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 11 
 on: December 04, 2017, 07:12:10 PM 
Started by Lillith - Last post by Lillith
Reaaaaally not too far at all. Mostly animation stuff so far, have done the sword trails and glows though so that's something, currently working on SFX.

Completely over Marth so far, will separate SFX and GFX after finishing.

...Will PM you with link so no one can sneakily nab it.

 12 
 on: December 04, 2017, 07:02:19 PM 
Started by Lillith - Last post by Nao-chan
That'd be cool. Dunno how far in you are with it. Well I guess mine is different enough considering it's a PM hybrid.

 13 
 on: December 04, 2017, 06:42:46 PM 
Started by Lillith - Last post by Lillith
oh uhm... Well you can if you want, I'm just shooting for 100% accuracy for this ...well as accurate as I can anyway, still, uh... I think your rendition of Sm4sh Roy is really really cool though! (if... saying that will even help. i dunno.)

I could toss you what I have if you wanted to harvest parts for your own though, I don't really mind doing that.

 14 
 on: December 04, 2017, 06:23:55 PM 
Started by Lillith - Last post by Nao-chan
You got the bone animations for all of it? God damn it... wish I had that when making him. Might as well not even release mine. Been sitting on it for over a year.

 15 
 on: December 04, 2017, 04:31:48 PM 
Started by Lillith - Last post by Lillith
lies! He's not ridiculous I swear! well i mean. he's super vulnerable to chain grabs, so you can sorta just chaingrab him to death and he can't really do a thing about it.

anyway y'know releases.

OoT Link
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215066

Sm4sh Ganondorf
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215095
...Apparently he only works properly on Dolphin though. I'll likely need to redo him from scratch, but for now he's Dolphin only, sorry :<

Sm4sh Marth/Lucina v2
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215111
Only took a year. Yay.

PM-esque Lucina v2
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215113
...Basically a Melee-ey styled clone of Lucina, apparently also Dolphin-only currently. ugh.

PM + LXP Lucina V2
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215116
...of course Dolphin-only again ughh. All of these will be redone at some point, but I think access of a single group for a bit is better than no one getting it at all for a time.


That's it for that.

Things being done, uh....
Clones~ Although since I'm lazy I'm just going to toss videos and things instead of explaining them.

Dark Link!
https://www.youtube.com/watch?v=jq5tBG6pqB0

Twilight Princess (Rapier-ey) Zelda!
https://www.youtube.com/watch?v=QlWY6jaASVE
..i really have no idea of why no one's tried to do this, actually...


Other non-clones... ...well, y'know, new clones, not other... uh... Whatever.

Sm4sh Roy is progressing.



and a bit of an extra thing, wonder if anyone can guess what this will be?

Aaaaand that's all for today. No idea when I'll post next, haha.

 16 
 on: December 04, 2017, 06:24:36 AM 
Started by libertyernie - Last post by slawter
I've recently started getting back into MKWii modding, and when I import a model from 3ds Max using Brawlbox v0.78 it adds a null bone that needs deleting, is there a way to prevent this?

Also is there a way to set default material and shader settings when importing a model? I always have to add lm_0 and lm_1 to the material list and change the shader to 3 stages to match the MKWii models and this becomes particularly time-consuming when importing a lot of models.

 17 
 on: December 03, 2017, 04:01:34 PM 
Started by AlePoke64 - Last post by Lillith
Well, one way is to add an 'allow interrupt' command in PSA, that's probably the simplest, haha.



I dunno, could be interesting to have intangibility on command like that. *Shrug*

 18 
 on: December 03, 2017, 10:06:49 AM 
Started by LiterallySmasher - Last post by libertyernie
I found this page, but it's Modset 4.2 - is that close enough?
https://code.google.com/archive/p/brawldev/downloads

 19 
 on: December 03, 2017, 07:10:23 AM 
Started by AlePoke64 - Last post by AlePoke64
So, I have another problem. I have a Zelda clone (Tharja) that has the almost exact moves of Zelda, but with dark effects (I don't remember how it's called in the vault). So, my problem is that when she want to transform into Sheik (using Down B), she gets freezed in the place, and the only way to unfreeze her in battle, is throwing her to the bottom of the stage with a slow walk. Obviously, I don't want her to transform either, so... there's a way to "deactivate" the effect of that move? Or change it with another, like the neutral or side B?

Thanks in advance!

 20 
 on: November 29, 2017, 11:08:22 AM 
Started by LiterallySmasher - Last post by LiterallySmasher
Sooo...
BrawlBox Modset 4.1's download link is down. Is there any alternative link to download?
http://brawldev.googlecode.com/files/BrawlBox.zip

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