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 11 
 on: August 12, 2017, 12:58:02 AM 
Started by CerberusComplex - Last post by CerberusComplex
So I was able to set up Homebrew on Dolphin using a homebrew wad file, and it was working perfectly with Gecko and Homebrew Browser. I was ready to start hacking SSBB, so I downloaded a character for Captain Falcon and put it in the correct file path(?): E:\private\wii\app\RSBE\pf\Fighter\Captain. "E:" is my virtual SD card. I tried launching Homebrew again, but Dolphin crashed as soon as it started. It keeps doing this now, even when I tried removing the character files and returning the SD card to the state it worked in. I deleted the homebrew.wad and installed a new one. It keeps crashing.

I realized I hadn't unlocked Captain Falcon yet when I tried to load up Homebrew (I thought he was one of the starting characters, lol.) Did I ruin Homebrew forever? pls help.

Also my files didn't come from a real Wii console, I'm 100% emulating a Wii.

 12 
 on: August 11, 2017, 08:37:48 PM 
Started by twindtrout9783 - Last post by twindtrout9783
Here you go~ Add 7 to each ID and convert from hex to decimal and that should cover it-- I'm too tired to do it.

SoundBank IDs

---Common---
00 joucyu

---Character---
01 mario
02 link
03 pit
04 metaknight
05 dedede
06 Donkey
07 Samus
08 Yoshi
09 Kirby
0A Fox
0B Pikachu
0C Luigi
0D Captain
0E Ness
0F Koopa
10 Peach
11 Zelda
12 Iceclimber
13 Marth
14 GameWatch
15 Falco
16 Ganon
17 Wario
18 Pikmin
19 lucas
1A Diddy
1B PokeTrainer
1C PokeLizardon
1D PokeZenigame
1E PokeFushigisou
1F Lucario
20 Ike
21 Robot
22 Purin
23 ToonLink
24 Wolf
25 snake
26 Sonic
27 select (Character Select Screen)
28 ZakoFighter

---Kirby Copy---
29 All
2A Captain
2B Dedede
2C Diddy
2D Donkey
2E Falco
2F Fox
30 GameWatch
31 Ganon
32 Iceclimber
33 Ike
34 Koopa
35 Link
36 Lucario
37 Lucas
38 Luigi
39 Mario
3A Marth
3B Metaknight
3C Ness
3D Peach
3E Pikachu
3F Pikmin
40 Pit
41 3Set (PT's Pokemon)
42 Purin
43 Robot
44 Shiek
45 Snake
46 Sonic
47 SZerosuit
48 ToonLink
49 WarioMan
4A Wolf
4B Yoshi

---Stages---
4C Crayon
4D Dolpic
4E Mansion
4F MarioPast
50 Kart
51 Donkey
52 Jungle
53 Pirates
54 Oldin
55 Norfair
56 Orpheon
57 Halberd
58 Starfox
59 Stadium
5A Tengan
5B Fzero
5C Ice
5D GW
5E Emblem
5F Madein
60 Pikmin
61 Palutena
62 Famicom
63 Newpork
64 Village
65 Metalgear
66 Greenhill
67 Pictchat
68 Plankton
69 StageEdit
6A Garden
6B Zebes
6C Greens
6D Corneria
6E Pstadium
6F Bigblue
70 Onett

---Minigame---
71 Coinshooter
72 Cleargetter
73 Homerun
74 Target

---Other/Items---
75 CharaRoll
76 item
77 Monsterball

---Assist Trophies---
78 Jugem
79 Goroh
7A Joe
7B Waluigi
7C Resetsan
7D Nintendogs
7E Excitebike
7F Devil
80 Hammerbros
81 Metroid
82 Wright
83 Stafy
84 Tingle
85 Katana
86 Lin
87 Andross
88 Littlemac
89 Tank
8A Jeff
8B Heririn
8C Barbara
8D Cyborg
8E Customrobo
8F Robin
90 Saki
91 Kururi
92 Shadow

