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 on: November 30, 2018, 05:58:52 AM 
Started by KingJigglypuff - Last post by KingJigglypuff
For the Fighting Alloy Team pack, the Red Alloy's Dark color animation didn't reference the correct materials. This has since been fixed, and I request those who have downloaded the pack to re-download it.

 on: November 29, 2018, 06:56:45 PM 
Started by KingJigglypuff - Last post by Black Kyurem
Meta Ridley looks wicked awesome

 on: November 29, 2018, 01:09:54 PM 
Started by KingJigglypuff - Last post by KingJigglypuff
You guys remember why I made this Fighting Alloy project, right? It was supposed to be an appetizer to hold off until the Ridley update was done, but over a year ended up going by. For a fully extensive document on the past, present, and future of the Ridley update, take a look at my most recent pastebin post.

For those who already read my post and/or just want to skip to the final preview, take a look at the updated Ridley renders by Tryptech.
Meta Ridley.

 on: November 28, 2018, 05:59:24 PM 
Started by paku - Last post by paku
Hey, guys, I have some issue trouble for Tails over Wolf with Effect.pac Expansion for the BrawlEx. I fixed everything except for AttackDash and AttackHi3:

How can I fix it right, How? Please tell me?

 on: November 28, 2018, 12:47:16 PM 
Started by tomyumnew - Last post by Russell_SSB
Why are we getting spammed here?

 on: November 27, 2018, 05:48:29 PM 
Started by sonic xtreme99 - Last post by sonic xtreme99
okay so I'm almost done with this import over Lucas but I can't get its animations to work because I have to
get its skeleton over my model and I don't know how to do that on blender and when I look on YouTube all I find is 3dsmax tutorials can someone help me?
(by the way it's Phyllis I'm doing)

 on: November 26, 2018, 04:27:05 AM 
Started by SJS - Last post by Mickie
Really a nice post you have added. Get  godaddy 99 rs domain   service will give you best offer.

 on: November 25, 2018, 09:53:07 PM 
Started by sonic xtreme99 - Last post by windhunter7
Would you mind clarifying what you were saying, please? I honestly can't tell what you were saying; also, I would recommend subscribing to when my video version of the tutorial will be out, it'll make everything more clear, especially since I'm also working on a bug fix with the process, as well:


 on: November 25, 2018, 09:49:37 PM 
Started by sonic xtreme99 - Last post by windhunter7
You do know that this is from way back when people were using programs like CupAsh, and all of these programs are implemented into Brawlbox, right? O_O

"Hexing", can not only be done with other programs like HxD now, but in addition, the "automatic hexing" this is referring to is to hex edit models to vertex them, which is inefficient, considering that you can now vertex models not only in Brawlbox, but also in 3DS Max and Blender, as well as some other apps

Model Resizing, not only can you do resizes in 3D modeling programs, or in BrawlBox(If every vertex is rigged only to one single bone, which is actually kinda rare), but in Brawlbox, you can do what's called a One-Slot Resize, which is making the costume function when it's bigger

Bone adding is super easy with Brawlbox

Quite literally, just use Brawlbox; all of these tools are already implemented into it; if you look at older Brawlbox versions(Available on the Brawl Vault), the icon is even that same box

Believe it or not, this program does not automate importing models; heck, it's even very difficult to program things like auto-rigging, and companies like Mixamo are like the only ones who have even programmed that, so "have model imports faster", the only way is to get more practice and get better at it (And implement auto-clickers, which I am actually working on, ironically)

Hope this info helps in some way

 on: November 24, 2018, 05:16:09 PM 
Started by Lillith - Last post by Lillith
I was going to do a big elaborate post, but I'm lazily just going to get to the point.
I'm uh... working on Corrin currently-- I aim for a release before Smash Ultimate's, complete or not.

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