 PM 
Started by Ricky (Br3) - Last post by Sirkura
You know, i'm actually excited for this. It seems that the community has been on a PM craze since its inception. One of the main reasons I adapted PW's clone engine to PM, was to hopefully promote creative freedom and open the mod up. However it's still not an easy mod to work with. I mean, if we have the power to make this game literally anything we would want, why settle on a clone of an existing game? I'm always excited when I see something a bit different different. Or in this case back to the roots.

Things like this were the main reason I got into brawl modding in general, it's essentially mugen in 3d, I rarely ever got bored playing it back in the day, because stages could always be changed, characters could be added, music could be customized. I kinda got bored with the mod packs like B- or PM. Not that they were bad mods, I just always felt like the customization I enjoyed was pulled away.

Happy Modding!~

 6 
 on: May 25, 2020, 08:11:27 AM 
Started by bro289 - Last post by windhunter7
Ok, that sounds to me like a corrupt material/shader then; have you tried using my material copier (Using Brawlbox 0.71 only) with it?

Post Merge: May 25, 2020, 08:12:43 AM
It's basically like Brawlbox's "replace" functionality, but 100% stable instead of only partially, allowing you to fix any broken materials, and the cool thing is, it auto-does the shaders, and all you have to do is change the texture references, which it shows how in the included tutorial

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217540

 7 
 on: May 23, 2020, 05:44:00 PM 
Started by RoyalTheCatGames - Last post by Lillith
Right in the 'Resources' page at the top you'll find Data Partition 2 at the bottom of that page, sorting through fighter folders will get you to the proper MotionEtc file that holds all of a character's animations (and article models) ... although as a transforming character it might just be a Motion file.

 8 
 on: May 23, 2020, 03:10:26 PM 
Started by RoyalTheCatGames - Last post by RoyalTheCatGames
Sorry if this is a stupid question or if it ha a very obvious answer but how do I get Wario's animations? I'm new to the site and I'm quite confused and I don't know how I can get Wario's animations for a model. If anyone is able to, could you link them to me or give me a sort of a guide? Again, I apologise if this is  silly queston.

 9 
 on: May 18, 2020, 10:34:43 AM 
Started by bro289 - Last post by bro289
From entrance to winning animation, it's all red.

 10 
 on: May 18, 2020, 07:53:46 AM 
Started by KingJigglypuff - Last post by KingJigglypuff
I'm not going to do that. If anything, I'd split the two Megas into their own options (IE: v1 will use Mega X while v2 would use Mega Y).

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