---Appeal Fox---
93 SPACE
94 COMBAT
95 CORNERIA
96 ASTEROID
97 BATTLESHIP
98 A
99 B
9A C
9B D
9C E
9D F
9E G
9F H
A0 I

---Appeal Falco---
A1 SPACE
A2 COMBAT
A3 CORNERIA
A4 ASTEROID
A5 BATTLESHIP
A6 A
A7 B
A8 C
A9 D
AA E

---Appeal Wolf---
AB SPACE
AC COMBAT
AD CORNERIA
AE ASTEROID
AF BATTLESHIP

---Appeal Snake---
B0 Mario
B1 Donkey
B2 Link
B3 Samus
B4 Yoshi
B5 Kirby
B6 Fox
B7 Pikachu
B8 Luigi
B9 CaptainFalcon
BA Ness
BB Koopa
BC Peach
BD Zelda
BE Shiek
BF Iceclimber
C0 Marth
C1 GW
C2 Falco
C3 Ganondorf
C4 Wario
C5 Metaknight
C6 Pit
C7 SZerosuit
C8 Pikmin
C9 Lucas
CA Diddy
CB PokeTrainer
CC Dedede
CD Lucario
CE Ike
CF Robot
D0 Snake
D1 Sonic
D2 Purin
D3 ToonLink
D4 Wolf

---Menu---
D5 menu

---Narration---
D6 melee
D7 menu
D8 characall

---Adventure Stages---
D9 common
--01--
DA 0
--03--
DB 0
DC 1
--04--
DD 0
DE 1
DF 2
--05--
E0 0
E1 1
--06--
E2 0
--07--
E3 0
--08--
E4 1
E5 2
--09--
E6 0
E7 2
--10--
E8 0
E9 1
EA 2
--12--
EB 0
--14--
EC 0
ED 1
--16--
EE 2
EF 3
--18--
F0 0
--20--
F1 0
--22--
F2 0
--24--
F3 0
--26--
F4 0
--27--
F5 0
F6 1
F7 2
--28--
F8 0
F9 2
--30--
FA 0
--31--
FB 0
FC 1
--32--
FD 0
--33--
FE 0
FF 1
--34--
100 0
--35--
101 0
--36--
102 0
--37--
103 0
104 2
105 3
--40--
106 0
--41--
107 0
--42--
108 05
109 09
10A 11
10B 13
10C 17
10D 19
10E 21
10F 23
110 25
111 27
112 29
113 31
114 33
115 37

---Enemy---
116 Kuribo
117 Patapata
118 Hammerbros
119 Killer
11A Dekakuribo
11B GalFire
11C Poppercam
11D Bitan
11E Roada
11F Bombhead
120 Gyraan
121 Bucyulus
122 Tautau
123 Flows
124 Aroaros
125 Botron
126 Jyakeel
127 Ghamgha
128 Pacci
129 Faulong
12A Deathpod
12B Spar
12C Kokkon
12D Jdus
12E Mite
12F Shelly
130 Ngagog
131 Cymal
132 Teckin
133 Cataguard
134 Siralamos
135 Boobas
136 Arman
137 Prim
138 Robo
139 Bosspackun
13A Rayquaza
13B Porky
13C Galleom
13D Ridley
13E Duon
13F Metaridley
140 Taboo
141 Masterhand
142 Crazyhand
143 Falconflyer


Thanks! I found this this website that helped me calculate.

b + 7 in hexadecimal = 18 in decimal

But I don't have 18 in my list of character sounds, what should I do?
7
8
9
10
14
16
21
22
26
27
31
35
36
37
38
41
42
44
46
48
83
108
220
221
222
223
323
325



Post Merge: August 11, 2017, 09:16:47 PM
I have beta 3.6 homebrew

Post Merge: August 11, 2017, 09:23:20 PM
Nevermind, I solved it, all I had to do was put the sawnd file in the folder and rename it 18.
Thanks for your help!

 13 
 on: August 11, 2017, 05:44:57 PM 
Started by Ebola16 - Last post by Don Jon Bravo
yes need a hd character selection screen

 14 
 on: August 11, 2017, 08:48:04 AM 
Started by Black Kyurem - Last post by Black Kyurem
When you open a codelist in Code Manager and want to create a .GCT file make sure that the codes you want active have a checkmark on it. I'd also recommend keeping a .txt file backup of your codelist so you can edit it at anytime. Another thing I sometimes forget is when I add a new code to click the "save modifications" button before creating the .GCT file or the awesome new code you added won't be there.

 15 
 on: August 11, 2017, 12:20:05 AM 
Started by twindtrout9783 - Last post by Lillith
Here you go~ Add 7 to each ID and convert from hex to decimal and that should cover it-- i'm too tired to do it.

