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[Novice] Character-Specific PSA Coding | KingJigglypuff | 4 | 1863 |
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[Novice] Altering Hard-Coded Bone IDs, GFX, and SFX | KingJigglypuff | 0 | 1021 |
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Using Model Changers | Strange Matter | 1 | 1047 |
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How to Add an External Graphic Effect (Model and/or Particle Effect) | KingJigglypuff | 1 | 1151 |
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Particle Editing | Lawliet | 2 | 767 |
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[Easy] How to Make a Proper Healing Move | KingJigglypuff | 0 | 542 |
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[Advanced] Aerial Taunting | KingJigglypuff | 3 | 869 |
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KingJigglypuff | 0 | 478 |
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Adding Extrernal Graphic Models To Characters' Effect.pac Files « 1 2 3 4 » | Eternal Yoshi | 57 | 6443 |
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How to Make a Counter | KingJigglypuff | 9 | 1352 |
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[Advanced] How to Make a Pseudo Extreme Speed | KingJigglypuff | 3 | 835 |
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How to use Super Armor in attacks | TNT3530 | 4 | 801 |
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How to make a 3 level charge (cancelable) attack in Brawlbox v0.68b | ThePhantomPsychic | 0 | 577 |
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KingJigglypuff | 0 | 433 |
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How to add New Action Overrides Entry/Exit to those who dont have | pikazz | 0 | 1444 |
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Making Costume Specific Movesets In Depth Guide | batman64 | 4 | 1331 |
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SonicBrawler's Tutorial Thread- One Slot PSAs/Animations | SonicBrawler | 4 | 1015 |
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how to generate random numbers for use in your PSAs (including as damage values) | somen00b | 1 | 742 |
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How to add Working SubActions | pikazz | 8 | 4496 |
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How to use Defensive Collisions to Reflect Projectiles. « 1 2 3 » | Large Leader | 30 | 3051 |
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