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 11 
 on: April 20, 2018, 10:51:38 PM 
Started by Mortimer - Last post by Mortimer

Hello for the remaining ghosts that are still haunting this place.

I didn't stop modding brawl, but slowed down considerably.
I bring some news at last...

-Barely any progress was made with Chris since my last post here. My brother is in charge of making his video. Until he makes it, Chris won't be released.
I have no clue when that will happen. Probably 6 months+ from now. I wouldn't wait for it if I were you.

-I ultimately decided to not release the neo yoshi psa.

-I updated a little my Koopa psa, mostly tweaks. It's on my vault.

-I started a Wesker psa some time ago. Made his soundpack, imported the model, blah blah and already coded half of his attacks.
Chris is an abnormal case. Odds are I'll finish Wesker before him. You don't have to trust me for this one, but that's the truth.


That's it, basically. To be clear, I didn't cancel Chris.

See you in 2019(?), if I live that long.  Cool
Or I may post some animations here, sometime. If brawl lives long enough as well.

 12 
 on: April 20, 2018, 09:56:05 PM 
Started by GodBarrierDjinn - Last post by windhunter7
even easier than that; in BrawlBox, expand the MDL0, expand the Bones list, right-click the TransN bone, and "Add to Next Up"; then scale the bone that is now its parent; for most characters, this is the EyeYellowM bone; you may also have to rename the parent bone(AKA the EyeYellowM bone, usually), but tbh I don't remember; it's been a while since I've done one-slot resizing

Don't scale it in Max, because the scaling is either via one-slot resize, like I just said ^, or it'll be through the animations; so make sure you do it through BrawlBox, like above

 13 
 on: April 20, 2018, 03:49:35 PM 
Started by GodBarrierDjinn - Last post by GodBarrierDjinn
Is it as easy as just using scale on 3ds max? Or it doesn't work like that?

 14 
 on: April 20, 2018, 02:59:08 PM 
Started by KarefyrmSix - Last post by Sir Ethan
I've modded vWii Brawl before but I just use a classic controller.
the GameCube adapter only works with Sm4sh and some but not all homebrew apps.

 15 
 on: April 19, 2018, 11:10:37 PM 
Started by yut.sin1301 - Last post by yut.sin1301
Hi there, My name is Gozzi
I downloaded this crash bandicoot over iceclimbers pack. It didn't come with instructions. 1 file is name fitpopo.pac for crashes final smash, but theres another file named fitpopo.pac for crash. Do I name the final smash file something else. Will it affect the crash character??
Heres a link if you wanna try the crash pack out and try and help me out hopefully แทงบอลฟรี

Thank you

 16 
 on: April 19, 2018, 05:20:04 PM 
Started by Black Kyurem - Last post by Coolmanland
Does your mod have this file on it http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25806 Please respond if you have it. Thank you.

 17 
 on: April 19, 2018, 05:15:47 PM 
Started by Coolmanland - Last post by Coolmanland
Hello, recently the link for this hack http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25806 has gone down, and I need it for some community projects. If anyone has a link to this, please assist the team by providing a download link.

Thank You

 18 
 on: April 18, 2018, 09:12:43 PM 
Started by Ricky - Last post by Ricky
This topic has been moved to Model Requests.

http://forums.kc-mm.com/index.php?topic=79459.0

 19 
 on: April 18, 2018, 06:42:01 PM 
Started by Coolmanland - Last post by Coolmanland
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25806 Does anybody still have a leftover link for this hack? All instances of this model import have gradually disappeared overtime. Thank you

 20 
 on: April 14, 2018, 03:39:58 AM 
Started by iwantgames - Last post by dRage
Looking good. I'd love to have a proper fancy suit Bowser in Brawl! Peach's outfit from New Donk City would also be nice.

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