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 31 
 on: February 12, 2017, 08:19:33 PM 
Started by KingJigglypuff - Last post by 99Lives
Not bad, I wonder how he will play.

 32 
 on: February 12, 2017, 08:12:33 PM 
Started by 99Lives - Last post by 99Lives
Darn. Your help was great while it lasted. The development hasn't advanced enough for the next ten days to truly count but it's a big help to have you. By the time you get back we should have more to discuss.

Should each model just have different animations? I know there's a way to port the animations over to another model and make them fit. I used to do it back in the day. I'm sure that'll work along with the check for 'level 4' to see where to put the hitbox. I know it will take up a lot of space but I see characters with 3 movesets all the time. I think it might not be a major problem.

But I am still looking for a solution. I don't know the best way other than using the code. If I have to use it I'll use it but I don't want it to be hard to access because it requires codes.

 33 
 on: February 12, 2017, 07:41:18 PM 
Started by windhunter7 - Last post by windhunter7
Unfortunately, I don't do full character import requests. If you're interested in learning how to import him yourself, though, you can check out my Blender tutorial.(Btw, I'm currently working on remaking this tutorial from scratch so that it's more organized and much easier to follow)

 34 
 on: February 12, 2017, 07:38:39 PM 
Started by windhunter7 - Last post by MM-SSBM
http://jetsetradioremixsega.deviantart.com/art/Killer-Instinct-Retro-Fulgore-615288300
Can You Make This Model For Ganondorf

 35 
 on: February 12, 2017, 07:33:49 PM 
Started by libertyernie - Last post by DSX8
the Optimizer in brawlbox was only for total face count, it doesn't do it for poly's at all. learn to optimize the model yourself.

 36 
 on: February 12, 2017, 07:22:13 PM 
Started by libertyernie - Last post by E-scope12
Is it possible to make the model Optimizer in BrawlBox optimize models by decreasing it's poly count to 4x or 8x to reduce filesize?

 37 
 on: February 12, 2017, 06:24:10 PM 
Started by Max538 - Last post by windhunter7
Does it say that you need more space on the Wii, or does it say that you need more space when you're putting it on your SD card?

 38 
 on: February 12, 2017, 06:21:02 PM 
Started by Max538 - Last post by Max538
I tried to install Super Smash Bros Infinite 3.0 on a 2GB SD Card, but it says that I need more space. I already checked that it said that I atleast need a 2GB SD Card and I cant use my 4GB SD Card because it doesn't load on my Wii. Help?

 39 
 on: February 12, 2017, 06:00:51 PM 
Started by 99Lives - Last post by Mortimer
I'm really having trouble to understand your logic behind this.  Roll Eyes

So let'see, if you're trying to use the big kid model as a "decoy" for the translation problem, that's not going to work. It's not a matter of what's attached in what order, the problem is you will have bones that simply won't match the articulations of a human. The vertices won't sorround the bone, and then you will create a streched/molten/squeezed effect in the polygons everytime you rotate a bone. Even if your model is correctly positioned, to avoid the translation problems, your rotations will get all screwed up.

Also, since you're using one bone set, there's absolutely no need for a big kid model to do this. It's 100% useless. You're just throwing your space in the trash.

If you didn't understand what I mean, tell whoever who is working in the 3d model to translate a little the model's meshes (or scale them) and rotate any bone with something rigged on it. It will have the same effect.

By the way, I'm going to travel tomorrow, I won't be able to help you in the following 10 days.

 40 
 on: February 12, 2017, 04:24:10 PM 
Started by Max538 - Last post by Max538
Hello, I recently downloaded a Dark Pit skin for Pit and I wanted to know if there was a way to change his voice to that of his original? This will also go for other characters.

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