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 31 
 on: November 23, 2017, 01:10:38 PM 
Started by KingJigglypuff - Last post by Lillith
Ooooh those definitely look fantastic, up throw especially, haha.
Looking forward to seeing how Classic Ridley turns out this time.

 32 
 on: November 23, 2017, 09:02:40 AM 
Started by KingJigglypuff - Last post by KingJigglypuff
Two weeks without an update? I better fix that. I've been keeping this under wraps for a while (since I didn't want to reveal a release date, but then suddenly have to make a delay), but I'm hoping to release my update to my overhaul of Classic Ridley early December, but in the meantime, since BaganSmashBros is giving me permission to show these (since these are brand new animations he's made that haven't been shown until recently), have a teaser treat of what's to come with this overhaul update.

New Back Throw:
New Up Throw:

 33 
 on: November 23, 2017, 12:01:59 AM 
Started by Visulth - Last post by windhunter7
That doesn't sound like filesize to me; sounds to me like you're swallowing a character that doesn't have a Kirby hat; AKA a "null reference error"; I could be wrong, tho, and it's probably hard to fix this

 34 
 on: November 22, 2017, 04:34:57 PM 
Started by Visulth - Last post by Lillith
That may also be a filesize conflict of some kind, yes, not actually sure though.

 35 
 on: November 22, 2017, 03:44:41 PM 
Started by Visulth - Last post by Visulth
I'm using Brawlbox 0.77 and in the bones window I don't see BoneID - I do see BoneIndex. Is that  the same property?

For all 5 skins (original, 3 gokus, masked) the BoneIndex of ThrowN was 64.

I adjusted the compression on the Goku skins (none on .pac, extendedLZ77 on .pcs) which changed their filesizes:

Goku1:
.pac: 1341 kb
.pcs: 355 kb

Goku2:
.pac: 1341 kb
.pcs: 319 kb

Goku3:
.pac: 1341 kb
.pcs: 536 kb

(Just a note - tested Goku 1 at this point and it still crashed)

I then halved the textures on Goku1 (each one was original 512x512, set to 256x256) which changed the filesize:

Goku1 Halved Textures:
.pac: 477 kb
.pcs: 186 kb

I tried it, and this one worked! I'm now going to try the others with halved textures and see if that fixed their issues too!

Post Merge: November 22, 2017, 04:06:08 PM
Yep, all three worked! I was even able to leave the body texture at 512 and the others at 256 and they worked perfectly.

Thank you both so much for your help!

Uh, just a minor side question I didn't want to make a topic about - either of you would happen to know what causes unpredictable kirby-transformation crashes? I have a couple of skins that work great on Kirby but every now and again he'll eat someone and it'll crash while he attempts to wear their scalp. Think that's a texture issue too and I should consider resizing them? (The kirby hats aren't custom - just the default ones)

 36 
 on: November 22, 2017, 03:28:01 PM 
Started by Logic2187 - Last post by Lillith
Here~

https://smashboards.com/threads/brawlex-pm-template-v-0-2-clone-guide.429303/

All you really need to do is add files on top of whatever you really have.

 37 
 on: November 22, 2017, 02:59:09 PM 
Started by Logic2187 - Last post by Logic2187
Is there any way to add BrawlEx to a Project M build?

I found a Project M build with BrawlEx already installed, but I want to be able to add BrawlEx to a build that I already made.

 38 
 on: November 22, 2017, 02:54:49 PM 
Started by Visulth - Last post by Lillith
On top of halving texture sizes, you'll also need to open them in BrawlBox--
Change the '.pac' file compression to none, and the '.pcs' file compression to ExtendedLZ77

 39 
 on: November 22, 2017, 02:36:53 PM 
Started by Visulth - Last post by windhunter7
Ok, so lower the filesize of Goku3 by exporting textures and reimporting them as half the size

Then, although there are exceptions where other reasons are why, I'm sure that these are all freezing because they don't have enough bones; to see what I mean, open up each file, expand the mdl0 and expand the Bones folder, then expand the Bones until you see ThrowN; in the window on the right, there will be something called BoneID; for all 5 .pcs files, what number is next to this?

 40 
 on: November 22, 2017, 02:31:23 PM 
Started by Visulth - Last post by Visulth
Great, thanks for the help.

The original Lucas model on brawl:
.pac: 1057 kb
.pcs: 534 kb

Goku 1:
.pac: 434 kb
.pcs: 434 kb

Goku 2:
.pac: 402 kb
.pcs: 402 kb

Goku 3:
.pac: 567 kb
.pcs: 567 kb

Masked Lucas:
.pac: 442 kb
.pcs: 442 kb

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