SoundBank IDs

---Common---
00 joucyu

---Character---
01 mario
02 link
03 pit
04 metaknight
05 dedede
06 Donkey
07 Samus
08 Yoshi
09 Kirby
0A Fox
0B Pikachu
0C Luigi
0D Captain
0E Ness
0F Koopa
10 Peach
11 Zelda
12 Iceclimber
13 Marth
14 GameWatch
15 Falco
16 Ganon
17 Wario
18 Pikmin
19 lucas
1A Diddy
1B PokeTrainer
1C PokeLizardon
1D PokeZenigame
1E PokeFushigisou
1F Lucario
20 Ike
21 Robot
22 Purin
23 ToonLink
24 Wolf
25 snake
26 Sonic
27 select (Character Select Screen)
28 ZakoFighter

---Kirby Copy---
29 All
2A Captain
2B Dedede
2C Diddy
2D Donkey
2E Falco
2F Fox
30 GameWatch
31 Ganon
32 Iceclimber
33 Ike
34 Koopa
35 Link
36 Lucario
37 Lucas
38 Luigi
39 Mario
3A Marth
3B Metaknight
3C Ness
3D Peach
3E Pikachu
3F Pikmin
40 Pit
41 3Set (PT's Pokemon)
42 Purin
43 Robot
44 Shiek
45 Snake
46 Sonic
47 SZerosuit
48 ToonLink
49 WarioMan
4A Wolf
4B Yoshi

---Stages---
4C Crayon
4D Dolpic
4E Mansion
4F MarioPast
50 Kart
51 Donkey
52 Jungle
53 Pirates
54 Oldin
55 Norfair
56 Orpheon
57 Halberd
58 Starfox
59 Stadium
5A Tengan
5B Fzero
5C Ice
5D GW
5E Emblem
5F Madein
60 Pikmin
61 Palutena
62 Famicom
63 Newpork
64 Village
65 Metalgear
66 Greenhill
67 Pictchat
68 Plankton
69 StageEdit
6A Garden
6B Zebes
6C Greens
6D Corneria
6E Pstadium
6F Bigblue
70 Onett

---Minigame---
71 Coinshooter
72 Cleargetter
73 Homerun
74 Target

---Other/Items---
75 CharaRoll
76 item
77 Monsterball

---Assist Trophies---
78 Jugem
79 Goroh
7A Joe
7B Waluigi
7C Resetsan
7D Nintendogs
7E Excitebike
7F Devil
80 Hammerbros
81 Metroid
82 Wright
83 Stafy
84 Tingle
85 Katana
86 Lin
87 Andross
88 Littlemac
89 Tank
8A Jeff
8B Heririn
8C Barbara
8D Cyborg
8E Customrobo
8F Robin
90 Saki
91 Kururi
92 Shadow

---Appeal Fox---
93 SPACE
94 COMBAT
95 CORNERIA
96 ASTEROID
97 BATTLESHIP
98 A
99 B
9A C
9B D
9C E
9D F
9E G
9F H
A0 I

---Appeal Falco---
A1 SPACE
A2 COMBAT
A3 CORNERIA
A4 ASTEROID
A5 BATTLESHIP
A6 A
A7 B
A8 C
A9 D
AA E

---Appeal Wolf---
AB SPACE
AC COMBAT
AD CORNERIA
AE ASTEROID
AF BATTLESHIP

---Appeal Snake---
B0 Mario
B1 Donkey
B2 Link
B3 Samus
B4 Yoshi
B5 Kirby
B6 Fox
B7 Pikachu
B8 Luigi
B9 CaptainFalcon
BA Ness
BB Koopa
BC Peach
BD Zelda
BE Shiek
BF Iceclimber
C0 Marth
C1 GW
C2 Falco
C3 Ganondorf
C4 Wario
C5 Metaknight
C6 Pit
C7 SZerosuit
C8 Pikmin
C9 Lucas
CA Diddy
CB PokeTrainer
CC Dedede
CD Lucario
CE Ike
CF Robot
D0 Snake
D1 Sonic
D2 Purin
D3 ToonLink
D4 Wolf

---Menu---
D5 menu

---Narration---
D6 melee
D7 menu
D8 characall

---Adventure Stages---
D9 common
--01--
DA 0
--03--
DB 0
DC 1
--04--
DD 0
DE 1
DF 2
--05--
E0 0
E1 1
--06--
E2 0
--07--
E3 0
--08--
E4 1
E5 2
--09--
E6 0
E7 2
--10--
E8 0
E9 1
EA 2
--12--
EB 0
--14--
EC 0
ED 1
--16--
EE 2
EF 3
--18--
F0 0
--20--
F1 0
--22--
F2 0
--24--
F3 0
--26--
F4 0
--27--
F5 0
F6 1
F7 2
--28--
F8 0
F9 2
--30--
FA 0
--31--
FB 0
FC 1
--32--
FD 0
--33--
FE 0
FF 1
--34--
100 0
--35--
101 0
--36--
102 0
--37--
103 0
104 2
105 3
--40--
106 0
--41--
107 0
--42--
108 05
109 09
10A 11
10B 13
10C 17
10D 19
10E 21
10F 23
110 25
111 27
112 29
113 31
114 33
115 37

