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 11 
 on: March 21, 2020, 07:51:58 PM 
Started by Giga Man - Last post by Understudy
Mine is FAT32 too, I think that's the suggested format. I'm honestly clueless on what could it be.

 12 
 on: March 21, 2020, 07:02:13 PM 
Started by DPSalt - Last post by DPSalt
http://forums.kc-mm.com/index.php?topic=786.0

Anyone has the Malon skin from this post? I know it's old, but I still wanted to try asking.

 13 
 on: March 20, 2020, 07:39:21 PM 
Started by Giga Man - Last post by Giga Man
Glad to see it works now, but it's a bit weird. I use a 16GB SDHC card to play Project M, and it seems to work. I also use CFG USB Loader since my Wii can't read dual layered discs anymore, and as far as I can remember, I didn't have to make additional configurations to make that SD card work.

Could it be the SD card format?

I have no idea. My card format is FAT32. Is yours different? I am at a total lo ss here.

 14 
 on: March 19, 2020, 09:45:06 PM 
Started by Giga Man - Last post by Understudy
Glad to see it works now, but it's a bit weird. I use a 16GB SDHC card to play Project M, and it seems to work. I also use CFG USB Loader since my Wii can't read dual layered discs anymore, and as far as I can remember, I didn't have to make additional configurations to make that SD card work.

Could it be the SD card format?

 15 
 on: March 19, 2020, 08:07:22 PM 
Started by iwantgames - Last post by iwantgames
updated the shaders yet again lol. which each update they get closer and closer to looking similiar to Ultimates style.

This time i improved the rim lighting, made it a bit closer to Ultimate's. look closely at the edges to see the differences, below are some comparisons

old

new



old

new


old

new



here are more chars using the new rim






 16 
 on: March 18, 2020, 08:05:16 PM 
Started by vityd - Last post by vityd
I'm tryin to play the Bowser vs Bowser with my friend, but in my mod the costume slot besides 1 (default costume), freezes the game after Stage Select Screen.
I've Already tryied to check if the pcs and pac were the problem. So i switched the files FitKoopa01 to Fit Koopa00, and it worked fine.
So i think that the problem is the slot, but i dont know how to edit it or understand it.
Dos anyone have any idea?

 17 
 on: March 18, 2020, 03:07:25 PM 
Started by Giga Man - Last post by Giga Man
Hello to anyone who is still here!

So, I've been out of the modding scene for a very long time, and I'm very rusty on my knowledge. I'm trying to load up some of my old collection of Brawl mods, but I can't get anything to show up but a regular Brawl. Well, not completely regular. The codes seem to work, as my CSS is altered, but nothing really changed. I've tried running it through CFG USB Loader, and with the game disc. The result is the same. I've even tried running a pre-made modpack, PMEX: Remix 0.7b to be exact, but still nothing. The game just boots straight into the CSS, which I assume is a part of the coding.

So, in short, the codes register, but the mods don't. I swear I have everything where it needs to be. (Root:)/private/wii/app/RSBE/pf and all the rest. What am I missing?

Is there a more streamlined process to loading mods nowadays?

EDIT: OK, apparently I forgot I can't run hacks through a 16GB SDHC card. So, I dug up an old 2GB SD card and everything is working as intended. Problem solved!

Although... I could have sworn I read somewhere that there was a way to run hacks on any SD card of any size, but I didn't read too much into it... Was I mistaken? I would appreciate some clarification on this.

 18 
 on: March 17, 2020, 10:34:19 AM 
Started by Miacis - Last post by Segtendo
It's been like that for a while. Unfortunately, they won't be stopping any time soon. There's no bot prevention security, AFAIK.

Just do what I do and report them. They may register at an alarming rate, but it helps the staff pick them off one by one.

 19 
 on: March 17, 2020, 12:04:09 AM 
Started by iwantgames - Last post by iwantgames
Here's them goodies!





















All are rigged! Rigging and optimization isn't 100% though. As you can see from the last preview I am working on adjusting the Ultimate shader. What you see is Dark Samus with Battlefield Lighting. This is how she looks on battlefield atm, or she should. None of these are in game yet, still have to get the textures and stuff optimize so that the pac files load. Currently have the HD textures in the files atm.

i'll try to get previews of the characters who are in game with the new shaders soon.



 20 
 on: March 16, 2020, 01:09:31 PM 
Started by MechanistsVise - Last post by windhunter7
So, the reasons it looks like that in-game vs. Brres Viewer is the same reason it'll also look like that (Defaultly) in Blender or C4D, because it uses textures called reflective maps, that give it its shininess, and because those are the first texture listed under the multi-texture material in Brawlbox/crate, it's the only texture shown in Brres Viewer/Blender/C4D; don't worry about the UVs, they are still 100% in-tact, but what I would recommend, since Blender, C4D, and Brawl all use different aspects of materials to simulate reflectivity, is to port it from Brres Viewer as planned, but then change the texture to ONLY the diffuse texture (I'm guessing there were multiple textures? If not, just leave it as textureless for now then), and then, depending on if you want to use C4D or Blender, use that particular program's material types to generate the reflectivity

Just keep in mind that materials are different in different programs when it comes to advanced materials such as this one, so it's more important to retain the geometry and UVs than anything else in this case

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