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 11 
 on: October 17, 2018, 09:58:54 PM 
Started by tjmsrubegoldberg - Last post by Adsixnine
nice thank you

 12 
 on: October 17, 2018, 08:11:26 PM 
Started by IrmaWollaston - Last post by IrmaWollaston
The Swoosh is bringing back the iconic NFL tns nike training shoe -; the Nike Speed Turf Max -; in a recurring San Francisco 49ers colorway. Made popular by Dolphins' QB Dan Marino, the Speed Turf Max has been featured in multiple NFL-inspired colorways including its most famous Miami Dolphins theme. Colorways adorned in Raiders, Giants, and Cowboys schemes have also appeared in the past, all sporting a Nike Football logo emblazoned on the heel. Nike and Air branding come fully advertised on the midfoot in red and gold, matching the styling of the rest of the shoe.

Expect this pair to arrive at Nike Sportswear retailers in Febraury. Of all the iconic pieces of fashion in the history of hip-hop, the epic Snow Beach pull-over jacket made by Polo Ralph Lauren stands among the most mythical in history. It's a piece of clothing black nike air max that screams NY street culture, with credit going to Raekwon and the "Can It Be All So Simple" music video for bringing it to the limelight. This Nike Air Max 1 has the colors down pat, and although this isn't an official tribute or collaboration by any nike air force 1 flyknit means, these will get rocked hard by 'Lo heads.

Charles Barkley's Nike Air Force 180 made a surprise returns late last year in some surprisingly stylish colorways. While we cherish the original Olympic and black/red/blue looks, the more lifestyle-focused olive and khaki versions suggested an off-the-court look that shed new light on this early 1990s classic. Now, Nike is delivering the shoes in clean tonal black upper with speckled white midsoles for yet another impressive option for fans of Barkley to get their hands on.

Earlier this evening during the college football National Championship halftime show, nike air huarache utility Kendrick Lamar wore the upcoming Nike Cortez Kenny 1 inspired by the DAMN album. The shoes actually have the Swoosh removed and have the four-letter album name printed on the upper. The Nike Cortez Kenny 1 is scheduled to release on January 26th on Nike SNKRS; stay tuned for more details regarding the drop. Kobe Bryant's "Black Mamba" nickname comes from his predator-like instincts on the basketball court and his all-or-nothing mentality.

Nike is using the Kobe Mamba Rage as a vessel to highlight other predatory animals, as late last month you caught a first look at the Scorpion selection, and now the Swoosh ushers in the Komodo Dragon. The Komodo Dragon is one of the most dangerous creatures on the planet, as it is known to do whatever it takes to survive and flourish -; much like the 5-time champ does on the court. Appropriately similar to the reptile it gets its name from, this Mamba Rage features a dark color scheme that comes draped in primarily black with touches or brown mixed into its upper, all atop a gum bottom midsole nike air jordan 1 and outsole unit.

Nike is going all out on hybrid-style models lately as photos of an Air Max 1/90 concoction has surfaced in two colorways. It fuses Tinker Hatfield's upper design from 1987 with the lower design from 1990 for a seamless tribute to two of the more iconic Air Max sneakers in history. However, don't call this a new idea, because Nike toyed with this same formula way back in 1992 in a white leather colorway. Your thoughts on these hybrid models getting more of the spotlight, especially with the overall positive reception to Sean Wotherspoon's Air Max 97/1 hybrid?

 13 
 on: October 17, 2018, 08:07:14 PM 
Started by IrmaWollaston - Last post by IrmaWollaston
The upcoming nike free Air Force 270 is one key example of that trend as every section of the shoe -; the molded heel, utility-grade buckle, and perforated toe -; purposely gear toward exposing the stitches and the joints. A modified version of the recently unveiled Air Max 270 Air unit provides the comfort, while a inner bootie ensures snug fit. This updates version of the Air Force 180 will debut soon in the familiar "Safari" colorway. Stay tuned for a firm release date.

Look away Eagles fans, Nike is hooking up the innovative Vapormax Utility silhouette with a Patriots-inspired color scheme just in time for the Super Bowl. Boasting primarily navy blue with red accents and a speckled grey midsole, this attractive color combination kicks things up a notch compared to its first "Triple Black" pair. With utility nike free 5.0 in mind, the Swoosh has extended this model's ankle collar and added a newly engineered lacing system that allows for even easier slip-on access.

