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 31 
 on: March 18, 2017, 08:38:45 PM 
Started by Drybonesboy - Last post by Drybonesboy
How would I change the Default costume, (of costume 00) on characters like Link in PM? I'm making a costume/ moveset mod without any of the original characters?

 32 
 on: March 18, 2017, 03:29:18 AM 
Started by libertyernie - Last post by Super Smash Sisters (AKA Tyshy)
It's great to see that brawlbox is still improving!

 33 
 on: March 17, 2017, 11:32:56 AM 
Started by CraptainFalcon - Last post by CraptainFalcon
Can someone tell me the exact settings they use to make brstms and sfx files louder in game? Like the amount of amplification and equalization? All my brstms sound really quiet in-game

 34 
 on: March 16, 2017, 09:57:16 PM 
Started by Super Smash Sisters (AKA Tyshy) - Last post by Super Smash Sisters (AKA Tyshy)
Hi everyone, tyshy here, and i am proud to say that i am almost near completion with Super Smash Sisters Final Conflict, So I need to know which game should I start on once i'm done!

Super Smash Sisters Generations 3: The third super smash sisters game, mainly based on 16 years into the future. The game welcomes the daughters of Nintendo characters and more. (Over 90 Characters)

Super Smash Bros vs Sis:
A new Smash series that me and my friend brstmguy came up with, It's a game with a half male and half female roster (Over 90 Characters)

Hyrule Fighters 2: Hyrule Fighters is a Legend of Zelda based smash. The first game wasn't finished, but ive gotten alot better at most things, so this sequal will be mind blowing!

Remake all previous Smash Sisters games: I will Remake all Smash Sisters Games to be up to date!

Super Smash Siblings Generations 2: Just Like Smash Sisters Generations but there will be Sons as well!

Mario Smashers: The most recent idea i came up with. It's a Mario based smash game!

Hope you guys like my ideas if you have a idea. Feel free to express it here, and please don't forget to vote in the poll!!

 35 
 on: March 16, 2017, 06:12:33 PM 
Started by paku - Last post by paku
I need anyone help.

How can i create a Structure Data background for brawl?

Created a melee final destination background structure data.

 36 
 on: March 16, 2017, 06:21:17 AM 
Started by Black Kyurem - Last post by Black Kyurem
So I've add this code to my code list:
Respawn from the air like an Alloy
4A000000 8077F908
D2000000 00000003
2C1e00BE 40820008
3BC0000E 60000000
93DD0038 00000000

And for some reason whenever Goku dies with Kaioken or SSJ2 he respawns with it. Furthermore if Goku dies when he's at 70% or higher, when he respawns his down-b triggers SSJ2 instead of Kaioken. Can anyone offer a solution here?

 37 
 on: March 15, 2017, 10:15:35 PM 
Started by KingBeastMode119 - Last post by KingBeastMode119
If you can get an answer from the person who made project m with that questions except saying why add melee style characters when  you can play melee instead then his/her answer will be my answer

 38 
 on: March 15, 2017, 05:22:52 PM 
Started by Drybonesboy - Last post by SylveonPlaysSSB
Could I go higher? like 80?
no, 3F is the lowest and 7F is the highest. no less, no more (at least currently)

 39 
 on: March 15, 2017, 12:44:29 PM 
Started by Drybonesboy - Last post by Drybonesboy
IDs 3F - 7F for the most recent Brawl Ex release, I do not know about PMEX but I assume it's the same
Could I go higher? like 80?

 40 
 on: March 15, 2017, 12:33:36 PM 
Started by Drybonesboy - Last post by itman
IDs 3F - 7F for the most recent Brawl Ex release, I do not know about PMEX but I assume it's the same

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