Home Gallery Resources The Team Rules chat Login Register
Pages:  [1] 2 3 4 ... 10
 1 
 on: Today at 07:17:59 PM 
Started by KingJigglypuff - Last post by Din God
ok so mine work, but for some reason after the first match the custom songs become silent am I missing a code?

 2 
 on: July 21, 2019, 05:43:11 PM 
Started by Lasercraft32 - Last post by Lasercraft32
do you have any plans to Re-release ruby rose or at least violet (ie your oc) because all of the RWBY based characters are forever rid from brawlvault.

The ones I had before were made a long time ago, so they're not very good. I'll try to make better ones soon. I'm also want to make movesets for them, but it'll take a while before I finish (mostly since I've hardly even started yet :/ ). Who knows, maybe I'll be able to rig the actual rwby models onto the characters (don't get your hopes up though).

 3 
 on: July 21, 2019, 04:20:54 PM 
Started by iwantgames - Last post by iwantgames
Not sure if Anyone is/was interested in him but I fixed the Link and Updated Return to Dreamland Kirby. The changes are as follows:

- Brawl Styled
- Better Quality Textures
- Finally Has Recolors

He's just texture edits so he still has the default stuff that vbrawl Kirby has.

Here are some Previews:




Here's the new Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203187


Post Merge: July 21, 2019, 09:58:55 PM
Hyrule Warriors Toon Link Updated! changes are as follows:

- Removed old costumes
- New Recolors (Conductor, Niko, Koholint Tarin, & Outset)
- reduced texture resolution but added more texture detail

These changes apply to all three weapon/class sets that he has.

Here are some previews:








Here's the new Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213789

If anyone runs into any problems with either let me know.

 4 
 on: July 21, 2019, 12:11:59 AM 
Started by Aron - Last post by windhunter7
You can lower the polycount/vertex count of the model, but the odds are that it's probably because the textures are too hi-res, the easiest way to lower that is to export the textures, and then replace the textures with themselves, and in the import settings, half the dimensions and click Apply, and, if it doesn't need a palette or alpha or anything, also change the format to CMPR

This scaling down is major for filesize reduction for the following reason: Every single pixel in every texture has multiple data, which are location of the pixel in the texture, level of alpha (A 1-byte scale of value), and then the color (Which is done via a 1-byte scale of value for each red, green, and blue value, so 3 bytes in total), a total would be approximately 5 bytes. For every single pixel. Take, for example, a texture that has a resolution of 512x512 (Standard for a lot of the vBrawl costumes), that would be 512x512x5 bytes = 1310720 bytes = 1310 kilobytes = 1.3 megabytes; make this texture half the size, and it actually goes down to 256x256x5 bytes = 327680 bytes = 328 kilobytes, which is much, much smaller in filesize; add the CMPR compression on there, instead of the regular CI8 compression, and you're looking at very few kilobytes

 5 
 on: July 20, 2019, 12:08:14 AM 
Started by Zander2 - Last post by Zander2
Hi i'm new.

What do the Administrators and GMs think about having a brawl portrait section?

I made my first one today, MR L and it looks sakurai sick.
ufabet
What do you guys think?

 6 
 on: July 19, 2019, 02:41:00 PM 
Started by KingJigglypuff - Last post by EnKaYea
Thank you.

 7 
 on: July 19, 2019, 08:27:12 AM 
Started by KingJigglypuff - Last post by KingJigglypuff
I see your problem. You didn't properly expand the CSSSlotConfig files.

Your Mario CSSSlotConfig was edited to allow 24 costumes, while your Captain Falcon CSSSlotConfig hasn't been edited, thus allowing up to 15 costumes.

You can use BrawlCrate to add costumes until you reach 50 total costumes. Open your respective CSSSlotConfig.dat in BrawlCrate, right click the "CSSSlotXX" entry, and click "Add New Entry". Also, don't forget that you also need to edit your FighterConfig.dat to allow these additional costumes.

 8 
 on: July 18, 2019, 09:55:49 PM 
Started by KingJigglypuff - Last post by EnKaYea

Would you mind posting one of your test CSSSlotConfig files for me to look at?


This is link for Mario's, his works: http://www.mediafire.com/file/ypg4fxgjkeqj2rb/CSSSlot00.dat/file

Captain Falcon on the Other hand, refuses to work:
http://www.mediafire.com/file/kjh9h52yqq9fq4i/CSSSlot0A.dat/file

 9 
 on: July 18, 2019, 08:21:37 PM 
Started by KingJigglypuff - Last post by KingJigglypuff
On an unrelated note, for those who approached me regarding 50CC with LXP Full, I might have been wrong in saying LXP Full's codeset is too big for 50CC, but rather the info.pac. I forgot to mention converting the info.pac to 50CC will increase the file size due to the increased bytes per texture name for the Stock Icons. If you experience crashing after the strap screen, then it's most certainly the file size of your info.pac being too high, in which I would recommend to look into either decreasing texture sizes and/or altering texture compression of the non stock icon textures.

I'm having issues with the CSSlot file. For some reason, the game won't load it and the costumes are in the default order. It's a weird issue because I've gotten the extra costumes and CSSlot to work for the first 3 characters I did but now it doesn't. I guess my question is whether 50 costumes are guaranteed once I replace my files with the ones in this thread or do I have to expand the bx_fighter.rel file each time I add more costumes?

I'm using the latest PM+EX build.
You do not need to edit the bx_fighter.rel.

Would you mind posting one of your test CSSSlotConfig files for me to look at?

 10 
 on: July 18, 2019, 01:14:20 PM 
Started by KingJigglypuff - Last post by EnKaYea
I'm having issues with the CSSlot file. For some reason, the game won't load it and the costumes are in the default order. It's a weird issue because I've gotten the extra costumes and CSSlot to work for the first 3 characters I did but now it doesn't. I guess my question is whether 50 costumes are guaranteed once I replace my files with the ones in this thread or do I have to expand the bx_fighter.rel file each time I add more costumes?

I'm using the latest PM+EX build.

Pages:  [1] 2 3 4 ... 10