After all, it is the first lifestyle designed sneaker in that particular line of Nikes, and it boasts the largest bubble nike flyknit racer of any other selection. Today, you get a first look at the "Neon Green" pair that uses a gradient effect that starts light and fades to dark as it gets closer to its textile upper. Get ready to grab this new Air Max 270 colorway on February 1st, and check out the rest of your options here. One of 2017's most hyped sneakers will be the talk of the town...at daycare.

Official release information will be announced soon, so stay tuned to the @nikenyc and the @themuseumofmodernart social channels for updates. nike vapormax Update: The Nike Shox Gravity in Gunsmoke and Black/Grand Purple releases on February 1st, 2018. Nike's Epic React running shoe will make its first release at retails in this blue and white colorway exclusively through the Nike+ app. Dressed primarily in white and grey, there are some blue touches on Nike's React branding toward the back of the sneaker.

Update: The Nike Air Max 270 in black/orange releases on February 2nd, 2018 for $150 via Nike SNKRS. Just a few days ago, we brought you a first look a the upcoming LeBron 15 "Hardwood Classic" colorway. Recycling one of the most popular color combinations in the illustrious history of the King's signature line, the Swoosh uses primarily blue with hits of orange mixed in, reminiscent of the "Alternate" colorway of the LeBron 7. While most 15s have kept the Nike branding to a minimum, this selection opts to embroider "NIKE" across the medial side of the sneaker in an appropriate orange hue.

"By now you have undoubtedly learned that Nike's nike free run visual interpretation for the 2018 Chinese New Year is centered around floral designs and elaborate firework displays. An argument can be made that the theme is portrayed best on the Air Foamposite One compared to any other of the Swoosh brand's CNY offerings as it's Foam shell acts as a durable blank canvas for the multi-color backdrop to truly shine. While not aesthetically similar, the busy nature and the inspiration that is responsible for this selection may remind one of the Tianjin colorway from 2015, a shoe that is widely regarded as one of the best the silhoue as one of the best the silhouette has produced.

 14 
 on: October 17, 2018, 01:53:00 PM 
Started by Lillith - Last post by Lillith
Hello again!
Well things. errrr. Let's see... Robin's had an actual release! I'm a bit late on this though since that was quiiite a while ago now. Still.

Smash 4-ish Robin v1.2
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215195
Main one, made to be more like... 1:1 with Smash 4

PM-esque Robin v1.0
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215260
This one has other random changes and buffs and stuff, more akin to the PM-y Lucina that was done.

Now, while this isn't mine, I'm going to toss KTH's Robin model out there since It's way better than what I'd done~
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216717


Now for... new? Stuff! Chrom stuff! Funny how he actually made it in Ultimate, huh? Well like, this stuff is sorta based around Ultimate, I'll likely be doing Ultimate updates for all the Fire Emblem/Zelda characters as I've done with Smash 4 versions since I'm obsessed, but in this case, these things are to be used in the existing Chrom I have.

Large spoiler tags, ye be warned.
Up special startup
Still need to stabilise his footing, the basic thing is there though, this was sorta done in an hour or two. or three. is it weird that i still only animate via BrawlBox?

Jab
Kinda funky, but Chrom seems to take Roy's reverse-gripped attacks, and un-reverses then. For jab it's not so different, especially from a distance.

Forward tilt
Forward tilt looks so different from Roy's, strange how such a simple change makes it feel so different.

Up tilt
Not actually shown in anything officially, so I don't know if this is his actual up tilt, though I'm just following the 'un-reverse the reverse gripped' animations theme for this

since i'm a bit lazy I've no idea when a new post will be, nor do I know if I'll ever stop playing Ultimate when it's out. Still, Have a nice day and ciao!

 15 
 on: October 17, 2018, 12:26:28 PM 
Started by SemiPsycho - Last post by Ninten DS™
I did anticipate people who find this thread are searching for a project that's already completed. That being said, I've joined the discord, but I believe it would still be best to post here frequently so viewers know that the project is still in motion.

I would've loved to produce mods back during Brawl Vault's glory days XD but I was a kid when I found out about this place and I didn't have the skills to do anything. Now that I do, it seems most people have moved on, but that's okay.

