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pikazz | 20 | 9049 |
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KingJigglypuff | 52 | 16779 |
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KingJigglypuff | 0 | 1966 |
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Eternal Yoshi | 93 | 25472 |
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ABloodyCanadian | 14 | 5541 |
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pikazz | 36 | 13049 |
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HaloedHero | 1 | 2776 |
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How to have a proper On Hit Cancel system | KingJigglypuff | 4 | 5514 |
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Implementing Visual Battle Damage | malistaticy | 0 | 2997 |
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[Novice] Adding Sub Actions (Revised) | KingJigglypuff | 2 | 3554 |
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How to make a three-level charge attack in PSA « 1 2 » | Hollow | 17 | 7256 |
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[Advanced] How to Get a PM PSA to Work in Brawl | KingJigglypuff | 10 | 5615 |
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[Advanced] How to Get a Brawl PSA to Work in PM | KingJigglypuff | 8 | 6111 |
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Separating Character Sound Effects (For BrawlEx, etc.) « 1 2 » | Lillith | 18 | 10195 |
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[Intermediate] Effect.pac Expansion Usage Tutorial | KingJigglypuff | 11 | 6328 |
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How to Nullify an Action Override or Exit and Save for Later Use (Brawlbox) | SemiPsycho | 4 | 2857 |
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Adding New Action Overrides and Exits | Eternal Yoshi | 6 | 3605 |
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[Novice] How to Make an Aerial Special a One Time Use Move | KingJigglypuff | 3 | 3227 |
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[Intermediate] How to Nullify an Action's Hard-Coding | KingJigglypuff | 1 | 2687 |
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[Expert] How to Port Smash 3DS/Wii U Animations for use with Brawl Skeletons « 1 2 3 4 5 » | KingJigglypuff | 60 | 29637 |
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