---Enemy---
116 Kuribo
117 Patapata
118 Hammerbros
119 Killer
11A Dekakuribo
11B GalFire
11C Poppercam
11D Bitan
11E Roada
11F Bombhead
120 Gyraan
121 Bucyulus
122 Tautau
123 Flows
124 Aroaros
125 Botron
126 Jyakeel
127 Ghamgha
128 Pacci
129 Faulong
12A Deathpod
12B Spar
12C Kokkon
12D Jdus
12E Mite
12F Shelly
130 Ngagog
131 Cymal
132 Teckin
133 Cataguard
134 Siralamos
135 Boobas
136 Arman
137 Prim
138 Robo
139 Bosspackun
13A Rayquaza
13B Porky
13C Galleom
13D Ridley
13E Duon
13F Metaridley
140 Taboo
141 Masterhand
142 Crazyhand
143 Falconflyer

 16 
 on: August 10, 2017, 09:51:34 PM 
Started by Logan - Last post by windhunter7
 Is this what you're looking for?

http://forums.kc-mm.com/index.php?topic=2997.0

 17 
 on: August 10, 2017, 09:44:42 PM 
Started by Logan - Last post by Logan
Hi people!

So, I was watching at PyotrLuzhin's Lab "BrawlEX Hold Shield Rewrite" code
https://smashboards.com/threads/pyotrluzhins-lab.434012/

and something caught my curiosity:

Both, Legacy XP Team and ALM5252 builds make use of the L-loading system, but only LXP uses the z-loading system to load (exclusively) skins. Is this doing on purpose or is it that there's no way to load an alt psa while holding Z? (I remember ZSS was accessible in vBrawl through this method).

In other words, what I want to know is if there is a way to use the Z-loading system and the L-loading system to load each a different psa? Thus having one char with multiple movesets.

And the other part of my post: If there is an L-loader system, could there be a R-loader one that worked on par with the other two (Z & L)? Extending the char psa count to 4.

I also saw this code in one of ALM5252's videos (https://www.youtube.com/watch?v=JzD9yvb6xr8&t=34s) wich I think is different from the one in PyotrLuzhin's Lab.

That's it for now guys! Thanks for your help and knowledge

Here's the reward

 18 
 on: August 10, 2017, 09:25:04 PM 
Started by twindtrout9783 - Last post by twindtrout9783
I'm not 100% sure about this, so you should test this theory before you believe me, but I'm pretty sure that the character IDs are consistent throughout the various things; so, my theory would be that the IDs are the same as the number associated with the character's CSPs; for example, in the common5.pac, in the ARC containing the CSPs, Mario's CSPs are under TextureData
  • , so his ID would be 0, Donkey Kong's CSPs are under TextureData [1], so his ID would be 1, etc.
I could be wrong about mario
I have these ids:
7 - menu
8 - mario
9
10
14
16
21
22
26
27
31
35
36
37
38
41
42
44
48
83
108
220
221
222
223
323
325


Post Merge: August 10, 2017, 09:45:35 PM
I tried looking on google but the ones that I found are outdated, like this one

 19 
 on: August 10, 2017, 09:24:08 PM 
Started by twindtrout9783 - Last post by windhunter7
 I'm not 100% sure about this, so you should test this theory before you believe me, but I'm pretty sure that the character IDs are consistent throughout the various things; so, my theory would be that the IDs are the same as the number associated with the character's CSPs; for example, in the common5.pac, in the ARC containing the CSPs, Mario's CSPs are under TextureData
  • , so his ID would be 0, Donkey Kong's CSPs are under TextureData [1], so his ID would be 1, etc.

 20 
 on: August 10, 2017, 08:53:48 PM 
Started by twindtrout9783 - Last post by twindtrout9783
I need the character's sfx ids so I can replace some of their sounds, and also, I will put the list on this post when I get a list.

PLease make sure that the list is updated to 3.6 beta homebrew

The List is here:
7 - Menu
8 - Mario
9
10
14
16
21
22
26
27
31
35
36
37
38
41
42
44
48
83
108
220
221
222
223
323
325

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