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 on: August 19, 2019, 10:14:33 AM 
Started by YTPCD-i - Last post by Mewzard64
some things I suggest you could add:
-AoStH/DiC Sonic
-Scratch (Falco)
-Grounder (R.O.B)
-Dr.Robotnik (Wario?)
-Fortran (Mario)
-CD-i Zelda

 on: August 19, 2019, 06:16:29 AM 
Started by kanewatson - Last post by kanewatson

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 on: August 17, 2019, 07:29:24 AM 
Started by NinXDani - Last post by NinXDani
Thanks KingJigglypuff, I love your tutorials, it's great to have people like you.

 on: August 17, 2019, 12:01:23 AM 
Started by joereitman - Last post by joereitman
Flap barrier is generally used in simple dissuasion level access control of public passages. It is widely used in work attendance checking systems of factories, consumption systems of public institutions, access control of residential estates, ticket exit systems of scenic, sports and other arenas, handkey management systems of construction sites and so on. 

 on: August 17, 2019, 12:00:04 AM 
Started by Anissa - Last post by joereitman
Large amount of car owners often feel annoyed when they have important things to do and the car suddenly broken off on the half-way. In this situation they have to call the car repair center to have their car checked and repaired. The invention of the under vehicle surveillance system brings a lot of convenience to the car owner.

 on: August 15, 2019, 08:22:37 AM 
Started by NinXDani - Last post by KingJigglypuff
Open your FitMetaKnight.pac inside a moveset editing program (I strongly recommend PSA Compressor), go to Actions 0x114 and 0x11D and change the Change Action commands which have him end in Action 0x85 into any Action you want him to end in. Though since you're wanting to mimic the Sm4sh variant, I would recommend changing those commands to end in Action 0x10, which is the SpecialFall Action.

 on: August 15, 2019, 03:46:50 AM 
Started by NinXDani - Last post by NinXDani
Hi, I'm editing Meta Knight so that the suttle loop is like sm4sh's but I want to prevent it from gliding at the end of the animation, it's a vBrawl Meta Knight.

 on: August 14, 2019, 10:58:54 AM 
Started by Vyse - Last post by Bad Box Art Mega Man
i didnt download the tracks to put into stages or menus, but rather just to play them in brawlbox while i worked on [censored]. i cannot say i wont miss the site. it provided me a library chock full of gaming industry history.

 on: August 14, 2019, 09:40:19 AM 
Started by KingJigglypuff - Last post by KingJigglypuff
Alright, so I have a minor correction to make

For those trying to get 50CC working in your build, but end up crashing after the strap screen, your problem might not be your codeset, but rather the file size of your info.pac (if using a PM-based build). The only solution to this would be to Color Smash the stock icons in your info.pac and/or adjust texture compression/size of the other textures inside the info.pac.

 on: August 13, 2019, 07:55:51 PM 
Started by Lasercraft32 - Last post by Cal242
hey i know lillith's smash brawl expansehttp://forums.kc-mm.com/Gallery/BrawlView.php?Number=213249] [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213249[/url] maybe that will work for you (but give credit to the person) Wink

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