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Author Topic: Naruto Import Clones problem help  (Read 2018 times)
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The Corrupted
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    « on: June 26, 2010, 10:54:05 AM »


    I would like someone to help me on this problem:


    Whenever Naruto summons a clone on the ground, it is summoned in the middle of the stage (it summons fine when in air).

    It's only the article which is centered in the middle of the stage, the hitboxes work and go just fine.
    I suspect it has something to do on how the article is connected to the character (bone).
    So I ask, how can you edit the article to be attached to a different bone (not with hitboxes, but from where the article is summoned)?
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    pinkprincess
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    « Reply #1 on: June 26, 2010, 04:33:07 PM »


    i think it's got something to do with the tracker?
    i'm having a problem with that with my alice model :|
    i'd probably ask the people who made the lloyd one cause they have their one going right i think
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    « Reply #2 on: June 26, 2010, 04:39:45 PM »


    I am part of the Lloyd team.
    This is an article, not a swordglow.
    Otherwise I would have fixed it myself.
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    pinkprincess
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    « Reply #3 on: June 26, 2010, 04:52:51 PM »


    this ike's sword article right?
    cause i think i have a theory
    « Last Edit: June 26, 2010, 04:57:42 PM by pinkprincess » Logged

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    « Reply #4 on: June 27, 2010, 07:07:57 AM »


    Tell me your theory.
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    pinkprincess
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    « Reply #5 on: June 28, 2010, 12:28:30 AM »


    well i think your right about the bone thing
    have you tried adding bones to the model with the bone adder and then renaming the bones to the same as ike's sword and changing the indexes to the ones same to ikes sword and then relinking the extra bones to the same structure as ike's sword bones
    and then if the sword has animation movement make that the same as ike's sword or something similar atleast
    the bone is probably connected to the SwordN and SwordM (which appears in his main model and sword model)
    i think they both need to be their for it to connect although the SwordM on the ikes main model has a different offset to the sword's SwordM offset so i'm assuming the game programs the sword's index to appear and replace ike's main model's SwordM when ike's aether attack or whatever it's called is used but then the game can't find ike's main models SwordM so the 2nd orange man that you replaced the sword with goes in the middle
    tell me if you want that more in depth if you want to try it out
    kinda got this idea when dingoberrie's was telling me about peach's weapons and how they appear when the game programs their indexes too
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