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Author Topic: Importing Obj Into Brawl Is Now Possible! (Tutorial Up!)  (Read 2839 times)
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NecroMasterX
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« Reply #15 on: July 02, 2010, 08:00:39 AM »


I'm working on a one-slot character right now, just have to fix the glitches.
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dingo
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    « Reply #16 on: July 02, 2010, 08:12:24 AM »


    @ Dingo

    O.o one slot? why arent they on brawlvault, i wants Lloyd Irving.

    Needs a lot of vertex fixes before release and I wouldn't release the Lloyd I have since it's from Project Lloyd and I have nothing to do with fixing his model. And they don't want to use it for the project either.

    Back on subject. At least, for now a vertex hacker can import the obj and pose them for stages for now. At least until dae starts working to allow imports to have bones.
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    ds22
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    « Reply #17 on: July 02, 2010, 08:18:12 AM »


    But your still have Naruto right?
    Because I wouldn't mind if you released it.

    Importing .obj into SZS Modifier is tricky, since most .obj won't import or save after import.
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    ShadowSnake
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    « Reply #18 on: July 02, 2010, 08:28:47 AM »


    I'm working on a one-slot character right now, just have to fix the glitches.

    @ NecroMaster

    Can u tell me what it is, or is it super secret.
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    NecroMasterX
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    « Reply #19 on: July 02, 2010, 09:01:41 AM »


    I'm working on a one-slot character right now, just have to fix the glitches.


    @ NecroMaster

    Can u tell me what it is, or is it super secret.
    I posted a picture in a help topic I posted a few dAYS AGO, look up "how do I change the transN?".
    « Last Edit: July 02, 2010, 09:18:06 PM by Segab » Logged


    Segab
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    « Reply #20 on: July 02, 2010, 09:30:47 PM »


    there's a tutorial there
    http://www.smashboards.com/showthread.php?p=10658520#post10658520

    but no links to download what's needed. FFFFFF
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    ShadowSnake
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    « Reply #21 on: July 02, 2010, 10:38:32 PM »


    there's a tutorial there
    http://www.smashboards.com/showthread.php?p=10658520#post10658520

    but no links to download what's needed. FFFFFF

    doesnt look to hard, ill give it try tomorrow. And, thanks. Smiley
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    Ӄit ßallarɖ
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    « Reply #22 on: July 03, 2010, 03:18:50 AM »


    Sorry but what's "One Slot"-ing mean?
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    ds22
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    « Reply #23 on: July 03, 2010, 03:40:45 AM »


    It means putting a import over one character texture slot while still having the others not replaced.
    IE Naruto one slotted so that you can use the Naruto import AND the Naruto Ike texture at the same time.
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    Ӄit ßallarɖ
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    « Reply #24 on: July 05, 2010, 12:41:56 AM »


    so it's like being able to have the vertex hacked one on 1 slot then the basic design on the other? and seperate moves or is that still being worked on?
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    ShadowSnake
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    « Reply #25 on: July 05, 2010, 12:53:36 AM »


    so it's like being able to have the vertex hacked one on 1 slot then the basic design on the other? and seperate moves or is that still being worked on?

    oh no, this is importing .obj which can be any file from any game or 3d model. It can be used for stages now, but not characters.
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    ds22
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    « Reply #26 on: July 05, 2010, 02:55:21 PM »


    Vid of the imported Keyblade as a stage object:
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    ShadowSnake
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    « Reply #27 on: July 05, 2010, 03:56:15 PM »


    ill add it to the post, thanks.
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    Segab
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    « Reply #28 on: July 06, 2010, 08:37:19 AM »


    there's a tutorial there
    http://www.smashboards.com/showthread.php?p=10658520#post10658520

    but no links to download what's needed. FFFFFF
    If anyone need them, I found them:
    SZS modifier
    fortwaffles mdl0 porting program
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    ShadowSnake
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    « Reply #29 on: July 06, 2010, 10:05:04 AM »


    there's a tutorial there
    http://www.smashboards.com/showthread.php?p=10658520#post10658520

    but no links to download what's needed. FFFFFF
    If anyone need them, I found them:
    SZS modifier
    fortwaffles mdl0 porting program


    yeah im pretty sure those are needed. Smiley lemme add them.
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