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 31 
 on: February 17, 2018, 05:55:15 PM 
Started by Black Kyurem - Last post by Black Kyurem
it dosent fit on my 2gb sd card. it is 180mbs off.
You'll need to use a 4GB SDHC card, but if you want to use a 2GB SD card than use BrawlBuilder to patch the music in then just delete the "Sound" folder in "SD root/private/wii/app/RSBE/pf/[Sound]". If you're playing on a Wii than you'll have to play with vBrawl music. You can also delete the "adventure" folder in "SD root/private/wii/app/RSBE/pf/melee/[adventure]" to make even more room, but the custom stages in Adventure Mode will be gone.

 32 
 on: February 17, 2018, 05:31:53 PM 
Started by windhunter7 - Last post by windhunter7
Hey, everyone! I learned this information from two people: PrettyFlacko928 and also ALM5252, so a huge thanks to them! Cheesy

But anyways, I originally consolidated the info from both of these people's tutorials into one simple text tutorial for my own uses for my project, Project Recolor, but I figured you guys might find this info useful, since everyone seems to have trouble with BrawlEx. So, without further ado, here's the simplest tutorial ever about how to use BrawlEx!

FAQ:

NONE YET


IMPORTANT NOTE: As Far As I Know, ONLY the Following Characters Can Be Cloned:
Mario, Peach, Link, Ganondorf, Lucario, Pikachu, Jigglypuff, Lucas, Marth, Ike, Metaknight, Wolf, Snake, Sonic, and Pit

Also, if you release a BrawlEx pack on BrawlVault, remind downloaders to use AxNextFrame Hook Type when loading through Gecko OS, or else it likely will not work properly!

HOW YOU CAN HELP: If you find that any of these don't work, please post here, or if you know how to get other characters working, please post here! I need your guys' help with this!!!

You can also help by providing general knowledge, such as how to .rel port characters to other characters for the regular fighters, because a lot of BrawlEx pack-makers might want to do this! I know I do!  Happy Face




* = Do ONLY ONCE(If Doing All Character Adding Simultaneously)

In this example, I am naming the cloned character "Goku".

1) BrawlEx Clone Tool

   A) *Open BrawlEx Clone Tool*
   B) *Select the pf Folder*
   C) Add a Clone
   D) Write Down Clone ID(e.g. 3F)
    E) Change Clone Name to Desired Name(e.g. "Goku")

2) .rel Files

   A) *Open "_Rel Files"*
   B) Copy the .rel of the Character You're Copying into the Module Folder in pf
   C) Open the .rel in BrawlBox 0.71
   D) Open Section[8] in Memory Viewer
   E) Change the number that's immediately after the 3 '00's to the correct Clone ID(e.g. 3F)
   F) Rename .rel to "ft_charactername.rel"(e.g. "ft_goku.rel")

3) In the fighter folder, add a folder(e.g. "goku") for the fighter, and then add the necessary
   (Renamed) files in said folder(e.g. "FitGoku.pac", "FitGoku00.pac", "FitGoku00.pcs",
   "FitGokuSpy00.pac", "FitGokuSpy00.pcs", "FitGokuMotionEtc.pac", etc.)

4) Brawl Config Utility Tool

   A) *Open Brawl Config Utility Tool*
   B) *Open "CSSRoster.dat"*
   C) *Up the number 1 per character added*
   D) Scroll down to the bottom, click on the 00 Next to "Mario" and change it to the
      Clone ID(e.g. 3F)
   E) ***OPTIONAL: Drag and Drop Characters to Re-Order Them on the CSS***
   F) ***OPTIONAL: Use the Above ^ Method to Delete (Unused) Characters from the CSS***

5) Add CSPs and RSPs

   A) *Open the Sc_Selcharacter.pac*
   B) Export the CSP BRRES of the character being copied
   C) Import the BRRES, and change the ID to 110 + X, where X = the Clone Number
      (First One Starting at 0)
      (Example: 110 for the first clone, 111 for the second clone, etc.)
      ***(For simplicity, I'll call this [110 + X] the "Clone Number")***
   D) Expand the BRRES, and change the numbers in the names to (Clone Number)Y,
      where Y is the index(Starting at 1)
      (Example: For Clone Number(Character) 110, change MenSelchrFaceB.161(Marth Clone)
      to 1101, the next one to 1102, etc.)
   E) Replace the CSPs(As CMPR), and Change the Compression of the BRRES to ExtendedLZ77
   F) Export the BRRES, Open it in BrawlBox, and Change the Compression to None
   G) Place the Exported BRRES in "menu"->"common"->"char_bust_tex"
   H) Rename the Exported BRRES to "MenSelchrFaceB(Clone Number)0.brres"

6) Add New Portrait and Name Textures to MiscData[70] and MiscData[30]

   A) For MiscData[70], the Texture for the CSS Icon(CMPR) should be
      "MenSelchrChrFace.(Clone Number + 1)"
   B) For MiscData[70], the Texture for the CSS Name(I4) should be
      "MenSelchrChrNmS.(Clone Number + 1)"
   C) For MiscData[30], the Texture for the CSP Name(I4) should be
      "MenSelchrChrNm.(Clone Number)1"