2 years ago I didn't even know how to install Project M, I used to only modify via the program that let you modify the ISO, I believe it was WiiScrubber or something like that, and sometimes it was god damn stressful to replace so many things. With what you said I believe it would be better for us to communicate via Discord while posting progress in here. This thread is just a discussion of the project with a few screenshots regarding progress. Once PigMaskColonel has joined I'll try to spread the server, apparently people in the PM Remix server would like to join the server! Also, I got one of the PM Remix developers to help us to fix a few things, they're in the discord server in #general, so check it out!

 16 
 on: October 17, 2018, 10:28:11 AM 
Started by SemiPsycho - Last post by SemiPsycho
I did anticipate people who find this thread are searching for a project that's already completed. That being said, I've joined the discord, but I believe it would still be best to post here frequently so viewers know that the project is still in motion.

I would've loved to produce mods back during Brawl Vault's glory days XD but I was a kid when I found out about this place and I didn't have the skills to do anything. Now that I do, it seems most people have moved on, but that's okay.

 17 
 on: October 17, 2018, 07:24:51 AM 
Started by SemiPsycho - Last post by Ninten DS™
So, we got 500 views already, no one replies, and apparently people on Discord tell me it's because no one uses Brawl Vault anymore, perhaps we should already create a Discord server? Maybe that way people will actually give feedback, maybe the views are guests that don't even bother on having a Brawl Vault account knowing this page is just to download mods. After all it's only us three talking in here, it doesn't make sense, plus Discord is more direct and actually notifies when a message is sent. Here's the one I created: https://discord.gg/4HdCCa

 18 
 on: October 17, 2018, 01:31:54 AM 
Started by Reshiram - Last post by Reshiram
So I have a code for the NTSC_US version of Brawl, it basically lets you keep playing as the same pokemon when you die, disabling pokemon autoswapping (e.g. if you die as charizard you respawn as charizard):
```
c2816af4  0000000a
3e408062  3a523320
3a60ffff  3e730001
7e732038  1e730244
7e529a14  80120000
2c00001d  41800024
2c000022  4181001c
2c170115  41820014
38a5ffff  2c050000
40800008  38a00002
7c0802a6  00000000
```

I was wondering if there was a PAL version of this anywhere? I've searched high and low on the internet and couldn't find anything.

 19 
 on: October 17, 2018, 12:21:08 AM 
Started by SemiPsycho - Last post by SemiPsycho
Yeah, it's going to be difficult programming individual entities for some of his attacks, because as far as I know we can only use as many as the original character has, and I don't know to what extent we can modify the attributes of these entites. We could go for a middle ground and make pseudo-projectiles. They're basically animations that appear to be a separate entity but aren't. The problem with this is that for some attacks, Porky can move before the projectile and it's hit box disappears, and I don't think that can be achieved through pseudo-projectiles. However in one case, that's a good thing. In Crusade Porky actally has an infinite combo with his puke attack. And maybe his up air would be too spammable this way too. We'd probably have to make a different version of that attack where maybe the orb moves faster but travels less distance before disappering. Since his back air is a fart attack, it wouldn't follow the mech as it falls. I think we'll either have to program these moves as different entities or create entirely new moves that are simpler to code. But optimally we could make new versions of the original moves that work with pseudo-projectiles without appearing low quality or flimsy.

 20 
 on: October 16, 2018, 03:01:56 PM 
Started by SemiPsycho - Last post by Ninten DS™
If I'm not mistaken, those have something to do with the boss's hit detection, since the body of the mech acts as a solid object that can be stood upon in the boss battle. I agree that at least a few of those bones should stay, for ease of placing GFX; the many laser/electricity attacks, the fart attack, etc.

You use the Crusade up-air as an example, but I don't think that would work, since the orb needs to be coded as a separate object much like the vomit attack. The orb is a projectile that travels upwards, separate from Porky, so it couldn't feasibly be attached to a bone. That would cause the orb to be permanently "tied" above Porky for the animation, and would probably cause issues if the attack was performed multiple times in succession.

We shouldn't go with projectile based tilts/attacks for now, we should go with something more simple like the mech doing a flip or simply hitting with the mech's upper arms. As for the down tilt it could simply be some slashes with 2 of its arms. Porky's already going to use the orb in his up-special which I believe won't cause any trouble, so the orb is already well represented knowing it would hit in various directions like in his boss fight, maybe even use the orb as a replacement for a special if you run into trouble.

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