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 11 
 on: May 09, 2019, 04:40:02 PM 
Started by Ebola16 - Last post by Steam/SSBB Guy
I'm glad to see that there's still people working on improvements to BrawlEx despite Sm4sh Wii U and Ultimate being out for quite a while now. Even though Brawl is an older entry, it still has untapped potential.

 12 
 on: May 08, 2019, 11:10:38 PM 
Started by Ebola16 - Last post by Ebola16
It's not exactly incompatible, but editing the v2 bx_fighter.rel is going to be tedious at best.

Though in other news, Sammi Husky's looking into fixing Co-op Single Player crashing, incomplete SSE CSS, and Wii CSS lag with CSS Expansion v2.0.0.. So far, he's gotten the first issue fixed and is looking into the other two, but I don't see the Wii CSS lag being an easy fix.

It's incompatible in its current form and editing bx_fighter.rel is not trivial. Regardless, I look forward to those new advancements!

my roster keeps coming up blank am I missing something?

What variation of Brawlex are you using? Have you successfully loaded a roster before using Brawlex? If so, what change did you make before this problem first occurred?

 13 
 on: May 07, 2019, 10:58:40 PM 
Started by Ebola16 - Last post by Din God
my roster keeps coming up blank am I missing something?

 14 
 on: May 06, 2019, 08:38:15 AM 
Started by KingJigglypuff - Last post by KingJigglypuff
I would recommend trying to implement 50 CC into LXP Lite, as LXP Full is almost at its limit in terms of codespace.

 15 
 on: May 06, 2019, 08:17:56 AM 
Started by kenrick95 - Last post by kenrick95
Hi there!

Over the past month, I've spent my free time to work on a web application that let you upload a BRSTM file and it will play the audio on the page itself. The BRSTM file is only used locally and not uploaded to any server at all since the BRSTM decoder is on the page itself. The codes of this decoder are adapted from BrawlBox's codes.

Please do check it out and leave some comments (links below)! Thank you!

Note that the web application requires a pretty modern browser (latest Firefox/Chrome/Edge) to work.


 16 
 on: May 06, 2019, 01:29:43 AM 
Started by iwantgames - Last post by Lillith
Woah. Neat.
The boot things look a bit weird though. hmm.

 17 
 on: May 05, 2019, 10:25:24 PM 
Started by iwantgames - Last post by iwantgames
Ahhh, I had some issues with Link's Smash 4 hair too, transparency is really weird sometimes.

LXP? That'd probably be Smash 2 team's Young Link, well the original model they based it off anyway. Still, good luck.
yeah, that hair is sumthin else.

young link may be on the backburner for awhile. still can't get him into brawlbox/brawlcrate crashes upon importing every time.

oh nice new Link, like the concept
thanks! will continue him soon, current working on improving my texturing skills.

Like I said i'm working on my texturing skills so the progress that I have will be reflecting that, Here's some progress on my brawl zss revamp(Justin bailey alt).




Textures are a huge WIP will probably have to redo them a few times to get them right and so that I can get use to doing them.

 18 
 on: May 05, 2019, 03:17:08 PM 
Started by KingJigglypuff - Last post by CallMeKaaze
Dang, I'm sure I imported everything correctly, my fps drops to 0 after the https://smashbroslegacy.com/ screen in LXP. I'm trying to add a FitKirby10 costume. I edited the Fighter and CSSSlot files.

 19 
 on: May 05, 2019, 01:43:59 AM 
Started by Lillith - Last post by Lillith
NECROPOST TIME.
ahem. A bit of an update for mass replacing sounds, written right at the end of the first post.

 20 
 on: April 29, 2019, 12:35:31 AM 
Started by icykai - Last post by icykai
Well, it seems i'll have to change base.
As for bone editing, i meant stretching, moving, rotating, etc.
I know i can either click and drag or just change numbers in brawlbox model viewer. Are there any other methods?


Thaaaaanks

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