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 11 
 on: February 16, 2017, 05:59:33 PM 
Started by windhunter7 - Last post by windhunter7
No, haven't even resumed yet, been too busy; but, I have been having Kienamaru teach me a little about PSA Grin I'm so ecstatic that he's teaching me this stuff! Happy Face

Anyhow, there will 100% be an official Brawl Vault update(As well as a tutorial update) in the summer, directly after I finish the semester. There's also a chance that I could be able to do it before the semester ends, depending on how busy I am, but usually I have loads of extra time during the end of the semester, whereas in the beginning, I'm working crazily busy, and I'm almost halfway, and decreasing in how crazily I'm working, so it will probably be in a week or two that I'll resume, and then another few weeks until I complete the update.

 12 
 on: February 16, 2017, 05:55:03 PM 
Started by Drybonesboy - Last post by windhunter7
If you mean the "4 Ways to Play", that's in the same folder location as the strap screen, but it's the controller_en.brres

If you mean a different screen, then please elaborate which one.

 13 
 on: February 16, 2017, 01:21:56 PM 
Started by Drybonesboy - Last post by TreeHugger61810
I've changed my strap screen, where do you change the message that gets shown after the strap screen though? Before the title screen

 14 
 on: February 16, 2017, 12:51:05 PM 
Started by windhunter7 - Last post by The Demon
I hope you're better and almost done with it? (I've had weird dreams about this lately lol)

 15 
 on: February 15, 2017, 06:31:26 PM 
Started by 99Lives - Last post by 99Lives
I have gone over things with Kienamaru and he proposed this (edited) list [based on my original moveset and mechanics, just more concrete with the actual sub-actions].

Mechanic- Level up character. Scarf represents level. Haru's scarf grows as his level increases, which allows it to be a visual indicator of the Haru's level.
(Uses TL's hat bones so it can blow in the wind).

Poses after certain attacks. Animations have the same ending frames. Poses changes Haru's level [which allow him to do super moves] and all have same start frames. This way, Haru will always look very smooth when he transitions into a pose, regardless of which pose/level he is on. Each pose corresponds to a level. When leveling up to 1, he will always do the pose for level 1, etc.

Each of the 9 poses takes the same amount of time, and there are 9, for each level up to level 10 (X). Here are the free sub-actions that will be used for poses.
3- Pose 1
4- Pose 2
1B- Pose 3
1C- Pose 4
1D- Pose 5
1E- Pose 6
1F- Pose 7
2E?- Pose 8
2F?- Pose 9

Here are the subactions for moves that Haru only gets when level 4 or higher (in his adult body).

39- Nair Held
3A- Fair Held
3B- Bair Held
3C- Uair Held
3D- Dair Held

Haru can hold his utaunt, and if it goes on for long enough, he will gain a free level.
3E- Utaunt held

Several of Haru's moves will use poses. The start for each of the 9 ninjutsu poses will have a subaction.
51- Pose Start


Specials - here are sthe sub-actions for special moves.
1CE- NB (Knife)
1CF NB Held (Blade toss)
1D0- NB Air?
1D1- NB Air Held? (Blade toss)
1D4- DB
1D5- DB Hold
1D6- DB Air (Hover)
1D7- DB Air (Hover Cancel)
1D8- DB Air (Snipe)
1DA- UB
1DB- UB 5
1DC- UB 10

Haru's side B will have  5 sub-actions. There will be two different types of kicks that come out of the side B, one with a fixed bounce animation, and one with a minor bounce with no animation.

1DE- SB (Kick)
1DF- SB (Held Kick)
1E0- SB (Bounce)
1E1- SB (Sprint)
1E2- SB (Air Dash)

Haru will have a couple of super moves, too. These moves will be some of Haru's only killing moves. He won't struggle to kill with them, but he won't be able to simply throw them out.

1E3- Super 4 (Cross out)
52- Super 6 (Seal Breaker)
1D2- Super 1 (Weapon throw)
1D3- Super 2 (Assassination)
1DD- Super 3 (Neo Deadly Wave)
1D9- Super 3 (Wind Cutter)

Haru will be able to perform a regular dash attack, and a constant dash attack while running.

Side B - A quick dash forward. Allows an additional input, otherwise can be used for positioning. The air variant increases momentum according to his own. (Add, not Set)

Side B 2 Dive Kick Finisher (Tap) - Leaps forward with a kick. Set to "Can Leave Stage/Air" state. The hitbox is constant and lasts for about 60 frames? Has high ending lag. Capable of KOing similarly to a smash. This move will leave Haru bouncing backwards, unable to follow up.

Side B 2 Dive Kick Bounce (Hold) - Works similarly to the above, deals less damage and hitting something causes him to rebound, allowing him to follow up.

oh my, this is really going far

Indeed, I can't wait until it's finally done with. Then we can begin on the Wii U since the models and animations will carry over.

 16 
 on: February 15, 2017, 03:31:44 PM 
Started by omegafalcon - Last post by omegafalcon
Hey, I need help cloning without the clone tool. I tried following the steps listed Here:http://forums.kc-mm.com/index.php?topic=65113.0 but It doesn't work. I even tried using files from Brawl 4 All and renaming them and making the designated changes. If anyone can help me with this I'd really appreciate it.

 17 
 on: February 14, 2017, 02:44:58 PM 
Started by tjmsrubegoldberg - Last post by spiderfreak1011
Alright so, i've had this problem ever since i started using GeckoOS, but it's pretty trivial, so, i haven't said anything of it up until now.

Whenever i start up Gecko OS and Brawl with Hacks enabled, compared to when i start up Brawl normally in the Wii Menu, i notice something happens. Everytime i start it up with Gecko OS, the screen gains these Big Black Bars on the sides of the screen. When i start up normal Brawl, it just has the entirety of the game take up my screen, no bars or anything.

This really bothers me because when i try to capture the footage and edit it, i have to zoom in the camera to not show the black bars and it hurts my overall quality because the pixels get blown up.

They're really huge Black Bars on the sides too, each one makes up about an inch of length on either side, and from what i've scoured from the internet, no one seems to know of a way to fix this or if there's a version of GeckoOS that fixes it. So, i was hoping you guys could help. If i could even just reduce the length of the bars by half, i'm sure the quality would improve drastically. Can anyone help me?

Post Merge: February 15, 2017, 02:29:23 PM
^^ Actually nevermind, i don't need help with this anymore, friend helped me.

But i do have this question i never figured out. Where do i go to find out how to use the Alloys in Brawl? I never found out what code or what to use to properly use them and such. Could anyone help me with that?

 18 
 on: February 14, 2017, 06:01:23 AM 
Started by Drybonesboy - Last post by CraptainFalcon
There's your problem. You don't use codes with Legacy XP Brawlex. You use CSS Expansion with Legacy XP. Go on YouTube and search up Alm5252's Brawlex+PM tutorial to add more character slots

 19 
 on: February 13, 2017, 11:57:07 PM 
Started by StupidMarioFan1 - Last post by StupidMarioFan1
Haven't posted anything in like 6 months, and I'm uploading something FNaF related. yay! Can't help that FNaF is controversial, but I choose not to focus too much on it. Just find it funny how despite working on multiple things, this is the first thing to get uploaded to Brawl Vault. Tongue

Anyways it's an update that is long overdo, instead of (poorly) optimized Gmod models, these are custom made models by me and are 100% compatible with Project M 3.6





Vault Entry: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213951

 20 
 on: February 13, 2017, 06:08:28 PM 
Started by Anivernage - Last post by Don Jon Bravo
lookin dope

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