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 31 
 on: October 11, 2018, 05:55:06 PM 
Started by SemiPsycho - Last post by PigmaskColonel
While I agree that Porky's range should be large, we don't need to increase the size of the whole model to accomplish that. Range can be optimized for his attacks through use of "squash & stretch" animation techniques, regardless of the size of the model itself. Therefore, I definitely think the scale of the mech should be kept as small as possible, to reduce the size of his already-large hurtboxes. Anything bigger would just hinder the gameplay of the character.

Besides, Porky's range is likely going to be pretty ridiculous no matter the scale of the model. The mech's limbs can reach VERY far when fully extended (even longer than Dedede's mallet or Shulk's Monado, in most scenarios). This is why it's crucial that Porky's animations be crafted very carefully, to avoid making him too big of a target.

Regarding the render, I imagine it'd be easier to get my points across if I just gave you a visual of what I have in mind (this is just a POC, of course):



Considering the fact that the PSA is primarily built for vBrawl (and eventually Project M), I think we should strive to fit the straightforward style of Brawl's render aesthetic for now. I mean, the mod will most likely end up in Legacy XP at some point, but we can worry about making renders & other elements for the modpack at a later date.

My render mockup isn't necessarily 100% what I have in mind, but you get the general idea; the mech legs overlap less, and the Mecha-Porkies don't clutter things quite as much, since all they really do is fill out the sides of the image. Additionally, the camera angle is more along the lines of Brawl's head-on renders, which makes the whole shot feel much cleaner and more concise.

 32 
 on: October 11, 2018, 02:55:21 PM 
Started by SemiPsycho - Last post by Ninten DS™
How's the progress on the model going? I've done some more concepts, this time for a Porky model, which would actually be optimized with Colonel's custom mech model. I've done a size comparison with Bowser and Lucas:

I wanted to give Porky a model that looks more similar to his Mother 3 appearance, with the mech being a bit more big than the one we planned. Do you think we could probably take a model like this? I personally think this type of model would be great to give Porky a bit more range, but the one we have planned is still better. Thoughts?

Post Merge: October 11, 2018, 03:09:48 PM
Hmm... Yeah, I'm still not sure about it. The composition of the shot is pretty busy, what with the robots & mech limbs going everywhere. I like the angle of the shot, with Porky looking down upon the camera, but the rest of it could use some fine-tuning.

Oh yeah! I didn't quite understand, you want me to change the mech's pose right? Would it be better for it to simply have a waiting stand or..?

 33 
 on: October 10, 2018, 06:45:42 AM 
Started by ouhsnap - Last post by ouhsnap
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 34 
 on: October 09, 2018, 02:08:22 PM 
Started by GoldCoreKid - Last post by GoldCoreKid
Havin' trouble opening the sc_selcharacter.pac or really anything in Brawlbox. I receive this error anytime I attempt to open anything: https://imgur.com/a/bTe9A4p

I should also mention that I recently updated Windows (brawlbox worked fine before then) and that I've tried other versions of Brawlbox, but to no avail.


Edit: Changed the theme for Windows and now Brawlbox wants to properly work. Have no idea why this worked, but I'm happy either way. The thread can be closed now.

 35 
 on: October 09, 2018, 01:40:50 PM 
Started by SemiPsycho - Last post by Ninten DS™
Hmm... Yeah, I'm still not sure about it. The composition of the shot is pretty busy, what with the robots & mech limbs going everywhere. I like the angle of the shot, with Porky looking down upon the camera, but the rest of it could use some fine-tuning.

I wanted to give Porky an energetic-like pose just like the rest of the cast in the Legacy XP/TE mod, so I pretty much based it off the trophy. I could remove the Mecha-Porkies and make the mech's limbs be closer to it, but I guess it should be better to wait until we have the new model. By the way, do you think that could be the Mecha-Porkies' size (the one that's walking is closer to the camera, so he's slightly bigger)?

 36 
 on: October 09, 2018, 01:31:32 PM 
Started by SemiPsycho - Last post by PigmaskColonel
Hmm... Yeah, I'm still not sure about it. The composition of the shot is pretty busy, what with the robots & mech limbs going everywhere. I like the angle of the shot, with Porky looking down upon the camera, but the rest of it could use some fine-tuning.

 37 
 on: October 09, 2018, 12:41:26 PM 
Started by SemiPsycho - Last post by Ninten DS™
Here's the render concept I had in mind. I messed up a bit and Porky's looking directly into the camera but that will be fixed when the actual model is done so I can finish the render. I couldn't get the Mecha-Porkies' lights or reflection working, I just kinda don't know how to do that in Blender.

The Mecha-Porky in the back isn't supposed to look into the camera either.

That would be the actual CSP, but here's how the STC (I believe it's the one used in the results screen?) and the BP would look like:


 38 
 on: October 09, 2018, 02:38:23 AM 
Started by kalomaze - Last post by Winkler
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 39 
 on: October 09, 2018, 02:36:29 AM 
Started by kalomaze - Last post by Winkler
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 40 
 on: October 09, 2018, 02:35:30 AM 
Started by somen00b - Last post by Winkler
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