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 41 
 on: February 16, 2020, 01:38:55 AM 
Started by iwantgames - Last post by iwantgames
Another huge Update!












So i've been working on some custom shaders/materials to use with Ultimate imports. These shaders/materials make use of all of Ultimate maps: Diffuse, Emissions, Normals, & PRM. I also added the rim effect to make up for brawl weaker engine. All are approaching the final steps in the importing process, all that's left for each are:

 - Samus: Rig touch ups, recolors, model changer replacement.

 - ZSS: Rig touch ups, recolors, model changer replacement, optimizing, textures adjustments.

 - Zelda: Rig touch ups, recolors, optimizing, fixing normals, texture adjustments.

 - Link: Rig touch ups, recolors, optimizing, expressions, fixing normals, texture adjustments.

 42 
 on: February 14, 2020, 08:20:38 PM 
Started by Black Kyurem - Last post by DashieStop
I'm having troubles getting past the title screen Im using a Wii with a 32GB sd card. Im loading the mod with Minima Gecko gives me an infinite loading screen along with no changes.
You can't use MinimaLauncher with it. I've tried it before with various launchers and it'll only load with Gecko OS.

 43 
 on: February 04, 2020, 10:24:25 PM 
Started by iwantgames - Last post by iwantgames
Been awhile but i have been busy. Have tons of updates. Due to how much stuff i'm posting i can't/won't go into detail about the specific about each mod. But things that have been done are new recolors, material/shader edits, model tweaks, and some other fixes. If your interested the image leads to the download.















Finally have in-game previews of Ultimate Samus!



I've updated her but the Smash Wii U/3DS Samus might not be worth redownloading with the Ultimate import just around the corner. Up to you. The Ultimate import is superior in many ways, model, materials/shaders, rig, etc!

 44 
 on: February 03, 2020, 03:34:05 PM 
Started by KingJigglypuff - Last post by eonbot
Just discovered the .pac converter used in this program changes the SSEAttributes pointer in a chars data, which causes PM chars to load junk data (0xDEADBEEF) into all their attributes if used  in subspace. Hex editting their SSE-Attributes pointer back to 0x0 fixes this.

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