7) Final Part with the Sc_Selcharacter.pac: Editing the pat0

   A) For MenSelchrCname4_TopN__0
      I) Card010
         a) Name = MenSelchrChrNm.(Clone Number)1
         b) FrameIndex = (Clone Number)1
      II) Card011
         a) Name = MenSelchrChrNm.(Clone Number)1
         b) FrameIndex = (Clone Number)1
   B) For MenSelchrFaceA_TopN__0
      I) Face02
         a) Name = MenSelchrChrFace.(Clone Number + 1)
         b) FrameIndex = (Clone Number)1
      II) Face06
         a) Name = MenSelchrChrNmS.(Clone Number + 1)
         b) FrameIndex = (Clone Number)1
   C) *Export MenSelchrFaceA_TopN__0 and Replace all of the "Face" pat0's below it
      (e.g. MenSelchrFaceB_TopN__0, MenSelchrFaceC_TopN__0, etc.)*

Cool Replace the BPs in the folder for BPs

9) BrawlEx Cosmetic .dat Files

   A) *Open Hex Editor*
   B) Row 00000010, Column 00
   C) Change this number to a Hexadecimal conversion of the (Decimal) Clone Number

10) You're Done! Smiley

If anyone has any questions, comments, or is confused by my wording of something, please don't hesitate to comment below!  Grin

 33 
 on: February 17, 2018, 04:16:25 PM 
Started by Black Kyurem - Last post by 1337b2
it dosent fit on my 2gb sd card. it is 180mbs off.

 34 
 on: February 17, 2018, 11:43:20 AM 
Started by Black Kyurem - Last post by Black Kyurem
Hey, so I've been noticing a lot of people having trouble with your pack (Sonic Pokemon Z) in this thread, so I decided to give it a shot -- I have the same issues as everyone else, immediate crash when trying to load up the CSS from "Brawl" or "Training" (Adventure mode does work though). Seems to be a problem with your pack since every other pack works just fine using the same methods that everyone uses. My Dolphin has SDHC support, properly loads the mods with Gecko the usual way, card is all fine, and if there is anything 'special' that needs to be done further than the standard way of loading a pack, that should be documented since it seems that a lot of people can get this pack working (both here and from looking at Youtube comments). I tried out a few older versions, and while I have no idea what order they came out in because the naming is all over the place...Sonic and Pokemon M Super+ did NOT work and gave me the same issues, but regular Sonic and Pokemon M Super (without the +) did work (all though the game itself still shows the '+' in the title screen, it is definitely a different version that I could get working). I've never encountered this glitch before so I don't know how to fix it, but this isn't a "standard" glitch and it isn't just one or two people having it. I would like to see your pack work because you have worked hard on it, if you need any help troubleshooting feel free to ask for some help.
Sure, I could use some help fixing the CSS issue. I actually change the name every time there's a big change in the game engine. When I changed it from M Super to M Super+ I stopped using the CSS code and started using the CSSRoster.dat instead as it didn't cap me at 50 CSS slots.

Post Merge: February 17, 2018, 12:23:20 PM
I've updated PokeZonic to be compatible with the hackless method. I've also added version numbers to each of the mod packs.

 35 
 on: February 17, 2018, 09:41:29 AM 
Started by Black Kyurem - Last post by itman
Hey, so I've been noticing a lot of people having trouble with your pack (Sonic Pokemon Z) in this thread, so I decided to give it a shot -- I have the same issues as everyone else, immediate crash when trying to load up the CSS from "Brawl" or "Training" (Adventure mode does work though). Seems to be a problem with your pack since every other pack works just fine using the same methods that everyone uses. My Dolphin has SDHC support, properly loads the mods with Gecko the usual way, card is all fine, and if there is anything 'special' that needs to be done further than the standard way of loading a pack, that should be documented since it seems that a lot of people can get this pack working (both here and from looking at Youtube comments). I tried out a few older versions, and while I have no idea what order they came out in because the naming is all over the place...Sonic and Pokemon M Super+ did NOT work and gave me the same issues, but regular Sonic and Pokemon M Super (without the +) did work (all though the game itself still shows the '+' in the title screen, it is definitely a different version that I could get working). I've never encountered this glitch before so I don't know how to fix it, but this isn't a "standard" glitch and it isn't just one or two people having it. I would like to see your pack work because you have worked hard on it, if you need any help troubleshooting feel free to ask for some help.

 36 
 on: February 17, 2018, 07:59:14 AM 
Started by Black Kyurem - Last post by 1337b2
Ok

 37 
 on: February 16, 2018, 10:24:39 PM 
Started by Black Kyurem - Last post by Black Kyurem
Are you making that hackles version?
I can make one tomorrow if you really need it.

 38 
 on: February 16, 2018, 08:54:17 PM 
Started by Black Kyurem - Last post by 1337b2
Are you making that hackles version?

 39 
 on: February 16, 2018, 07:30:33 PM 
Started by Tyshy! - Last post by Tyshy!
yeah I'm bad at that lol

 40 
 on: February 16, 2018, 04:41:44 PM 
Started by Tyshy! - Last post by Steam/SSBB Guy
I also decided to download the mod to play and noticed that you hadn't removed any of your files from doing the mod such as tests for characters like a test Peach import to work with the Princess Peach moveset fo example, aswell as some of a genesis emulator for Wii. Adding an extra 265mb to the download.

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