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 11 
 on: June 21, 2017, 03:20:40 PM 
Started by BraveDragonWolf - Last post by BraveDragonWolf
You know what you could try, though? There's this program called xNormal, maybe that could work to create the material

Baking texture maps?

 12 
 on: June 21, 2017, 03:17:34 PM 
Started by Tyshy! - Last post by Samyatang
Hey Tyshy, I was wondering how you change objects on a model? For example, I wanted to change Lumara's hair to Xatavra's old hairstyle for a skin I was making. So how would I do that?

 13 
 on: June 21, 2017, 02:07:04 PM 
Started by BraveDragonWolf - Last post by windhunter7
 You know what you could try, though? There's this program called xNormal, maybe that could work to create the material

 14 
 on: June 21, 2017, 01:31:15 PM 
Started by BraveDragonWolf - Last post by BraveDragonWolf
Do you know if it's possible to take two models and merge the materials and shaders to a single model in either 3DS Max or Blender?

Not to my knowledge.

 15 
 on: June 21, 2017, 12:44:07 PM 
Started by BraveDragonWolf - Last post by windhunter7
Do you know if it's possible to take two models and merge the materials and shaders to a single model in either 3DS Max or Blender?

 16 
 on: June 21, 2017, 08:00:35 AM 
Started by BraveDragonWolf - Last post by BraveDragonWolf
Well, I know that you can delete maps on the material, so would it be possible to add maps to a material by right clicking on it and checking some sort of import option? Can't check now, tbh, since I'm at work

It's something like that but, it's more of a manually export and replace kind of thing. Like I said,
that's how I got my shader data from Samus.

 17 
 on: June 21, 2017, 06:55:30 AM 
Started by libertyernie - Last post by libertyernie
Version 3.9 of Stage Manager (and related apps) posted.

Changes in 3.9:
  * BrawlLib has been updated, which might fix some bugs.
  * (Stage Manager) Improved I4 vs. IA4 detection when importing MenSelchrMark or MenSelmapMark images.
  * (Stage Manager) When adding PAT0s, you can now choose not to add the corresponding TEX0s.
  * The "default" Custom SSS code is now correct.
  * (Stage Manager) Fixed a bug in name entry for the random stage select screen.
  * The software will now look for a LegacyTE or LegacyXP folder (just like it looks for a projectm folder.)
  * (Stage Manager) Stage Manager can now read the Tracklist Modifier and Stage-Track Dependent Song Loader codes and use them to show the correct songs for each stage.
  * (Stage Manager) Drag-and-drop targets have been added to replace individual sections of a Legacy TE stage preview.

 18 
 on: June 21, 2017, 06:51:10 AM 
Started by BraveDragonWolf - Last post by windhunter7
Well, I know that you can delete maps on the material, so would it be possible to add maps to a material by right clicking on it and checking some sort of import option? Can't check now, tbh, since I'm at work

 19 
 on: June 20, 2017, 08:52:36 PM 
Started by BraveDragonWolf - Last post by BraveDragonWolf
Samus and Captain Falcon have texture maps with that effect, would it be possible to add that data to the material and/or shader?

I got my shader data from Samus. The point of this project is trying to get glow maps and specular maps to work together. I don't believe that Falcon and Samus use three texture maps, they only use just their original maps and "Spc" with "Ref" and "Spe" textures. I'm clearly using three maps with one "High" texture for specular maps.

 20 
 on: June 20, 2017, 06:10:52 PM 
Started by BraveDragonWolf - Last post by windhunter7
Samus and Captain Falcon have texture maps with that effect, would it be possible to add that data to the material and/or shader?

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